// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "vegetable_dlg.h" #include "vegetable_density_page.h" #include "vegetable_apperance_page.h" #include "vegetable_scale_page.h" #include "vegetable_rotate_page.h" #include "vegetable_copy_dlg.h" #include "vegetable_edit_tools.h" #include "vegetable_wind_dlg.h" #include "nel/3d/vegetable.h" #include "nel/3d/tile_vegetable_desc.h" ///////////////////////////////////////////////////////////////////////////// // CVegetableDlg dialog CVegetableDlg::CVegetableDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/) : CDialog(CVegetableDlg::IDD, pParent), _ObjView(viewer), _PropertySheet(NULL), _VegetableDensityPage(NULL), _VegetableApperancePage(NULL), _VegetableScalePage(NULL), _VegetableRotatePage(NULL), _VegetableWindDlg(NULL) { nlassert(viewer); _LastVegetSetName= "*.vegetset"; // init VegetableList VegetableList.VegetableDlg= this; //{{AFX_DATA_INIT(CVegetableDlg) //}}AFX_DATA_INIT } void CVegetableDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CVegetableDlg) DDX_Control(pDX, IDC_LIST_VEGETABLE, VegetableList); DDX_Control(pDX, IDC_STATIC_VEGETABLE_PERF, StaticPolyCount); DDX_Control(pDX, IDC_CHECK_VEGETABLE_SNAPTOGROUND, CheckSnapToGround); DDX_Control(pDX, IDC_CHECK_VEGETABLE_ENABLE, CheckEnableVegetable); DDX_Control(pDX, IDC_CHECK_VEGETABLE_AUTOMATIC, CheckAutomaticRefresh); DDX_Control(pDX, IDC_BUTTON_VEGETABLE_REFRESH, ButtonRefreshLandscape); DDX_Control(pDX, IDC_CHECK_VEGETABLE_SHOW, CheckShowLandscape); DDX_Control(pDX, IDC_STATIC_SELECT_VEGETABLE, SelectVegetableStaticText); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CVegetableDlg, CDialog) //{{AFX_MSG_MAP(CVegetableDlg) ON_WM_DESTROY() ON_LBN_SELCHANGE(IDC_LIST_VEGETABLE, OnSelchangeListVegetable) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_ADD, OnButtonVegetableAdd) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_CLEAR, OnButtonVegetableClear) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_INSERT, OnButtonVegetableInsert) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_LOAD_DESC, OnButtonVegetableLoadDesc) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_LOAD_SET, OnButtonVegetableLoadSet) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_REMOVE, OnButtonVegetableRemove) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SAVE_DESC, OnButtonVegetableSaveDesc) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SAVE_SET, OnButtonVegetableSaveSet) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_APPEND_SET, OnButtonVegetableAppendSet) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_COPY, OnButtonVegetableCopy) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_REFRESH, OnButtonVegetableRefresh) ON_BN_CLICKED(IDC_CHECK_VEGETABLE_SHOW, OnCheckVegetableShow) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SETUP_WIND, OnButtonVegetableSetupWind) ON_BN_CLICKED(IDC_CHECK_VEGETABLE_AUTOMATIC, OnCheckVegetableAutomatic) ON_BN_CLICKED(IDC_CHECK_VEGETABLE_ENABLE, OnCheckVegetableEnable) ON_BN_CLICKED(IDC_CHECK_VEGETABLE_SNAPTOGROUND, OnCheckVegetableSnaptoground) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CVegetableDlg message handlers void CVegetableDlg::OnDestroy() { setRegisterWindowState (this, REGKEY_OBJ_VIEW_VEGETABLE_DLG); CDialog::OnDestroy(); // TODO: Add your message handler code here } CVegetableDlg::~CVegetableDlg() { #define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; } REMOVE_WND(_VegetableDensityPage); REMOVE_WND(_VegetableApperancePage); REMOVE_WND(_VegetableScalePage); REMOVE_WND(_VegetableRotatePage); REMOVE_WND(_PropertySheet); // destroy and remove wind dialog