// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef COMMON_H
#define COMMON_H

#if defined(_MSC_VER) && defined(_DEBUG)
	#define _CRTDBG_MAP_ALLOC
	#include <stdlib.h>
	#include <crtdbg.h>
	#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
	#undef realloc
	#undef free
#endif

#include <qglobal.h>

#ifdef Q_COMPILER_RVALUE_REFS
#undef Q_COMPILER_RVALUE_REFS
#endif

#include <QtCore/QtCore>
#include <QtGui/QtGui>

#if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0))
#define USE_QT5
#endif

#ifdef USE_QT5
#include <QtWidgets/QtWidgets>
#include <QtConcurrent/QtConcurrent>
#endif

#include <string>

#include <nel/misc/types_nl.h>
#include <nel/3d/tile_bank.h>
#include <nel/misc/stream.h>
#include <nel/misc/file.h>
#include <nel/misc/app_context.h>
#include <nel/misc/bitmap.h>

#endif