// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RYAI_EVENT_REACTION_H
#define RYAI_EVENT_REACTION_H
#include "ai_logic_action.h"
#include "keyword.h"
#include "child_container.h"
template class CAliasCont;
class CGroupFamily;
// This is the base class for event handlers for NPC groups
class CAIEvent;
class CStateMachine;
class CAIEventDescription;
class CAIEventActionNode;
class CAIEventReaction :
public NLMISC::CDbgRefCount,
public NLMISC::CRefCount,
public CAliasChild
#ifdef NL_DEBUG
, public NLMISC::IDbgPtrData
#endif
{
public:
enum EType { Generic, FixedGroup, FixedState };
// ctor & dtor ------------------------------------------------------
CAIEventReaction(CStateMachine* container,CAIAliasDescriptionNode *aliasDescription):
CAliasChild(container,aliasDescription), _eventMgr(), _action(NULL), _type(Generic)
{
}
CAIEventReaction(CStateMachine* container, uint32 alias, std::string const& name)
: CAliasChild(container, alias, name)
, _eventMgr()
, _action(NULL)
, _type(Generic)
{
}
std::string getIndexString() const;
void setType(EType type)
{
_type=type;
}
// NOTE if the event mgr is set then we need to remove self from event mgr befor deletion
virtual ~CAIEventReaction()
{
}
// basic accessors --------------------------------------------------
IAILogicAction::TSmartPtr getAction() const { return _action; }
// write accesoors used during parse operations
void processEventDescription(CAIEventDescription *dsc,CStateMachine *container); // process a complete new event description record
IAILogicAction *newAILogicAction( const char *name,const std::vector &args, const std::vector &subActions, const CAIAliasDescriptionNode *eventNode, CStateMachine *container);
void setEvent (const std::string &eventName,CStateMachine *container);// this causes the event reaction to be linked to an event manager
void setState (uint32 alias); // used for events that apply to a specific state
void setGroup (uint32 alias); // used for events that apply to a specific group
// the following routine shouldn't be needed it should be superceded by a better alternative
// in the event manager
template
bool testCompatibility(CStateInstance *const stateInstance, const TState *const state) const;
protected:
// protected data ---------------------------------------------------
NLMISC::CDbgPtr _eventMgr; // my parent
IAILogicAction::TSmartPtr _action; // my child actions (managed by me)
std::vector _states; // vector of aliases of specific states
CKeywordFilter _stateFilter; // keyword filter describing states that reation applies to
std::vector _groups; // vector of aliases of specific groups
CKeywordFilter _groupFilter; // keyword filter for describing groups that reaction applies to
EType _type;
IAILogicAction::TSmartPtr buildAction(CAIEventActionNode *dsc, const CAIAliasDescriptionNode *eventNode, CStateMachine *container);
};
#endif