// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_STEAM_CLIENT_H #define CL_STEAM_CLIENT_H #include "nel/misc/types_nl.h" #include "nel/misc/dynloadlib.h" /** * Steam API helper to be able to call Steam functions/methods without linking to any library. * The library is dynamically loaded and is optional. * * \author Cedric 'Kervala' OCHS * \date 2016 */ class CSteamClient { public: CSteamClient(); ~CSteamClient(); /** * Dynamically load Steam client library and functions pointers. * Also retrieve authentication session ticket if available. * If no authentication session ticket retrieved, returns false. */ bool init(); /** * Shutdown Steam client and unload library. */ bool release(); /** * Return the authentication session ticket if available. */ std::string getAuthSessionTicket() const { return _AuthSessionTicket; } private: // handle on Steam DLL NLMISC::NL_LIB_HANDLE _Handle; // true if succeeded to initialize (must call shutdown) bool _Initialized; // the retrieved authentication session ticket std::string _AuthSessionTicket; }; #endif