REMOVE_WND(_VegetableWindDlg); } // *************************************************************************** // *************************************************************************** // *************************************************************************** // *************************************************************************** // *************************************************************************** void CVegetableDlg::doRefreshVegetableDisplay() { NL3D::CTileVegetableDesc vegetSet; // first build the vegetSet, but don't keep shapeName. and skip Hiden vegetables too buildVegetableSet(vegetSet, false, false); // then refresh window. _ObjView->refreshVegetableLandscape(vegetSet); } // *************************************************************************** void CVegetableDlg::refreshVegetableDisplay() { // if automatic refresh is checked. if(CheckAutomaticRefresh.GetCheck()==1) // then do it doRefreshVegetableDisplay(); } // *************************************************************************** void CVegetableDlg::setVegetableToEdit(NL3D::CVegetable *vegetable) { if(vegetable == NULL) { // Show the SelectVegetableStaticText SelectVegetableStaticText.ShowWindow(true); // Hide the property sheet. _PropertySheet->ShowWindow(false); } else { // Hide the SelectVegetableStaticText SelectVegetableStaticText.ShowWindow(false); // Setup 3 property pages. _VegetableDensityPage->setVegetableToEdit(vegetable); _VegetableApperancePage->setVegetableToEdit(vegetable); _VegetableScalePage->setVegetableToEdit(vegetable); _VegetableRotatePage->setVegetableToEdit(vegetable); // Show the property sheet. _PropertySheet->ShowWindow(true); } } // *************************************************************************** uint CVegetableDlg::getNumVegetables() const { return (uint)_Vegetables.size(); } // *************************************************************************** std::string CVegetableDlg::getVegetableName(uint id) const { nlassert(id<_Vegetables.size()); return _Vegetables[id].VegetableName; } // *************************************************************************** void CVegetableDlg::updateCurSelVegetableName() { sint id= VegetableList.GetCurSel(); if(id!=LB_ERR) { _Vegetables[id].updateVegetableName(); // replace name in the listBox: must delete, and re-insert VegetableList.DeleteString(id); VegetableList.InsertString(id, _Vegetables[id].VegetableName.c_str()); VegetableList.SetCurSel(id); } } // *************************************************************************** NL3D::CVegetable *CVegetableDlg::getVegetable(uint id) const { nlassert(id<_Vegetables.size()); return _Vegetables[id].Vegetable; } static const char *NL_DefaultVegetName= ""; // *************************************************************************** CVegetableDlg::CVegetableDesc::CVegetableDesc() { Vegetable= NULL; VegetableName= NL_DefaultVegetName; Visible= true; } // *************************************************************************** void CVegetableDlg::CVegetableDesc::initDefaultVegetable() { Vegetable= new NL3D::CVegetable; // update vegetableName according to Vegetable updateVegetableName(); // init Vegetable with some good default values. // General/Density. // Density. Vegetable->Density.Abs= NL_VEGETABLE_DENSITY_ABS_DEFAULT; Vegetable->Density.Rand= NL_VEGETABLE_DENSITY_RAND_DEFAULT; Vegetable->Density.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // disable MaxDensity Vegetable->MaxDensity= -1; // Leave ShapeName to "" // Default DistType is always 0. Vegetable->DistType= 0; // Apperance // BendPhase Vegetable->BendPhase.Abs= NL_VEGETABLE_BENDPHASE_ABS_DEFAULT; Vegetable->BendPhase.Rand= NL_VEGETABLE_BENDPHASE_RAND_DEFAULT; Vegetable->BendPhase.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // BendFactor Vegetable->BendFactor.Abs= NL_VEGETABLE_BENDFACTOR_ABS_DEFAULT; Vegetable->BendFactor.Rand= NL_VEGETABLE_BENDFACTOR_RAND_DEFAULT; Vegetable->BendFactor.