<interface_config> <root id="outgame" x="0" y="0" w="800" h="600" active="false" /> <variable entry="UI:TEMP:SPECIECLICKRACE" type="sint64" value="-1"/> <variable entry="UI:TEMP:SPECIECLICKINFO" type="sint64" value="-1"/> <variable entry="UI:TEMP:SPECIECLICKNEWRACE" type="sint64" value="-1"/> <variable entry="UI:TEMP:SPECIECLICKNEWINFO" type="sint64" value="-1"/> <proc id="specie_start"> <action handler="set" params="target_property=ui:outgame:specie:logos_species:h|value=mul(256.0,div(getprop('ui:outgame:specie:h'),600.0))" /> <action handler="reset_pushed" params="dblink=ui:outgame:specie" /> <action handler="reset_pushed" params="dblink=ui:outgame:specie:options" /> <action handler="proc" params="proc_create_persos_specie" /> <action handler="set" params="target_property=ui:outgame:specie:fy_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:ma_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:tr_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:zo_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:fy_txt:x|value=mul(100.0,div(getprop('ui:outgame:specie:w'),800.0))" /> <action handler="set" params="target_property=ui:outgame:specie:ma_txt:x|value=mul(300.0,div(getprop('ui:outgame:specie:w'),800.0))" /> <action handler="set" params="target_property=ui:outgame:specie:tr_txt:x|value=mul(500.0,div(getprop('ui:outgame:specie:w'),800.0))" /> <action handler="set" params="target_property=ui:outgame:specie:zo_txt:x|value=mul(700.0,div(getprop('ui:outgame:specie:w'),800.0))" /> <action handler="set" params="target_property=ui:outgame:specie:blackbox:w|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:fyros2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:matis2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:tryker2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:zorai2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:texture|value='bk_specie.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:w|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:y|value=-104" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:posx|value=0.0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:posy|value=20.0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:posz|value=2.2" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtx|value=0.0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgty|value=26.5" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtz|value=1.8" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:fov|value=50.0" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKRACE|value=-2" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKRACE|value=-1" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKINFO|value=-2" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKINFO|value=-1" /> <action handler="anim_start" params="anim=anim_specie_intro" /> </proc> <proc id="specie_finish"> <action handler="set" params="target_property=ui:outgame:specie:fyros2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:matis2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:tryker2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:zorai2:active|value=0" /> <action handler="proc" params="proc_specie_close_help2" /> <action handler="anim_start" cond="ne(@UI:TEMP:SPECIECLICKRACE,-1)" params="anim=undisplay_infos" /> <action handler="copy" params="dbdst=UI:TEMP:CHAR3D:PEOPLE|dbsrc=UI:TEMP:SPECIECLICKRACE" /> <action handler="anim_start" params="anim=anim_specie_outro" /> </proc> <proc id="proc_specie_big_buttons_on" > <action handler="set" params="target_property=ui:outgame:specie:fyros2:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:matis2:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:tryker2:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:zorai2:active|value=1" /> </proc> <!-- PROC CREATE PERSOS 3D SPECIE --> <proc id="proc_create_persos_specie"> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:FY_MALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:FY_FEMALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:MA_MALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:MA_FEMALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:TR_MALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:TR_FEMALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:ZO_MALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="proc" params="proc_random" /> <action