FILE(GLOB SRC *.cpp time_weather_season/*.cpp time_weather_season/*.h) FILE(GLOB PRIV_H *.h) SOURCE_GROUP(headers FILES ${PRIV_H} ${PUB_H}) # Filter out the source files not actually compiled. LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.cpp) LIST(REMOVE_ITEM PRIV_H ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.h) IF(WIN32) ADD_LIBRARY(ryzom_gameshare STATIC ${SRC}) ELSE(WIN32) ADD_LIBRARY(ryzom_gameshare SHARED ${SRC}) ENDIF(WIN32) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) TARGET_LINK_LIBRARIES(ryzom_gameshare ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELLIGO_LIBRARY} ${NELGEORGES_LIBRARY} ${LIBXML2_LIBRARIES} ${ZLIB_LIBRARIES}) SET_TARGET_PROPERTIES(ryzom_gameshare PROPERTIES VERSION ${NL_VERSION} SOVERSION ${NL_VERSION_MAJOR}) IF(WIN32) SET_TARGET_PROPERTIES(ryzom_gameshare PROJECT_LABEL "Library: Game Share" DEBUG_POSTFIX "_d" RELEASE_POSTFIX "_r" LINK_FLAGS_DEBUG "/NODEFAULTLIB:msvcrt") ENDIF(WIN32) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(ryzom_gameshare ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF(WITH_PCH) INSTALL(TARGETS ryzom_gameshare LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)