// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "s_link_effect_dot.h" #include "entity_manager.h" #include "character.h" #include "game_share/entity_structure/statistic.h" #include "nel/misc/random.h" #include "s_link_effect.h" #include "phrase_utilities_functions.h" using namespace std; using namespace NLMISC; using namespace RY_GAME_SHARE; extern CRandom RandomGenerator; bool CSLinkEffectDot::update(uint32 & updateFlag) { if ( CSLinkEffectOffensive::update(updateFlag) ) return true; CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId ); if ( !caster ) { nlwarning(" Invalid target %u",_CreatorRowId.getIndex() ); return true; } CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId ); if ( !target ) { nlwarning(" Invalid target %u",_TargetRowId.getIndex() ); return true; } float mult = _ResistFactor; // get damage amplifier on target const CSEffect * effect = target->lookForSEffect( EFFECT_FAMILIES::MagicDmgAmpli ); if ( effect ) mult *= (effect->getParamValue() / 100.0f); sint32 realDmg = sint32( _DmgHp * mult ); realDmg = target->applyDamageOnArmor( _DmgType, realDmg ); if ( target->changeCurrentHp( - realDmg ) ) { // send mission event if ( caster->getId().getType() == RYZOMID::player ) { CMissionEventKill event ( target->getEntityRowId() ); ((CCharacter*) caster)->processMissionEvent( event ); } PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::hit_points , ACTNATURE::OFFENSIVE); } { RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::sap]; realDmg = sint32( _DmgSap * mult ); realDmg = target->applyDamageOnArmor( _DmgType, realDmg ); score.Current = score.Current - realDmg; if ( score.Current <= 0) score.Current = 0; PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::sap , ACTNATURE::OFFENSIVE); } { RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::stamina]; realDmg = sint32( _DmgSta * mult ); realDmg = target->applyDamageOnArmor( _DmgType, realDmg ); score.Current = score.Current - realDmg; if ( score.Current <= 0) score.Current = 0; PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::stamina , ACTNATURE::OFFENSIVE); } updateFlag |= _Family; return false; }