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // Color Vegetable->Color.NoiseValue.Abs= NL_VEGETABLE_COLOR_ABS_DEFAULT; Vegetable->Color.NoiseValue.Rand= NL_VEGETABLE_COLOR_RAND_DEFAULT; Vegetable->Color.NoiseValue.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // Scale // ScaleXY Vegetable->Sxy.Abs= NL_VEGETABLE_SCALE_ABS_DEFAULT; Vegetable->Sxy.Rand= NL_VEGETABLE_SCALE_RAND_DEFAULT; Vegetable->Sxy.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // ScaleZ. Vegetable->Sz.Abs= NL_VEGETABLE_SCALE_ABS_DEFAULT; Vegetable->Sz.Rand= NL_VEGETABLE_SCALE_RAND_DEFAULT; Vegetable->Sz.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // Rotate // RotateX Vegetable->Rx.Abs= NL_VEGETABLE_ROTATEX_ABS_DEFAULT; Vegetable->Rx.Rand= NL_VEGETABLE_ROTATEX_RAND_DEFAULT; Vegetable->Rx.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // RotateY Vegetable->Ry.Abs= NL_VEGETABLE_ROTATEY_ABS_DEFAULT; Vegetable->Ry.Rand= NL_VEGETABLE_ROTATEY_RAND_DEFAULT; Vegetable->Ry.Frequency= NL_VEGETABLE_FREQ_DEFAULT; // RotateZ Vegetable->Rz.Abs= NL_VEGETABLE_ROTATEZ_ABS_DEFAULT; Vegetable->Rz.Rand= NL_VEGETABLE_ROTATEZ_RAND_DEFAULT; Vegetable->Rz.Frequency= NL_VEGETABLE_ROTATEZ_FREQ_DEFAULT; } // *************************************************************************** void CVegetableDlg::CVegetableDesc::initVegetable(const NL3D::CVegetable &vegetable) { Vegetable= new NL3D::CVegetable(vegetable); // update vegetableName according to Vegetable updateVegetableName(); } // *************************************************************************** void CVegetableDlg::CVegetableDesc::updateVegetableName() { // Build the vegetable Name according to the ShapeName if(Vegetable->ShapeName=="") { VegetableName= NL_DefaultVegetName; } else { std::string::size_type pos= Vegetable->ShapeName.find(".veget"); VegetableName= Vegetable->ShapeName.substr(0, pos); // And (to be clearer) append distance of creation. char str[256]; sprintf(str, " - %dm", (Vegetable->DistType+1)*10); VegetableName+= str; // NB: if you add info with other parameters, you must use updateCurSelVegetableName() if they change } } // *************************************************************************** void CVegetableDlg::CVegetableDesc::deleteVegetable() { delete Vegetable; Vegetable= NULL; VegetableName= NL_DefaultVegetName; } // *************************************************************************** void CVegetableDlg::clearVegetables() { // delete all vegetables. for(uint i=0; i<_Vegetables.size(); i++) { _Vegetables[i].deleteVegetable(); } _Vegetables.clear(); // update view VegetableList.ResetContent(); setVegetableToEdit(NULL); } // *************************************************************************** bool CVegetableDlg::loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const TCHAR *title) { vegetSet.clear(); bool ok= false; CFileDialog fd(TRUE, _T(".vegetset"), _T("*.vegetset"), 0, NULL, this) ; fd.m_ofn.lpstrTitle = title; if (fd.DoModal() == IDOK) { NLMISC::CIFile f; ok= true; if( f.open((const char*)fd.GetPathName()) ) { try { // read the vegetable f.serial(vegetSet); // bkup fileName. _LastVegetSetName= (const char*)fd.GetFileName(); } catch(NLMISC::EStream &) { ok= false; MessageBox(_T("Failed to load file!")); } } else { ok= false; MessageBox(_T("Failed to open file!")); } } return ok; } // *************************************************************************** void CVegetableDlg::buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName, bool keepHiden ) { vegetSet.clear(); float degToRad= (float)(NLMISC::Pi / 180.f); // build the list. std::vector vegetables; for(uint i=0;i<_Vegetables.size();i++) { // if don't want to keep ShapeNames, skip them. if(!keepDefaultShapeName && _Vegetables[i].Vegetable->ShapeName=="") continue; // if don't want to keep hiden vegetables, skip them. if(!keepHiden && !