// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "nel/misc/command.h" #include "nel/misc/variable.h" #include "nel/misc/common.h" #include "nel/misc/file.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "game_share/tick_event_handler.h" #include "game_share/singleton_registry.h" #include "patch_gen_service.h" #ifdef NL_OS_WINDOWS # define NOMINMAX # include <windows.h> #endif // NL_OS_WINDOWS using namespace std; using namespace NLMISC; using namespace NLNET; /* * Initialise the service */ void CPatchGenService::init() { setVersion (RYZOM_VERSION); CSingletonRegistry::getInstance()->init(); } /* * Service Update */ bool CPatchGenService::update() { CSingletonRegistry::getInstance()->serviceUpdate(); return true; } /* * Release */ void CPatchGenService::release() { CSingletonRegistry::getInstance()->release(); } //----------------------------------------------- // NLNET_SERVICE_MAIN //----------------------------------------------- NLNET_SERVICE_MAIN( CPatchGenService, "PGS", "patch_gen_service", 0, EmptyCallbackArray, "", "" );