handler="copy" params="dbdst=UI:TEMP:ZO_FEMALE|dbsrc=UI:TEMP:RANDOM" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:PEOPLE|value=0" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:SEX|value=0" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:JACKETMODEL|value=getVSIndex('fyros_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:ARMMODEL|value=getVSIndex('fyros_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:TROUSERMODEL|value=getVSIndex('fyros_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPB:FEETMODEL|value=getVSIndex('fyros_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:JACKETCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:ARMCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPB:HANDSCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:TROUSERCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPB:FEETCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:HATCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:PEOPLE|value=0" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:SEX|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:JACKETMODEL|value=getVSIndex('fyros_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:ARMMODEL|value=getVSIndex('fyros_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:TROUSERMODEL|value=getVSIndex('fyros_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPB:FEETMODEL|value=getVSIndex('fyros_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_long01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:JACKETCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:ARMCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPB:HANDSCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:TROUSERCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPB:FEETCOLOR|value=1" /> <action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:HATCOLOR|value=4" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:PEOPLE|value=1" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:SEX|value=0" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:JACKETMODEL|value=getVSIndex('matis_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:ARMMODEL|value=getVSIndex('matis_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:TROUSERMODEL|value=getVSIndex('matis_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPB:FEETMODEL|value=getVSIndex('matis_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_long01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:JACKETCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:ARMCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPB:HANDSCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:TROUSERCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPB:FEETCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:HATCOLOR|value=2" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:PEOPLE|value=1" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:SEX|value=1" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:JACKETMODEL|value=getVSIndex('matis_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:ARMMODEL|value=getVSIndex('matis_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:TROUSERMODEL|value=getVSIndex('matis_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPB:FEETMODEL|value=getVSIndex('matis_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_medium01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:JACKETCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:ARMCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPB:HANDSCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:TROUSERCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPB:FEETCOLOR|value=7" /> <action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:HATCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:PEOPLE|value=2" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:SEX|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:JACKETMODEL|value=getVSIndex('tryker_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:ARMMODEL|value=getVSIndex('tryker_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:TROUSERMODEL|value=getVSIndex('tryker_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPB:FEETMODEL|value=getVSIndex('tryker_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_medium01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:JACKETCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:ARMCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPB:HANDSCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:TROUSERCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPB:FEETCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:HATCOLOR|value=4" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:PEOPLE|value=2" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:SEX|value=1" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:JACKETMODEL|value=getVSIndex('tryker_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:ARMMODEL|value=getVSIndex('tryker_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:TROUSERMODEL|value=getVSIndex('tryker_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPB:FEETMODEL|value=getVSIndex('tryker_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_long01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:JACKETCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:ARMCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPB:HANDSCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:TROUSERCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPB:FEETCOLOR|value=0" /> <action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