_Vegetables[i].Visible) continue; vegetables.push_back(*_Vegetables[i].Vegetable); // get dst index. uint dstId= (uint)vegetables.size()-1; // transform degrees in radians. vegetables[dstId].Rx.Abs*= degToRad; vegetables[dstId].Rx.Rand*= degToRad; vegetables[dstId].Ry.Abs*= degToRad; vegetables[dstId].Ry.Rand*= degToRad; vegetables[dstId].Rz.Abs*= degToRad; vegetables[dstId].Rz.Rand*= degToRad; } // build the set. vegetSet.build(vegetables); } // *************************************************************************** void CVegetableDlg::appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet) { float radToDeg= (float)(180.f / NLMISC::Pi); // for all distances Types. for(uint distType=0; distType &vegetList= vegetSet.getVegetableList(distType); // for all of them for(uint i=0;iinitVegetableDlg(this); _PropertySheet->AddPage(_VegetableDensityPage); // appearance _VegetableApperancePage= new CVegetableApperancePage(); _VegetableApperancePage->initVegetableDlg(this); _PropertySheet->AddPage(_VegetableApperancePage); // scale _VegetableScalePage= new CVegetableScalePage(); _VegetableScalePage->initVegetableDlg(this); _PropertySheet->AddPage(_VegetableScalePage); // rot _VegetableRotatePage= new CVegetableRotatePage(); _VegetableRotatePage->initVegetableDlg(this); _PropertySheet->AddPage(_VegetableRotatePage); // Create the _PropertySheet in the DialogBox. _PropertySheet->Create(this, WS_CHILD | DS_CONTROL | WS_VISIBLE, 0); // Enlarge at max size of the PropertySheet _PropertySheet->MoveWindow(160, 0, 1000, 570); // Force creation of the 4 pages, by selecting them. _PropertySheet->SetActivePage(0); _PropertySheet->SetActivePage(1); _PropertySheet->SetActivePage(2); _PropertySheet->SetActivePage(3); // Start with Density page selected. _PropertySheet->SetActivePage(0); // Init the Dlg with no vegetable to edit. setVegetableToEdit(NULL); // Enable the Automatic update by default. CheckAutomaticRefresh.SetCheck(1); CheckEnableVegetable.SetCheck(1); CheckSnapToGround.SetCheck(1); // Disable the refresh button, because landscape not displayed by default ButtonRefreshLandscape.EnableWindow(false); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } // *************************************************************************** void CVegetableDlg::OnSelchangeListVegetable() { // set the new vegetable to edit. sint id= VegetableList.GetCurSel(); if(id==LB_ERR) setVegetableToEdit( NULL ); else setVegetableToEdit( _Vegetables[id].Vegetable ); } void CVegetableDlg::OnButtonVegetableAdd() { // Add a new vegetable to the list. _Vegetables.push_back(CVegetableDesc ()); uint id= (uint)_Vegetables.size()-1; _Vegetables[id].initDefaultVegetable(); // update view VegetableList.AddString(_Vegetables[id].VegetableName.c_str()); // update 3D view refreshVegetableDisplay(); } void CVegetableDlg::OnButtonVegetableClear() { if(_Vegetables.size()==0) return; if( MessageBox(_T("Clear all the list?"), _T("Clear List"), MB_OKCANCEL | MB_ICONWARNING | MB_APPLMODAL)==IDOK ) { clearVegetables(); // update 3D view refreshVegetableDisplay(); } } void CVegetableDlg::OnButtonVegetableInsert() { sint id= VegetableList.GetCurSel(); if(id!=LB_ERR) { // Add a new vegetable to the list. _Vegetables.insert(_Vegetables.begin()+id, CVegetableDesc()); _Vegetables[id].initDefaultVegetable(); // update view VegetableList.InsertString(id, _Vegetables[id].VegetableName.c_str()); // update 3D view refreshVegetableDisplay(); } else { // perform like an add. OnButtonVegetableAdd(); } } void CVegetableDlg::OnButtonVegetableRemove() { sint id= VegetableList.GetCurSel(); if(id!