/** * \file gpu_program_params.cpp * \brief CGPUProgramParams * \date 2013-09-07 22:17GMT * \author Jan Boon (Kaetemi) * CGPUProgramParams */ /* * Copyright (C) 2013 by authors * * This file is part of NL3D. * NL3D is free software: you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * NL3D is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General * Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with NL3D. If not, see * . */ #include #include // STL includes // NeL includes // #include #include #include // Project includes #include using namespace std; // using namespace NLMISC; namespace NL3D { CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End) { } CGPUProgramParams::~CGPUProgramParams() { } void CGPUProgramParams::copy(CGPUProgramParams *params) { size_t offset = params->getBegin(); while (offset != params->getEnd()) { uint index = params->getIndexByOffset(offset); const std::string &name = params->getNameByOffset(offset); size_t local; uint size = params->getSizeByOffset(offset); uint count = params->getCountByOffset(offset); uint nbComponents = size * count; if (index) { local = allocOffset(index, size, count, params->getTypeByOffset(offset)); if (!name.empty()) { map(index, name); } } else { nlassert(!name.empty()); local = allocOffset(name, size, count, params->getTypeByOffset(offset)); } uint32 *src = params->getPtrUIByOffset(offset); uint32 *dst = getPtrUIByOffset(local); for (uint c = 0; c < nbComponents; ++c) { dst[c] = src[c]; } offset = params->getNext(offset); } } void CGPUProgramParams::set1f(uint index, float f0) { float *f = getPtrFByOffset(allocOffset(index, 1, 1, Float)); f[0] = f0; } void CGPUProgramParams::set2f(uint index, float f0, float f1) { float *f = getPtrFByOffset(allocOffset(index, 2, 1, Float)); f[0] = f0; f[1] = f1; } void CGPUProgramParams::set3f(uint index, float f0, float f1, float f2) { float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float)); f[0] = f0; f[1] = f1; f[2] = f2; } void CGPUProgramParams::set4f(uint index, float f0, float f1, float f2, float f3) { float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float)); f[0] = f0; f[1] = f1; f[2] = f2; f[3] = f3; } void CGPUProgramParams::set1i(uint index, sint32 i0) { sint32 *i = getPtrIByOffset(allocOffset(index, 1, 1, Int)); i[0] = i0; } void CGPUProgramParams::set2i(uint index, sint32 i0, sint32 i1) { sint32 *i = getPtrIByOffset(allocOffset(index, 2, 1, Int)); i[0] = i0; i[1] = i1; } void CGPUProgramParams::set3i(uint index, sint32 i0, sint32 i1, sint32 i2) { sint32 *i = getPtrIByOffset(allocOffset(index, 3, 1, Int)); i[0] = i0; i[1] = i1; i[2] = i2; } void CGPUProgramParams::set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) { sint32 *i = getPtrIByOffset(allocOffset(index, 4, 1, Int)); i[0] = i0; i[1] = i1; i[2] = i2; i[3] = i3; } void CGPUProgramParams::set1ui(uint index, uint32 ui0) { uint32 *ui = getPtrUIByOffset(allocOffset(index, 1, 1, UInt)); ui[0] = ui0; } void CGPUProgramParams::set2ui(uint index, uint32 ui0, uint32 ui1) { uint32 *ui = getPtrUIByOffset(allocOffset(index, 2, 1, UInt)); ui[0] = ui0; ui[1] = ui1; } void CGPUProgramParams::set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2) { uint32 *ui = getPtrUIByOffset(allocOffset(index, 3, 1, UInt)); ui[0] = ui0; ui[1] = ui1; ui[2] = ui2; } void CGPUProgramParams::set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) { uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, 1, UInt)); ui[0] = ui0; ui[1] = ui1; ui[2] = ui2; ui[3] = ui3; } void CGPUProgramParams::set3f(uint index, const NLMISC::CVector& v) { float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float)); f[0] = v.x; f[1] = v.y; f[2] = v.z; } void CGPUProgramParams::set4f(uint index, const NLMISC::CVector& v, float f3) { float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float)); f[0] = v.x; f[1] = v.y; f[2] = v.z; f[3] = f3; } void CGPUProgramParams::set4x4f(uint index, const NLMISC::CMatrix& m) { // TODO: Verify this! float *f = getPtrFByOffset(allocOffset(index, 4, 4, Float)); NLMISC::CMatrix mt = m; mt.transpose(); mt.get(f); } void CGPUProgramParams::set4fv(uint index, size_t num, const float *src) { float *f = getPtrFByOffset(allocOffset(index, 4, num, Float)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) f[c] = src[c]; } void CGPUProgramParams::set4iv(uint index, size_t num, const sint32 *src) { sint32 *i = getPtrIByOffset(allocOffset(index, 4, num, Int)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) i[c] = src[c]; } void CGPUProgramParams::set4uiv(uint index, size_t num, const uint32 *src) { uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, num, UInt)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) ui[c] = src[c]; } void CGPUProgramParams::unset(uint index) { size_t offset = getOffset(index); if (offset != getEnd()) { freeOffset(offset); } } void CGPUProgramParams::set1f(const std::string &name, float f0) { float *f = getPtrFByOffset(allocOffset(name, 1, 1, Float)); f[0] = f0; } void CGPUProgramParams::set2f(const std::string &name, float f0, float f1) { float *f = getPtrFByOffset(allocOffset(name, 2, 1, Float)); f[0] = f0; f[1] = f1; } void CGPUProgramParams::set3f(const std::string &name, float f0, float f1, float f2) { float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float)); f[0] = f0; f[1] = f1; f[2] = f2; } void CGPUProgramParams::set4f(const std::string &name, float f0, float f1, float f2, float f3) { float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float)); f[0] = f0; f[1] = f1; f[2] = f2; f[3] = f3; } void CGPUProgramParams::set1i(const std::string &name, sint32 i0) { sint32 *i = getPtrIByOffset(allocOffset(name, 1, 1, Int)); i[0] = i0; } void CGPUProgramParams::set2i(const std::string &name, sint32 i0, sint32 i1) { sint32 *i = getPtrIByOffset(allocOffset(name, 2, 1, Int)); i[0] = i0; i[1] = i1; } void CGPUProgramParams::set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2) { sint32 *i = getPtrIByOffset(allocOffset(name, 3, 1, Int)); i[0] = i0; i[1] = i1; i[2] = i2; } void CGPUProgramParams::set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3) { sint32 *i = getPtrIByOffset(allocOffset(name, 4, 1, Int)); i[0] = i0; i[1] = i1; i[2] = i2; i[3] = i3; } void CGPUProgramParams::set1ui(const std::string &name, uint32 ui0) { uint32 *ui = getPtrUIByOffset(allocOffset(name, 1, 1, UInt)); ui[0] = ui0; } void CGPUProgramParams::set2ui(const std::string &name, uint32 ui0, uint32 ui1) { uint32 *ui = getPtrUIByOffset(allocOffset(name, 2, 1, UInt)); ui[0] = ui0; ui[1] = ui1; } void CGPUProgramParams::set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2) { uint32 *ui = getPtrUIByOffset(allocOffset(name, 3, 1, UInt)); ui[0] = ui0; ui[1] = ui1; ui[2] = ui2; } void CGPUProgramParams::set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) { uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, 1, UInt)); ui[0] = ui0; ui[1] = ui1; ui[2] = ui2; ui[3] = ui3; } void CGPUProgramParams::set3f(const std::string &name, const NLMISC::CVector& v) { float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float)); f[0] = v.x; f[1] = v.y; f[2] = v.z; } void CGPUProgramParams::set4f(const std::string &name, const NLMISC::CVector& v, float f3) { float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float)); f[0] = v.x; f[1] = v.y; f[2] = v.z; f[3] = f3; } void CGPUProgramParams::set4x4f(const std::string &name, const NLMISC::CMatrix& m) { // TODO: Verify this! float *f = getPtrFByOffset(allocOffset(name, 4, 4, Float)); NLMISC::CMatrix mt = m; mt.transpose(); mt.get(f); } void CGPUProgramParams::set4fv(const std::string &name, size_t num, const float *src) { float *f = getPtrFByOffset(allocOffset(name, 4, num, Float)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) f[c] = src[c]; } void CGPUProgramParams::set4iv(const std::string &name, size_t num, const sint32 *src) { sint32 *i = getPtrIByOffset(allocOffset(name, 4, num, Int)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) i[c] = src[c]; } void CGPUProgramParams::set4uiv(const std::string &name, size_t num, const uint32 *src) { uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, num, UInt)); size_t