:HATCOLOR|value=2" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:PEOPLE|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:SEX|value=0" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET1|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET2|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET3|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET4|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET5|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET6|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:MORPHTARGET7|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPC:TATTOO|value=rand(0,15)" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:JACKETMODEL|value=getVSIndex('zorai_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:ARMMODEL|value=getVSIndex('zorai_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:TROUSERMODEL|value=getVSIndex('zorai_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPB:FEETMODEL|value=getVSIndex('zorai_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_shave01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:JACKETCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:ARMCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPB:HANDSCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:TROUSERCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPB:FEETCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:HATCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:PEOPLE|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:SEX|value=1" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET1|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET2|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET3|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET4|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET5|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET6|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:MORPHTARGET7|value=rand(0,7)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPC:TATTOO|value=rand(0,15)" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:JACKETMODEL|value=getVSIndex('zorai_light_vest.sitem','CHEST')" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:ARMMODEL|value=getVSIndex('zorai_light_sleeves.sitem','ARMS')" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPB:HANDSMODEL|value=0" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:TROUSERMODEL|value=getVSIndex('zorai_light_pants.sitem','LEGS')" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPB:FEETMODEL|value=getVSIndex('zorai_light_boots.sitem','FEET')" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_short01.sitem','HEAD')" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:JACKETCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:ARMCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPB:HANDSCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:TROUSERCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPB:FEETCOLOR|value=3" /> <action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:HATCOLOR|value=4" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:fy_m:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:fy_f:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:ma_m:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:ma_f:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:tr_m:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:tr_f:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:zo_m:anim|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:zo_f:anim|value=0" /> </proc> <proc id="proc_random"> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET1|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET2|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET3|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET4|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET5|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET6|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:MORPHTARGET7|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:EYESCOLOR|value=rand(0,6)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPA:HATCOLOR|value=rand(0,5)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:TATTOO|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:CHARACTERHEIGHT|value=rand(0,14)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:TORSOWIDTH|value=rand(4,10)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:ARMSWIDTH|value=rand(4,10)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPC:LEGSWIDTH|value=rand(4,10)" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPA:WEAPONRIGHTHAND|value=0" /> <action handler="set" params="dblink=UI:TEMP:RANDOM:VPA:WEAPONLEFTHAND|value=0" /> </proc> <!