// NeL - MMORPG Framework // Copyright (C) 2015 Winch Gate Property Limited // Author: Jan Boon // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include namespace NLMISC { class CConfigFile; } #ifdef NL_OS_WINDOWS #include typedef NLMISC::CSString TPathString; #else typedef std::string TPathString; #endif /// Asset database configuration class CDatabaseConfig { public: ~CDatabaseConfig(); /// Searches for the configuration for the specified asset path by recursively going through all parent directories looking for 'database.cfg', initializes and applies the configuration. static bool init(const std::string &asset); static void release(); static void initTextureSearchDirectories(); static inline const TPathString &rootPath() { return s_RootPath; } static inline TPathString configPath() { return s_RootPath + "/database.cfg"; } private: static void cleanup(); static void searchDirectories(const char *var); static CDatabaseConfig s_Instance; static uint32 s_ConfigFileModification; static TPathString s_RootPath; static NLMISC::CConfigFile *s_ConfigFile; }; /* end of file */