=LB_ERR) { // UnSelect setVegetableToEdit(NULL); // erase the vegetable from the list. _Vegetables[id].deleteVegetable(); _Vegetables.erase(_Vegetables.begin()+id); // update view VegetableList.DeleteString(id); // select if posssible at the same id. if(id>=(sint)_Vegetables.size()) id--; if(id>=0) { // set the cur selection VegetableList.SetCurSel(id); // And set the new to edit OnSelchangeListVegetable(); } // update 3D view refreshVegetableDisplay(); } } // *************************************************************************** void CVegetableDlg::OnButtonVegetableLoadDesc() { CFileDialog fd(TRUE, _T(".vegetdesc"), _T("*.vegetdesc"), 0, NULL, this) ; fd.m_ofn.lpstrTitle = _T("Open Vegetable Descriptor"); if (fd.DoModal() == IDOK) { NLMISC::CIFile f; if( f.open((const char*)fd.GetPathName()) ) { NL3D::CVegetable veget; try { // read the vegetable f.serial(veget); // Add a new vegetable to the list. _Vegetables.push_back(CVegetableDesc ()); uint id= (uint)_Vegetables.size()-1; _Vegetables[id].initVegetable(veget); // update view VegetableList.AddString(_Vegetables[id].VegetableName.c_str()); // update 3D view refreshVegetableDisplay(); } catch(NLMISC::EStream &) { MessageBox(_T("Failed to load file!")); } } else { MessageBox(_T("Failed to open file!")); } } } void CVegetableDlg::OnButtonVegetableSaveDesc() { sint id= VegetableList.GetCurSel(); if(id!=LB_ERR) { NL3D::CVegetable &veget= *_Vegetables[id].Vegetable; std::string fileName= _Vegetables[id].VegetableName + ".vegetdesc"; CFileDialog fd(FALSE, "vegetdesc", fileName.c_str(), OFN_OVERWRITEPROMPT, "VegetDescFiles (*.vegetdesc)|*.vegetdesc|All Files (*.*)|*.*||", this) ; fd.m_ofn.lpstrTitle= "Save Vegetable Descriptor"; if (fd.DoModal() == IDOK) { NLMISC::COFile f; if( f.open((const char*)fd.GetPathName()) ) { try { // save the vegetable f.serial(veget); } catch(NLMISC::EStream &) { MessageBox(_T("Failed to save file!")); } } else { MessageBox(_T("Failed to open file for write!")); } } } } // *************************************************************************** void CVegetableDlg::OnButtonVegetableLoadSet() { NL3D::CTileVegetableDesc vegetSet; // if succes to load the vegetSet if(loadVegetableSet(vegetSet, _T("Load Vegetable Set"))) { // Delete all vegetables. clearVegetables(); // build them from list. appendVegetableSet(vegetSet); // update 3D view refreshVegetableDisplay(); } } void CVegetableDlg::OnButtonVegetableAppendSet() { NL3D::CTileVegetableDesc vegetSet; // if succes to load the vegetSet if(loadVegetableSet(vegetSet, _T("Append Vegetable Set"))) { // Do not Delete any vegetables. // build them from list. appendVegetableSet(vegetSet); // update 3D view refreshVegetableDisplay(); } } void CVegetableDlg::OnButtonVegetableSaveSet() { NL3D::CTileVegetableDesc vegetSet; // first build the vegetSet. buildVegetableSet(vegetSet); // Then try to save it. CFileDialog fd(FALSE, "vegetset", _LastVegetSetName.c_str(), OFN_OVERWRITEPROMPT, "VegetSetFiles (*.vegetset)|*.vegetset|All Files (*.*)|*.*||", this) ; fd.m_ofn.lpstrTitle= "Save Vegetable Set"; if (fd.DoModal() == IDOK) { NLMISC::COFile f; if( f.open((const char*)fd.GetPathName()) ) { try { // save the vegetable set f.serial(vegetSet); } catch(NLMISC::EStream &) { MessageBox(_T("Failed to save file!")); } } else { MessageBox(_T("Failed to open file for write!")); } } } // *************************************************************************** void CVegetableDlg::OnButtonVegetableCopy() { sint dstid= VegetableList.GetCurSel(); if(dstid!=LB_ERR) { CVegetableCopyDlg dlg(this); if(dlg.DoModal()==IDOK) { sint srcid= dlg.VegetableSelected; if(srcid!=LB_ERR && srcid!