-- Warning people not active on server --> <proc id="proc_warning_people"> <action handler="set" params="target_property=ui:outgame:warning_box:text:hardtext|value='uiWarningPeople'" /> <action handler="enter_modal" params="group=ui:outgame:warning_box" /> <action handler="set" params="target='ui:outgame:warning_box:x'|value=div(sub(getprop('ui:outgame:w'),getprop('ui:outgame:warning_box:w')),2)" /> <action handler="set" params="target='ui:outgame:warning_box:y'|value=div(sub(getprop('ui:outgame:h'),getprop('ui:outgame:warning_box:h')),2)" /> </proc> <!-- PROC SELECT SPECIE --> <proc id="proc_specie_click_race"> <action handler="play_sound" params="name=specie_but_click" /> <!-- if People NOT active on server --> <action handler="proc" cond="not(isPeopleActive(@0))" params="proc_warning_people" /> <!-- if People active on server --> <action handler="proc" params="proc_specie_click_race_bis|value=@0" /> </proc> <!-- Ok People active on server --> <proc id="proc_specie_click_race_bis"> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKNEWRACE|@0" /> <action handler="set" params="target_property=ui:outgame:specie:blackbox:w|value=0" /> <action handler="anim_start" params="anim=anim_specie_logo_fade_out" /> </proc> <proc id="proc_specie_click_race2"> <action handler="set" params="target_property=ui:outgame:specie:fy_txt:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:ma_txt:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:tr_txt:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:zo_txt:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:fyros2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:matis2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:tryker2:active|value=0" /> <action handler="set" params="target_property=ui:outgame:specie:zorai2:active|value=0" /> <!-- <action handler="set" cond="eq(@UI:TEMP:SPECIECLICKINFO,1)" params="dblink=UI:TEMP:SPECIECLICKINFO|value=0" /> <action handler="set" cond="eq(@UI:TEMP:SPECIECLICKINFO,2)" params="dblink=UI:TEMP:SPECIECLICKINFO|value=0" /> --> <action handler="reset_pushed" params="dblink=ui:outgame:specie:options" /> <action handler="anim_start" cond="eq(@UI:TEMP:SPECIECLICKINFO,-1)" params="anim=display_infos" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,0)" params="specie_fyros_selected" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,1)" params="specie_matis_selected" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,2)" params="specie_tryker_selected" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,3)" params="specie_zorai_selected" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKINFO|value=1" /> <!-- <action handler="set" params="target_property=ui:outgame:specie:options:culture:pushed|value=1" /> --> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,0)" params="proc_specie_back_select_fy" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,1)" params="proc_specie_back_select_ma" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,2)" params="proc_specie_back_select_tr" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKNEWRACE,3)" params="proc_specie_back_select_zo" /> <action handler="copy" params="dbdst=UI:TEMP:SPECIECLICKRACE|dbsrc=UI:TEMP:SPECIECLICKNEWRACE" /> <action handler="anim_start" params="anim=anim_specie_logo_fade_in" /> </proc> <proc id="specie_fyros_selected"> <action handler="set" params="target_property=ui:outgame:specie:fy_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:fy_txt:x|value=100" /> <action handler="set" params="target_property=ui:outgame:specie:txt_culture:text_list:el0:hardtext|value='uiCultFy'" /> <action handler="set" params="target_property=ui:outgame:specie:txt_ecosystem:text_list:el0:hardtext|value='uiEcoFy'" /> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:texture|value='bk_specie_fy.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_fyros_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:w|value=sub(0,mul(getprop('ui:outgame:specie:w'),0.75))" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtx|value=-2.25" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:fov|value=13" /> </proc> <proc id="specie_matis_selected"> <action handler="set" params="target_property=ui:outgame:specie:ma_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:ma_txt:x|value=100" /> <action handler="set" params="target_property=ui:outgame:specie:txt_culture:text_list:el0:hardtext|value='uiCultMa'" /> <action handler="set" params="target_property=ui:outgame:specie:txt_ecosystem:text_list:el0:hardtext|value='uiEcoMa'" /> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:texture|value='bk_specie_ma.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_matis_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:w|value=sub(0,mul(getprop('ui:outgame:specie:w'),0.75))" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtx|value=-0.75" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:fov|value=13" /> </proc> <proc id="specie_tryker_selected"> <action handler="set" params="target_property=ui:outgame:specie:tr_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:tr_txt:x|value=100" /> <action handler="set" params="target_property=ui:outgame:specie:txt_culture:text_list:el0:hardtext|value='uiCultTr'" /> <action handler="set" params="target_property=ui:outgame:specie:txt_ecosystem:text_list:el0:hardtext|value='uiEcoTr'" /> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:texture|value='bk_specie_tr.