nb = 4 * num; for (uint c = 0; c < nb; ++c) ui[c] = src[c]; } void CGPUProgramParams::unset(const std::string &name) { size_t offset = getOffset(name); if (offset != getEnd()) { freeOffset(offset); } } void CGPUProgramParams::map(uint index, const std::string &name) { size_t offsetIndex = getOffset(index); size_t offsetName = getOffset(name); if (offsetName != getEnd()) { // Remove possible duplicate if (offsetIndex != getEnd()) { freeOffset(offsetIndex); } // Set index m_Meta[offsetName].Index = index; // Map index to name if (index >= m_Map.size()) m_Map.resize(index + 1, s_End); m_Map[index] = offsetName; } else if (offsetIndex != getEnd()) { // Set name m_Meta[offsetIndex].Name = name; // Map name to index m_MapName[name] = offsetIndex; } } /// Allocate specified number of components if necessary size_t CGPUProgramParams::allocOffset(uint index, uint size, uint count, TType type) { nlassert(count > 0); // this code will not properly handle 0 nlassert(size > 0); // this code will not properly handle 0 nlassert(index < 0xFFFF); // sanity check uint nbComponents = size * count; size_t offset = getOffset(index); if (offset != s_End) { if (getCountByOffset(offset) >= nbComponents) { m_Meta[offset].Type = type; m_Meta[offset].Size = size; m_Meta[offset].Count = count; return offset; } if (getCountByOffset(offset) < nbComponents) { freeOffset(offset); } } // Allocate space offset = allocOffset(size, count, type); // Fill m_Meta[offset].Index = index; // Store offset in map if (index >= m_Map.size()) m_Map.resize(index + 1, s_End); m_Map[index] = offset; return offset; } /// Allocate specified number of components if necessary size_t CGPUProgramParams::allocOffset(const std::string &name, uint size, uint count, TType type) { nlassert(count > 0); // this code will not properly handle 0 nlassert(size > 0); // this code will not properly handle 0 nlassert(!name.empty()); // sanity check uint nbComponents = size * count; size_t offset = getOffset(name); if (offset != s_End) { if (getCountByOffset(offset) >= nbComponents) { m_Meta[offset].Type = type; m_Meta[offset].Size = size; m_Meta[offset].Count = count; return offset; } if (getCountByOffset(offset) < nbComponents) { freeOffset(offset); } } // Allocate space offset = allocOffset(size, count, type); // Fill m_Meta[offset].Name = name; // Store offset in map m_MapName[name] = offset; return offset; } /// Allocate specified number of components if necessary size_t CGPUProgramParams::allocOffset(uint size, uint count, TType type) { uint nbComponents = size * count; // Allocate space size_t offset = m_Meta.size(); uint blocks = getNbRegistersByComponents(nbComponents); // per 4 components m_Meta.resize(offset + blocks); m_Vec.resize(offset + blocks); // Fill m_Meta[offset].Size = size; m_Meta[offset].Count = count; m_Meta[offset].Type = type; m_Meta[offset].Prev = m_Last; m_Meta[offset].Next = s_End; // Link if (m_Last == s_End) { m_First = m_Last = offset; } else { nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise m_Meta[m_Last].Next = offset; m_Last = offset; } return offset; } /// Return offset for specified index size_t CGPUProgramParams::getOffset(uint index) const { if (index >= m_Map.size()) return s_End; return m_Map[index]; } /// Remove by offset void CGPUProgramParams::freeOffset(size_t offset) { uint index = getIndexByOffset(offset); if (index != ~0) { if (m_Map.size() > index) { m_Map[index] = getEnd(); } } const std::string &name = getNameByOffset(offset); if (!name.empty()) { if (m_MapName.find(name) != m_MapName.end()) { m_MapName.erase(name); } } if (offset == m_Last) { nlassert(m_Meta[offset].Next == s_End); m_Last = m_Meta[offset].Prev; } else { nlassert(m_Meta[offset].Next != s_End); m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev; } if (offset == m_First) { nlassert(m_Meta[offset].Prev == s_End); m_First = m_Meta[offset].Next; } else { nlassert(m_Meta[offset].Prev != s_End); m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next; } } } /* namespace NL3D */ /* end of file */