=dstid) { // copy from src to dst NL3D::CVegetable &vegetSrc= *_Vegetables[srcid].Vegetable; NL3D::CVegetable &vegetDst= *_Vegetables[dstid].Vegetable; // copy all? if(!dlg.SubsetCopy) { // copy all the vegetable vegetDst= vegetSrc; } else { // copy mesh part. if(dlg.Mesh) { vegetDst.ShapeName= vegetSrc.ShapeName; } // Density/dist. if(dlg.Distance) vegetDst.DistType = vegetSrc.DistType; if(dlg.Density) vegetDst.Density = vegetSrc.Density; if(dlg.MaxDensity) vegetDst.MaxDensity = vegetSrc.MaxDensity; if(dlg.AngleSetup) { switch(vegetSrc.getAngleType()) { case NL3D::CVegetable::AngleGround: vegetDst.setAngleGround(vegetSrc.getCosAngleMin()); break; case NL3D::CVegetable::AngleCeiling: vegetDst.setAngleCeiling(vegetSrc.getCosAngleMax()); break; case NL3D::CVegetable::AngleWall: vegetDst.setAngleWall(vegetSrc.getCosAngleMin(), vegetSrc.getCosAngleMax()); break; } } // Appearance if(dlg.BendPhase) vegetDst.BendPhase = vegetSrc.BendPhase; if(dlg.BendFactor) vegetDst.BendFactor = vegetSrc.BendFactor; if(dlg.ColorNoise) vegetDst.Color.NoiseValue = vegetSrc.Color.NoiseValue; if(dlg.ColorSetup) vegetDst.Color.Gradients = vegetSrc.Color.Gradients; // Scale/Rot if(dlg.ScaleXY) vegetDst.Sxy = vegetSrc.Sxy; if(dlg.ScaleZ) vegetDst.Sz = vegetSrc.Sz; if(dlg.RotateX) vegetDst.Rx = vegetSrc.Rx; if(dlg.RotateY) vegetDst.Ry = vegetSrc.Ry; if(dlg.RotateZ) vegetDst.Rz = vegetSrc.Rz; } // update dst vegetableName according to Vegetable copied _Vegetables[dstid].updateVegetableName(); // deselect, then reselect, to refresh. setVegetableToEdit(NULL); // set the cur selection VegetableList.SetCurSel(dstid); // And set the new to edit OnSelchangeListVegetable(); // must also update our name in view updateCurSelVegetableName(); // update 3D view refreshVegetableDisplay(); } } } } void CVegetableDlg::OnButtonVegetableRefresh() { // refresh view, independently of checkBox doRefreshVegetableDisplay(); } void CVegetableDlg::OnCheckVegetableAutomatic() { // Enabling the checkBox do a refresh (NB: disabling don't do a refresh). refreshVegetableDisplay(); } void CVegetableDlg::OnCheckVegetableShow() { if(CheckShowLandscape.GetCheck()==1) { // Landscape not created ?? if(!_ObjView->isVegetableLandscapeCreated()) { // if success to create / Load the landscape. if(_ObjView->createVegetableLandscape()) { // Enable the refresh button ButtonRefreshLandscape.EnableWindow(true); // refresh view, independently of checkBox doRefreshVegetableDisplay(); } else { // Failed in load, never retry. CheckShowLandscape.SetCheck(0); CheckShowLandscape.EnableWindow(false); } } // show the landscape _ObjView->showVegetableLandscape(); } else { _ObjView->hideVegetableLandscape(); } } // *************************************************************************** void CVegetableDlg::OnCheckVegetableEnable() { // update view. _ObjView->enableLandscapeVegetable(CheckEnableVegetable.GetCheck()==1); } // *************************************************************************** void CVegetableDlg::OnButtonVegetableSetupWind() { // create the window if necessary if(!_VegetableWindDlg) { _VegetableWindDlg= new CVegetableWindDlg(_ObjView, this); _VegetableWindDlg->Create(CVegetableWindDlg::IDD, this); } // show the window. _VegetableWindDlg->ShowWindow(true); } // *************************************************************************** void CVegetableDlg::OnCheckVegetableSnaptoground() { // update view. _ObjView->snapToGroundVegetableLandscape(CheckSnapToGround.GetCheck()==1); } // *************************************************************************** void CVegetableDlg::swapShowHideVegetable (uint id) { if(id>=_Vegetables.size()) return; _Vegetables[id].Visible ^= true; // update 3D view refreshVegetableDisplay(); } // *************************************************************************** void CVegetableDlg::setShowHideVegetable (uint id, bool visible, bool refreshDisplay) { if(id>=_Vegetables.size()) return; _Vegetables[id].Visible= visible; // update 3D view if(refreshDisplay) refreshVegetableDisplay(); } // *************************************************************************** bool CVegetableDlg::isVegetableVisible (uint id) { if(id>=_Vegetables.size()) return true; return _Vegetables[id].Visible; }