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_tryker_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:w|value=sub(0,mul(getprop('ui:outgame:specie:w'),0.75))" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtx|value=0.75" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:fov|value=13" /> </proc> <proc id="specie_zorai_selected"> <action handler="set" params="target_property=ui:outgame:specie:zo_txt:active|value=1" /> <action handler="set" params="target_property=ui:outgame:specie:zo_txt:x|value=100" /> <action handler="set" params="target_property=ui:outgame:specie:txt_culture:text_list:el0:hardtext|value='uiCultZo'" /> <action handler="set" params="target_property=ui:outgame:specie:txt_ecosystem:text_list:el0:hardtext|value='uiEcoZo'" /> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:texture|value='bk_specie_zo.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_zorai_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:w|value=sub(0,mul(getprop('ui:outgame:specie:w'),0.75))" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:tgtx|value=2.25" /> <action handler="set" params="target_property=ui:outgame:specie:char3d:cam:fov|value=13" /> </proc> <!-- <proc id="proc_specie_click_race"> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKNEWRACE|@0" /> <action handler="anim_start" cond="and(ne(@UI:TEMP:SPECIECLICKRACE,-1),eq(@UI:TEMP:SPECIECLICKINFO,-1))" params="anim=anim_specie_logo_fade_out" /> <action handler="proc" cond="or(eq(@UI:TEMP:SPECIECLICKRACE,-1),ne(@UI:TEMP:SPECIECLICKINFO,-1))" params="proc_specie_click_race2" /> </proc> <proc id="proc_specie_click_race2"> <action handler="anim_start" cond="eq(@UI:TEMP:SPECIECLICKRACE,-1)" params="anim=display_infos" /> <action handler="anim_start" cond="and(eq(@UI:TEMP:SPECIECLICKNEWRACE,0),eq(@UI:TEMP:SPECIECLICKRACE,-1))" params="anim=anim_fyros_selected" /> <action handler="anim_start" cond="and(eq(@UI:TEMP:SPECIECLICKNEWRACE,1),eq(@UI:TEMP:SPECIECLICKRACE,-1))" params="anim=anim_matis_selected" /> <action handler="anim_start" cond="and(eq(@UI:TEMP:SPECIECLICKNEWRACE,2),eq(@UI:TEMP:SPECIECLICKRACE,-1))" params="anim=anim_tryker_selected" /> <action handler="anim_start" cond="and(eq(@UI:TEMP:SPECIECLICKNEWRACE,3),eq(@UI:TEMP:SPECIECLICKRACE,-1))" params="anim=anim_zorai_selected" /> <action handler="copy" cond="eq(@UI:TEMP:SPECIECLICKINFO,-1)" params="dbdst=UI:TEMP:SPECIECLICKRACE|dbsrc=UI:TEMP:SPECIECLICKNEWRACE" /> <action handler="anim_start" cond="and(ne(@UI:TEMP:SPECIECLICKRACE,-1),eq(@UI:TEMP:SPECIECLICKINFO,-1))" params="anim=anim_specie_logo_fade_in" /> <action handler="anim_start" cond="ne(@UI:TEMP:SPECIECLICKINFO,-1)" params="anim=anim_specie_back_fade_out" /> </proc> --> <!-- called at the end of the anim_specie_back_fade_out --> <proc id="proc_specie_back_select" > <action handler="copy" params="dbdst=UI:TEMP:SPECIECLICKINFO|dbsrc=UI:TEMP:SPECIECLICKNEWINFO" /> <action handler="copy" params="dbdst=UI:TEMP:SPECIECLICKRACE|dbsrc=UI:TEMP:SPECIECLICKNEWRACE" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKRACE,0)" params="proc_specie_back_select_fy" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKRACE,1)" params="proc_specie_back_select_ma" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKRACE,2)" params="proc_specie_back_select_tr" /> <action handler="proc" cond="eq(@UI:TEMP:SPECIECLICKRACE,3)" params="proc_specie_back_select_zo" /> <action handler="anim_start" params="anim=anim_specie_back_fade_in" /> </proc> <!-- <proc id="proc_specie_back_select_fy" > <! -<action handler="set" params="target_property=ui:outgame:specie:people_bg:bk_people:texture|value='bk_fyros_people.tga'" />- > <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_fyros_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_spring:texture|value='bk_fyros_eco_1.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_summer:texture|value='bk_fyros_eco_2.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_fall:texture|value='bk_fyros_eco_3.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_winter:texture|value='bk_fyros_eco_4.tga'" /> </proc> --> <!-- <proc id="proc_specie_back_select_ma" > <! -<action handler="set" params="target_property=ui:outgame:specie:people_bg:bk_people:texture|value='bk_matis_people.tga'" />- > <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_matis_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_spring:texture|value='bk_matis_eco_1.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_summer:texture|value='bk_matis_eco_2.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_fall:texture|value='bk_matis_eco_3.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_winter:texture|value='bk_matis_eco_4.tga'" /> </proc> --> <!