// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_QUAD_H #define NL_QUAD_H #include "types_nl.h" #include "vector.h" namespace NLMISC { // *************************************************************************** /** * A simple quad of vertex. * \author Lionel Berenguier * \author Nevrax France * \date 2001 */ class CQuad { public: CVector V0, V1, V2, V3; public: /// Constructor CQuad() {} /// Constructor CQuad(const NLMISC::CVector &v0, const NLMISC::CVector &v1, const NLMISC::CVector &v2, const NLMISC::CVector &v3) : V0(v0), V1(v1), V2(v2), V3(v3) {} void set(const NLMISC::CVector &v0, const NLMISC::CVector &v1, const NLMISC::CVector &v2, const NLMISC::CVector &v3) { V0 = v0; V1 = v1; V2 = v2; V3 = v3; } const CQuad &operator = ( const CQuad& q) { V0 = q.V0; V1 = q.V1; V2 = q.V2; V3 = q.V3; return *this; } }; } // NLMISC #endif // NL_QUAD_H /* End of quad.h */