// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_OPENGL_EXTENSION_H #define NL_OPENGL_EXTENSION_H #include "nel/misc/types_nl.h" #ifdef NL_OS_WINDOWS # define WIN32_LEAN_AND_MEAN # define NOMINMAX # include # include # include // Please download it from http://www.opengl.org/registry/ #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) # define GL_GLEXT_LEGACY # include # include "mac/glext.h" #elif defined (NL_OS_UNIX) # include # include // Please download it from http://www.opengl.org/registry/ # include #endif // NL_OS_UNIX #ifndef GL_GLEXT_VERSION # error "I need a newer . Please download it from http://www.opengl.org/registry/" #endif // GL_nGLEXT_VERSION #if GL_GLEXT_VERSION < 7 # error "I need a newer . Please download it from http://www.opengl.org/registry/" #endif // GL_nGLEXT_VERSION < 7 #include "driver_opengl_extension_def.h" namespace NL3D { // *************************************************************************** /// The extensions used by NL3D. struct CGlExtensions { // Is this driver a correct OpenGL 1.2 driver? bool Version1_2; // Required Extensions. bool ARBMultiTexture; uint NbTextureStages; bool EXTTextureEnvCombine; // Optional Extensions. // NB: Fence extension is not here, because NVVertexArrayRange is false if GL_NV_fence is not here. bool NVVertexArrayRange; uint NVVertexArrayRangeMaxVertex; bool EXTTextureCompressionS3TC; bool EXTVertexWeighting; bool EXTSeparateSpecularColor; bool NVTextureEnvCombine4; bool ARBTextureCubeMap; bool NVVertexProgram; bool EXTVertexShader; bool NVTextureShader; bool NVOcclusionQuery; bool NVTextureRectangle; bool EXTTextureRectangle; bool ARBTextureRectangle; bool FrameBufferObject; bool PackedDepthStencil; // true if NVVertexProgram and if we know that VP is emulated bool NVVertexProgramEmulated; bool EXTSecondaryColor; bool EXTBlendColor; // NVVertexArrayRange2. bool NVVertexArrayRange2; // equal to GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV if possible, or GL_VERTEX_ARRAY_RANGE_NV uint NVStateVARWithoutFlush; // WGL ARB extensions, true if supported bool WGLARBPBuffer; bool WGLARBPixelFormat; bool WGLEXTSwapControl; // ATI Extensions. bool ATIVertexArrayObject; bool ATIMapObjectBuffer; bool ATITextureEnvCombine3; bool ATIEnvMapBumpMap; bool ATIFragmentShader; bool ATIXTextureEnvRoute; bool ATIVertexAttribArrayObject; // ARB Extensions bool ARBTextureCompression; bool ARBFragmentProgram; bool ARBVertexBufferObject; bool ARBVertexProgram; bool ARBTextureNonPowerOfTwo; // hint : is it an ATI 9500 or above ? bool IsATI9500OrAbove; // hint : is it a GeForce FX or above ? bool IsGeforceFXOrAbove; public: /// \name Disable Hardware feature. False by default. setuped by IDriver // @{ bool DisableHardwareVertexProgram; bool DisableHardwareVertexArrayAGP; bool DisableHardwareTextureShader; // @} public: CGlExtensions() { // Fill all false by default. Version1_2= false; ARBMultiTexture= false; NbTextureStages= 1; EXTTextureEnvCombine= false; ARBTextureCompression= false; NVVertexArrayRange= false; NVVertexArrayRangeMaxVertex= 0; EXTTextureCompressionS3TC= false; EXTVertexWeighting= false; EXTSeparateSpecularColor= false; NVTextureEnvCombine4= false; ATITextureEnvCombine3= false; ATIXTextureEnvRoute= false; ARBTextureCubeMap= false; NVTextureShader= false; NVVertexProgram= false; NVVertexProgramEmulated= false; EXTSecondaryColor= false; WGLARBPBuffer= false; WGLARBPixelFormat= false; WGLEXTSwapControl= false; EXTBlendColor= false; ATIVertexArrayObject= false; ATIEnvMapBumpMap = false; ATIFragmentShader = false; ATIVertexArrayObject = false; ATIMapObjectBuffer = false; ATIVertexAttribArrayObject = false; EXTVertexShader= false; ARBFragmentProgram = false; ARBVertexBufferObject = false; ARBVertexProgram = false; ARBTextureNonPowerOfTwo = false; /// \name Disable Hardware feature. False by default. setuped by IDriver DisableHardwareVertexProgram= false; DisableHardwareVertexArrayAGP= false; DisableHardwareTextureShader= false; // misc IsATI9500OrAbove = false; }; std::string toString() { std::string result = "OpenGL version "; result += Version1_2 ? "1.2 or above(*)" : "1.1 or below"; result += IsATI9500OrAbove ? "; ATI9500 or better" : ""; result += IsGeforceFXOrAbove ? "; GeForce FX or better" : ""; result += "; Available extensions:"; result += "\n Texturing: "; result += ARBMultiTexture ? "ARBMultiTexture " : ""; result += EXTTextureEnvCombine ? "EXTTextureEnvCombine(*) " : ""; result += ARBTextureCompression ? "ARBTextureCompression " : ""; result += EXTTextureCompressionS3TC ? "EXTTextureCompressionS3TC " : ""; result += NVTextureEnvCombine4 ? "NVTextureEnvCombine4 " : ""; result += ATITextureEnvCombine3 ? "ATITextureEnvCombine3 " : ""; result += ATIXTextureEnvRoute ? "ATITextureEnvRoute " : ""; result += ARBTextureCubeMap ? "ARBTextureCubeMap " : ""; result += ATIEnvMapBumpMap ? "ATIEnvMapBumpMap " : ""; result += NVTextureRectangle ? "NVTextureRectangle " : ""; result += EXTTextureRectangle ? "EXTTextureRectangle " : ""; result += ARBTextureRectangle ? "ARBTextureRectangle " : ""; result += ARBTextureNonPowerOfTwo ? "ARBTextureNonPowerOfTwo " : ""; result += "texture stages(*) = "; result += NLMISC::toString(NbTextureStages); result += "\n Programs: "; result += NVTextureShader ? "NVTextureShader " : ""; result += ATIFragmentShader ? "ATIFragmentShader " : ""; result += ARBFragmentProgram ? "ARBFragmentProgram " : ""; result += ARBVertexProgram ? "ARBVertexProgram " : ""; result += NVVertexProgram ? "NVVertexProgram " : ""; result += EXTVertexShader ? "EXTVertexShader " : ""; result += NVVertexProgramEmulated ? "NVVertexProgramEmulated " : ""; result += "\n Misc: "; result += EXTVertexWeighting ? "EXTVertexWeighting " : ""; result += EXTSeparateSpecularColor ? "EXTSeparateSpecularColor " : ""; result += EXTSecondaryColor ? "EXTSecondaryColor " : ""; result += EXTBlendColor ? "EXTBlendColor " : ""; result += NVOcclusionQuery ? "NVOcclusionQuery " : ""; result += NVStateVARWithoutFlush ? "NVStateVARWithoutFlush " : ""; #ifdef NL_OS_WINDOWS result += "\n WindowsGL: "; result += WGLARBPBuffer ? "WGLARBPBuffer " : ""; result += WGLARBPixelFormat ? "WGLARBPixelFormat " : ""; result += WGLEXTSwapControl ? "WGLEXTSwapControl " : ""; #endif result += "\n Array/VBO: "; result += NVVertexArrayRange ? ("NVVertexArrayRange (MaxVertex = " + NLMISC::toString(NVVertexArrayRangeMaxVertex) + ") ") : ""; result += NVVertexArrayRange2 ? "NVVertexArrayRange2 " : ""; result += ATIVertexArrayObject ? "ATIVertexArrayObject " : ""; result += ATIVertexAttribArrayObject ? "ATIVertexAttribArrayObject " : ""; result += ARBVertexBufferObject ? "ARBVertexBufferObject " : ""; result += ATIMapObjectBuffer ? "ATIMapObjectBuffer " : ""; result += "\n FBO: "; result += FrameBufferObject ? "FramebufferObject " : ""; result += PackedDepthStencil ? "PackedDepthStencil " : ""; return result; } }; // *************************************************************************** #ifdef NL_OS_WINDOWS /// This function will test and register WGL functions before than the gl context is created bool registerWGlExtensions(CGlExtensions &ext, HDC hDC); #endif // NL_OS_WINDOWS /// This function test and register the extensions for the current GL context. void registerGlExtensions(CGlExtensions &ext); } // *************************************************************************** // The exported function names /* NB: We named all like nglActiveTextureARB (n for NEL :) to avoid compilation conflict with future version of gl.h eg: gl.h Version 1.2 define glActiveTextureARB so we can't use it. NB: we do it for all (EXT, NV, ARB extension) even it should be useful only for ARB ones. */ // ARB_multitexture //================= extern NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; extern NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; extern NEL_PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; extern NEL_PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; extern NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; extern NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; extern NEL_PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; extern NEL_PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; extern NEL_PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; extern NEL_PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; extern NEL_PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; extern NEL_PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; extern NEL_PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; extern NEL_PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; extern NEL_PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; extern NEL_PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; extern NEL_PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; extern NEL_PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; extern NEL_PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; extern NEL_PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; extern NEL_PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; extern NEL_PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; extern NEL_PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; extern NEL_PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; extern NEL_PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; extern NEL_PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; extern NEL_PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; extern NEL_PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; extern NEL_PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; extern NEL_PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; extern NEL_PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; extern NEL_PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; extern NEL_PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; extern NEL_PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; extern NEL_PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; // ARB_TextureCompression. //======================== extern NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; extern NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; extern NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; extern NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; // VertexArrayRangeNV. //==================== extern NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; extern NEL_PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; #ifdef NL_OS_WINDOWS extern PFNWGLALLOCATEMEMORYNVPROC nwglAllocateMemoryNV; extern PFNWGLFREEMEMORYNVPROC nwglFreeMemoryNV; #endif // FenceNV. //==================== extern NEL_PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; extern NEL_PFNGLGENFENCESNVPROC nglGenFencesNV; extern NEL_PFNGLISFENCENVPROC nglIsFenceNV; extern NEL_PFNGLTESTFENCENVPROC nglTestFenceNV; extern NEL_PFNGLGETFENCEIVNVPROC nglGetFenceivNV; extern NEL_PFNGLFINISHFENCENVPROC nglFinishFenceNV; extern NEL_PFNGLSETFENCENVPROC nglSetFenceNV; // VertexWeighting. //================== extern NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; extern NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; extern NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; // VertexProgramExtension. //======================== extern NEL_PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; extern NEL_PFNGLBINDPROGRAMNVPROC nglBindProgramNV; extern NEL_PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; extern NEL_PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; extern NEL_PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; extern NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; extern NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; extern NEL_PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; extern NEL_PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; extern NEL_PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; extern NEL_PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; extern NEL_PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; extern NEL_PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; extern NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; extern NEL_PFNGLISPROGRAMNVPROC nglIsProgramNV; extern NEL_PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; extern NEL_PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; extern NEL_PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; extern NEL_PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; extern NEL_PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; extern NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; extern NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; extern NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; extern NEL_PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; extern NEL_PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; extern NEL_PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; extern NEL_PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; extern NEL_PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; extern NEL_PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; extern NEL_PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; extern NEL_PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; extern NEL_PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; extern NEL_PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; extern NEL_PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; extern NEL_PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; extern NEL_PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; extern NEL_PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; extern NEL_PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; extern NEL_PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; extern NEL_PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; extern NEL_PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; extern NEL_PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; extern NEL_PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; extern NEL_PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; extern NEL_PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; extern NEL_PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; extern NEL_PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; extern NEL_PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; extern NEL_PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; extern NEL_PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; extern NEL_PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; extern NEL_PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; extern NEL_PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; extern NEL_PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; extern NEL_PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; extern NEL_PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; extern NEL_PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; extern NEL_PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; extern NEL_PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; extern NEL_PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; extern NEL_PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; extern NEL_PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; extern NEL_PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; // VertexShaderExtension. //======================== extern NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; extern NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; extern NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; extern NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; extern NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; extern NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; extern NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; extern NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; extern NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT; extern NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; extern NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; extern NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; extern NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; extern NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; extern NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; extern NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; extern NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; extern NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; extern NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; extern NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; extern NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; extern NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; extern NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; extern NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; extern NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; extern NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; extern NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; extern NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; extern NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; extern NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; extern NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; extern NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; extern NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; extern NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; // ATI_envmap_bumpmap extension extern PFNGLTEXBUMPPARAMETERIVATIPROC nglTexBumpParameterivATI; extern PFNGLTEXBUMPPARAMETERFVATIPROC nglTexBumpParameterfvATI; extern PFNGLGETTEXBUMPPARAMETERIVATIPROC nglGetTexBumpParameterivATI; extern PFNGLGETTEXBUMPPARAMETERFVATIPROC nglGetTexBumpParameterfvATI; // SecondaryColor extension //======================== extern NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; extern NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; extern NEL_PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; extern NEL_PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; extern NEL_PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; extern NEL_PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; extern NEL_PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; extern NEL_PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; extern NEL_PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; extern NEL_PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; extern NEL_PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; extern NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; extern NEL_PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; extern NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; extern NEL_PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; extern NEL_PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; extern NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; // BlendColor extension //======================== extern NEL_PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; // GL_ATI_vertex_array_object extension //======================== extern NEL_PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; extern NEL_PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; extern NEL_PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; extern NEL_PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; extern NEL_PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; extern NEL_PFNGLDELETEOBJECTBUFFERATIPROC nglDeleteObjectBufferATI; extern NEL_PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; extern NEL_PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; extern NEL_PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; extern NEL_PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; extern NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; extern NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; // GL_ATI_map_object_buffer //=================================== extern NEL_PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; extern NEL_PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; // GL_ATI_fragment_shader extension //=================================== extern NEL_PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; extern NEL_PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; extern NEL_PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; extern NEL_PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; extern NEL_PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; extern NEL_PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; extern NEL_PFNGLSAMPLEMAPATIPROC nglSampleMapATI; extern NEL_PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; extern NEL_PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; extern NEL_PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; extern NEL_PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; extern NEL_PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; extern NEL_PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; extern NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; // GL_ATI_vertex_attrib_array_object //================================== extern NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; extern NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; extern NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; // GL_ARB_fragment_shader_extension //================================== extern NEL_PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; extern NEL_PFNGLBINDPROGRAMARBPROC nglBindProgramARB; extern NEL_PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; extern NEL_PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; extern NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; extern NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; extern NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; extern NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; extern NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; extern NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; extern NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; extern NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; extern NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; extern NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; extern NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; extern NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; extern NEL_PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; extern NEL_PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; extern NEL_PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_ARB_vertex_buffer_object //================================== extern PFNGLBINDBUFFERARBPROC nglBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC nglDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC nglGenBuffersARB; extern PFNGLISBUFFERARBPROC nglIsBufferARB; extern PFNGLBUFFERDATAARBPROC nglBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC nglBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC nglGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC nglMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC nglUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC nglGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC nglGetBufferPointervARB; // GL_ARB_vertex_program //================================== extern PFNGLVERTEXATTRIB1SARBPROC nglVertexAttrib1sARB; extern PFNGLVERTEXATTRIB1FARBPROC nglVertexAttrib1fARB; extern PFNGLVERTEXATTRIB1DARBPROC nglVertexAttrib1dARB; extern PFNGLVERTEXATTRIB2SARBPROC nglVertexAttrib2sARB; extern PFNGLVERTEXATTRIB2FARBPROC nglVertexAttrib2fARB; extern PFNGLVERTEXATTRIB2DARBPROC nglVertexAttrib2dARB; extern PFNGLVERTEXATTRIB3SARBPROC nglVertexAttrib3sARB; extern PFNGLVERTEXATTRIB3FARBPROC nglVertexAttrib3fARB; extern PFNGLVERTEXATTRIB3DARBPROC nglVertexAttrib3dARB; extern PFNGLVERTEXATTRIB4SARBPROC nglVertexAttrib4sARB; extern PFNGLVERTEXATTRIB4FARBPROC nglVertexAttrib4fARB; extern PFNGLVERTEXATTRIB4DARBPROC nglVertexAttrib4dARB; extern PFNGLVERTEXATTRIB4NUBARBPROC nglVertexAttrib4NubARB; extern PFNGLVERTEXATTRIB1SVARBPROC nglVertexAttrib1svARB; extern PFNGLVERTEXATTRIB1FVARBPROC nglVertexAttrib1fvARB; extern PFNGLVERTEXATTRIB1DVARBPROC nglVertexAttrib1dvARB; extern PFNGLVERTEXATTRIB2SVARBPROC nglVertexAttrib2svARB; extern PFNGLVERTEXATTRIB2FVARBPROC nglVertexAttrib2fvARB; extern PFNGLVERTEXATTRIB2DVARBPROC nglVertexAttrib2dvARB; extern PFNGLVERTEXATTRIB3SVARBPROC nglVertexAttrib3svARB; extern PFNGLVERTEXATTRIB3FVARBPROC nglVertexAttrib3fvARB; extern PFNGLVERTEXATTRIB3DVARBPROC nglVertexAttrib3dvARB; extern PFNGLVERTEXATTRIB4BVARBPROC nglVertexAttrib4bvARB; extern PFNGLVERTEXATTRIB4SVARBPROC nglVertexAttrib4svARB; extern PFNGLVERTEXATTRIB4IVARBPROC nglVertexAttrib4ivARB; extern PFNGLVERTEXATTRIB4UBVARBPROC nglVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4USVARBPROC nglVertexAttrib4usvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC nglVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4FVARBPROC nglVertexAttrib4fvARB; extern PFNGLVERTEXATTRIB4DVARBPROC nglVertexAttrib4dvARB; extern PFNGLVERTEXATTRIB4NBVARBPROC nglVertexAttrib4NbvARB; extern PFNGLVERTEXATTRIB4NSVARBPROC nglVertexAttrib4NsvARB; extern PFNGLVERTEXATTRIB4NIVARBPROC nglVertexAttrib4NivARB; extern PFNGLVERTEXATTRIB4NUBVARBPROC nglVertexAttrib4NubvARB; extern PFNGLVERTEXATTRIB4NUSVARBPROC nglVertexAttrib4NusvARB; extern PFNGLVERTEXATTRIB4NUIVARBPROC nglVertexAttrib4NuivARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC nglVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC nglEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC nglDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; extern PFNGLBINDPROGRAMARBPROC nglBindProgramARB; extern PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; extern PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; extern PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; extern PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglProgramLocalParameter4fARB; extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglProgramLocalParameter4dARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglProgramLocalParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglProgramLocalParameter4dvARB; extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; extern PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; extern PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; extern PFNGLGETVERTEXATTRIBDVARBPROC nglGetVertexAttribdvARB; extern PFNGLGETVERTEXATTRIBFVARBPROC nglGetVertexAttribfvARB; extern PFNGLGETVERTEXATTRIBIVARBPROC nglGetVertexAttribivARB; extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC nglGetVertexAttribPointervARB; extern PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_NV_occlusion_query //================================== extern NEL_PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; extern NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; extern NEL_PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; extern NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; extern NEL_PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; extern NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; extern NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; #ifdef NL_OS_WINDOWS // Pbuffer extension //================== extern PFNWGLCREATEPBUFFERARBPROC nwglCreatePbufferARB; extern PFNWGLGETPUFFERDCARBPROC nwglGetPbufferDCARB; extern PFNWGLRELEASEPUFFERDCARBPROC nwglReleasePbufferDCARB; extern PFNWGLDESTROYPUFFERARBPROC nwglDestroyPbufferARB; extern PFNWGLQUERYPBUFFERARBPROC nwglQueryPbufferARB; // Get Pixel format extension //=========================== extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC nwglGetPixelFormatAttribivARB; extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC nwglGetPixelFormatAttribfvARB; extern PFNWGLCHOOSEPIXELFORMATARBPROC nwglChoosePixelFormatARB; // Swap control extension //=========================== extern PFNWGLSWAPINTERVALEXTPROC nwglSwapIntervalEXT; extern PFNWGLGETSWAPINTERVALEXTPROC nwglGetSwapIntervalEXT; // WGL_ARB_extensions_string extern PFNWGFGETEXTENSIONSSTRINGARB nwglGetExtensionsStringARB; #endif // GL_EXT_framebuffer_object extern NEL_PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; extern NEL_PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; extern NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; extern NEL_PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; extern NEL_PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; extern NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; extern NEL_PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; extern NEL_PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; extern NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; extern NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; extern NEL_PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; extern NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; #endif // NL_OPENGL_EXTENSION_H