-- <proc id="proc_specie_back_select_tr" > <! -<action handler="set" params="target_property=ui:outgame:specie:people_bg:bk_people:texture|value='bk_tryker_people.tga'" />- > <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_tryker_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_spring:texture|value='bk_tryker_eco_1.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_summer:texture|value='bk_tryker_eco_2.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_fall:texture|value='bk_tryker_eco_3.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_winter:texture|value='bk_tryker_eco_4.tga'" /> </proc> --> <!-- <proc id="proc_specie_back_select_zo" > <! -<action handler="set" params="target_property=ui:outgame:specie:people_bg:bk_people:texture|value='bk_zorai_people.tga'" />- > <action handler="set" params="target_property=ui:outgame:specie:culture_bg:bk_culture:texture|value='bk_zorai_culture.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_spring:texture|value='bk_zorai_eco_1.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_summer:texture|value='bk_zorai_eco_2.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_fall:texture|value='bk_zorai_eco_3.tga'" /> <action handler="set" params="target_property=ui:outgame:specie:ecosys_bg:bk_winter:texture|value='bk_zorai_eco_4.tga'" /> </proc> --> <!-- PROC INFOS KIND --> <proc id="proc_specie_click_info" > <action handler="play_sound" params="name=generic_bb_click" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKNEWINFO|@0" /> <action handler="set" params="target_property=ui:outgame:specie:blackbox:w|value=-200" /> <action handler="anim_start" params="anim=anim_specie_back_fade_out" /> </proc> <!-- restart anim of the background if we are in ecosystem mode (loop through 4 images) --> <!-- <proc id="proc_restart_anim_bk_loop"> <action handler="anim_stop" params="anim=anim_bk_loop" /> <action handler="anim_start" cond="eq(@UI:TEMP:SPECIECLICKINFO,2)" params="anim=anim_bk_loop" /> </proc> --> <proc id="proc_specie_click_help"> <action handler="play_sound" params="name=generic_help_click" /> <action handler="set" params="target_property=ui:outgame:specie:help_box:active|value=1" /> </proc> <proc id="proc_specie_close_click_help"> <action handler="play_sound" params="name=generic_help_close_click" /> <action handler="set" params="target_property=ui:outgame:specie:help_box:active|value=0" /> </proc> <proc id="proc_specie_close_help2"> <action handler="set" params="target_property=ui:outgame:specie:help_box:active|value=0" /> </proc> <!-- BACK --> <proc id="proc_specie_home_screen"> <action handler="play_sound" params="name=generic_home_click" /> <action handler="proc" params="proc_specie_prev_screen" /> </proc> <proc id="proc_specie_back_screen"> <action handler="play_sound" params="name=generic_prev_click" /> <action handler="proc" params="proc_specie_prev_screen" /> </proc> <proc id="proc_specie_prev_screen"> <action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" /> <action handler="set" params="target_property=ui:outgame:specie:blackbox:w|value=0" /> <action handler="anim_start" params="anim=undisplay_back" /> <action handler="proc" params="specie_finish" /> </proc> <!-- NEXT --> <proc id="proc_specie_next_screen"> <action handler="play_sound" params="name=generic_next_click" /> <action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_appear" /> <action handler="set" params="target_property=ui:outgame:specie:blackbox:w|value=0" /> <action handler="proc" params="specie_finish" /> </proc> <!-- called when anim_specie_outro is finished --> <proc id="proc_specie_when_outro_finished"> <action handler="set" params="target_property=ui:outgame:specie:specie_bg:alpha|value=0" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKINFO|value=-1" /> <action handler="set" params="dblink=UI:TEMP:SPECIECLICKRACE|value=-1" /> <action handler="anim_start" params="anim=anim_specie_outro2" /> </proc> <proc id="proc_specie_when_outro_finished2"> <action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" /> </proc> <proc id="proc_big_fyros"> <action handler="set" params="target_property=ui:outgame:specie:fyros:pushed|value=1" /> <action handler="proc" params="proc_specie_click_race|0" /> </proc> <proc id="proc_big_matis"> <action handler="set" params="target_property=ui:outgame:specie:matis:pushed|value=1" /> <action handler="proc" params="proc_specie_click_race|1" /> </proc> <proc id="proc_big_tryker"> <action handler="set" params="target_property=ui:outgame:specie:tryker:pushed|value=1" /> <action handler="proc" params="proc_specie_click_race|2" /> </proc> <proc id="proc_big_zorai"> <action handler="set" params="target_property=ui:outgame:specie:zorai:pushed|value=1" /> <action handler="proc" params="proc_specie_click_race|3" /> </proc> <!-- ***************** --> <!-- * Select Specie * --> <!-- ***************** --> <group id="specie" w="800" h="600" posref="MM MM" on_active="proc" on_active_params="specie_start"> <!-- BLACK BACK --> <view type="bitmap" id="bg" posref="TL TL" x="0" y="-32" render_layer="-3" sizeref="w" w="0" h="0" texture="blank.tga" color="0 0 0 255" scale="true" global_color="false" /> <!