// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef COMMON_H #define COMMON_H #if defined(_MSC_VER) && defined(_DEBUG) #define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) #undef realloc #undef free #endif #include <qglobal.h> #ifdef Q_COMPILER_RVALUE_REFS #undef Q_COMPILER_RVALUE_REFS #endif #include <QtCore/QtCore> #include <QtGui/QtGui> #if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)) #define USE_QT5 #endif #ifdef USE_QT5 #include <QtWidgets/QtWidgets> #include <QtConcurrent/QtConcurrent> #endif #include <string> #include <nel/misc/types_nl.h> #include <nel/3d/tile_bank.h> #include <nel/misc/stream.h> #include <nel/misc/file.h> #include <nel/misc/app_context.h> #include <nel/misc/bitmap.h> #endif