-- SPECIE BACK --> <view type="bitmap" id="specie_bg" render_layer="-2" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="488" global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="-32" texture="bk_specie.tga" sizeref="wh" w="0" h="-112" scale="true" /> <!-- CULTURE --> <group id="culture_bg" sizeref="wh" w="-200" h="-112" x="200" y="-32" posref="TL TL" render_layer="0" active="false" > <view type="bitmap" id="bk_culture" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="600" txtheight="488" global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="bk_fyros_culture.tga" sizeref="wh" w="0" h="0" scale="true" /> </group> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,1)" target="culture_bg:active" /> <!-- ECOSYSTEM --> <!-- <group id="ecosys_bg" sizeref="wh" w="-200" h="-112" x="200" y="-32" posref="TL TL" render_layer="0" on_active="anim_start" on_active_params="anim=anim_bk_loop" on_deactive="anim_stop" on_deactive_params="anim=anim_bk_loop" active="false" > <view type="bitmap" id="bk_spring" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="600" txtheight="488" global_color="false" color="255 255 255 0" posref="TL TL" x="0" y="0" texture="bk_matis_eco_1.tga" sizeref="wh" w="0" h="0" scale="true" /> <view type="bitmap" id="bk_summer" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="600" txtheight="488" global_color="false" color="255 255 255 0" posref="TL TL" x="0" y="0" texture="bk_matis_eco_2.tga" sizeref="wh" w="0" h="0" scale="true" /> <view type="bitmap" id="bk_fall" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="600" txtheight="488" global_color="false" color="255 255 255 0" posref="TL TL" x="0" y="0" texture="bk_matis_eco_3.tga" sizeref="wh" w="0" h="0" scale="true" /> <view type="bitmap" id="bk_winter" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="600" txtheight="488" global_color="false" color="255 255 255 0" posref="TL TL" x="0" y="0" texture="bk_matis_eco_4.tga" sizeref="wh" w="0" h="0" scale="true" /> </group> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,2)" target="ecosys_bg:active" /> --> <!-- BIG BUTTONS --> <ctrl type="button" id="fyros2" button_type="push_button" posref="TL TL" x="0" y="-32" sizeref="w4h" w="0" h="-112" scale="true" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="0 0 0 0" col_over="40 73 34 128" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_big_fyros" /> <ctrl type="button" id="matis2" button_type="push_button" posparent="fyros2" posref="TR TL" x="0" y="0" sizeref="wh" w="0" h="0" scale="true" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="0 0 0 0" col_over="40 73 34 128" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_big_matis" /> <ctrl type="button" id="tryker2" button_type="push_button" posparent="matis2" posref="TR TL" x="0" y="0" sizeref="wh" w="0" h="0" scale="true" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="0 0 0 0" col_over="40 73 34 128" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_big_tryker" /> <ctrl type="button" id="zorai2" button_type="push_button" posparent="tryker2" posref="TR TL" x="0" y="0" sizeref="wh" w="0" h="0" scale="true" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="0 0 0 0" col_over="40 73 34 128" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_big_zorai" /> <!-- TITLE SPECIES --> <view type="text" id="fy_txt" render_layer="0" posref="BL MM" x="100" y="104" hardtext="uiFyName" fontsize="26" color="255 255 255 255" active="false" /> <view type="text" id="ma_txt" render_layer="0" posref="BL MM" x="300" y="104" hardtext="uiMaName" fontsize="26" color="255 255 255 255" active="false" /> <view type="text" id="tr_txt" render_layer="0" posref="BL MM" x="500" y="104" hardtext="uiTrName" fontsize="26" color="255 255 255 255" active="false" /> <view type="text" id="zo_txt" render_layer="0" posref="BL MM" x="700" y="104" hardtext="uiZoName" fontsize="26" color="255 255 255 255" active="false" /> <!-- LOGOS --> <view type="bitmap" id="logos_species" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="256" global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="-32" texture="logo_species.tga" active="false" sizeref="w" w="0" h="256" scale="true" /> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,-1)" target="logos_species:active" /> <!-- vue 3D du perso --> <scene3d id="char3d" x="0" y="-62" sizeref="wh" w="0" h="-112" posref="TL TL" curcam="cam" render_layer="-2" user_interaction="false" rotz_factor="0.017" roty_factor="0.005" roty_limit_min="-10" roty_limit_max="15" dist_factor="0.005" dist_limit_min="2.0" dist_limit_max="3.0" ambient="0 0 0" sun_ambient="96 96 96" sun_diffuse="255 255 255" sun_specular="255 255 255" sun_direction="-1.0 1.0 -1.0" > <character3d id="fy_m" dblink="UI:TEMP:FY_MALE" pos="-2.6 26.5 0.0" rot="0.0 0.0 45.0" /> <character3d id="fy_f" dblink="UI:TEMP:FY_FEMALE" pos="-2.0 26.5 0.1" rot="0.0 0.0 30.0" /> <character3d id="ma_m" dblink="UI:TEMP:MA_MALE" pos="-1.0 26.5 0.0" rot="0.0 0.0 15.0" /> <character3d id="ma_f" dblink="UI:TEMP:MA_FEMALE" pos="-0.4 26.5 0.1" rot="0.0 0.0 0.0" /> <character3d id="tr_m" dblink="UI:TEMP:TR_MALE" pos="0.5 26.5 0.0" rot="0.0 0.0 0.0" /> <character3d id="tr_f" dblink="UI:TEMP:TR_FEMALE" pos="1.1 26.5 0.1" rot="0.0 0.0 -15.0" /> <character3d id="zo_m" dblink="UI:TEMP:ZO_MALE" pos="2.0 26.5 0.0" rot="0.0 0.0 -30.0" /> <character3d id="zo_f" dblink="UI:TEMP:ZO_FEMALE" pos="2.6 26.5 0.1" rot="0.0 0.0 -45.0" /> <camera id="cam" fov="120" pos="0.0 -10.0 2.2" target="0.0 26.5 2.2" roll="0" /> </scene3d> <!-- PEOPLE --> <!-- <group id="people_bg" w="800" h="488" x="0" y="-32" posref="TL TL" active="false" > <view type="bitmap" id="bk_people" render_layer="-3" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="488" global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="bk_fyros_people.tga" /> </group> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,0)" target="people_bg:active" /> --> <!-- BLACK BACK --> <view type="bitmap" id="over_black" render_layer="-2" posref="TL TL" x="0" y="-32" texture="blank.tga" color="0 0 0 0" scale="true" w="290" h="488" global_color="false" /> <!-- TEXTS CULTURE --> <!-- <view type="text" id="fy_culture_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiFyCulture" fontsize="14" color="255 255 255 255" active="false" /> <view type="text" id="ma_culture_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiMaCulture" fontsize="14" color="255 255 255 255" active="false"/> <view type="text" id="tr_culture_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiTrCulture" fontsize="14" color="255 255 255 255" active="false"/> <view type="text" id="zo_culture_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiZoCulture" fontsize="14" color="255 255 255 255" active="false"/> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,0),eq(@UI:TEMP:SPECIECLICKINFO,1))" target="fy_culture_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,1),eq(@UI:TEMP:SPECIECLICKINFO,1))" target="ma_culture_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,2),eq(@UI:TEMP:SPECIECLICKINFO,1))" target="tr_culture_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,3),eq(@UI:TEMP:SPECIECLICKINFO,1))" target="zo_culture_txt:active" /> --> <!-- TEXTS ECOSYSTEMS --> <!-- <view type="text" id="fy_eco_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiFyEco" fontsize="14" color="255 255 255 255" active="false" /> <view type="text" id="ma_eco_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiMaEco" fontsize="14" color="255 255 255 255" active="false"/> <view type="text" id="tr_eco_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiTrEco" fontsize="14" color="255 255 255 255" active="false"/> <view type="text" id="zo_eco_txt" render_layer="-1" posref="TL TL" x="24" y="-48" hardtext="uiZoEco" fontsize="14" color="255 255 255 255" active="false"/> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,0),eq(@UI:TEMP:SPECIECLICKINFO,2))" target="fy_eco_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,1),eq(@UI:TEMP:SPECIECLICKINFO,2))" target="ma_eco_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,2),eq(@UI:TEMP:SPECIECLICKINFO,2))" target="tr_eco_txt:active" /> <link expr="and(eq(@UI:TEMP:SPECIECLICKRACE,3),eq(@UI:TEMP:SPECIECLICKINFO,2))" target="zo_eco_txt:active" /> --> <!-- TEXTS CULTURE --> <group type="scroll_text" id="txt_culture" sizeref="w" w="-200" h="488" posref="TL TL" x="200" y="-32" min_height="488" max_height="488" active="true" > <group id="black" posref="TL TL" sizeref="hw" w="0" h="0" /> <view type="bitmap" id="bg" sizeref="wh" w="0" h="0" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" /> <group type="list" id="text_list" hardtext="uiCultFy" shadow="true" fontsize="12" justification="justified" color="255 255 255 255" space="3" posref="TL TL" posparent="black" x="8" y="-8" sizeref="hw" w="-16" h="-16" /> </group> <view type="bitmap" id="cult_line" posparent="txt_culture" posref="BL BL" x="0" y="0" texture="border_hor.tga" scale="true" w="600" h="1" global_color="false" active="false" /> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,1)" target="txt_culture:active" /> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,1)" target="cult_line:active" /> <!-- TEXTS ECOSYSTEM --> <group type="scroll_text" id="txt_ecosystem" sizeref="w" w="-200" h="488" posref="TL TL" x="200" y="-32" min_height="488" max_height="488" active="true" > <group id="black" posref="TL TL" sizeref="hw" w="0" h="0" /> <view type="bitmap" id="bg" sizeref="wh" w="0" h="0" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" /> <group type="list" id="text_list" hardtext="uiEcoFy" shadow="true" fontsize="12" justification="justified" color="255 255 255 255" space="3" posref="TL TL" posparent="black" x="8" y="-8" sizeref="hw" w="-16" h="-16" /> </group> <view type="bitmap" id="eco_line" posparent="txt_ecosystem" posref="BL BL" x="0" y="0" texture="border_hor.tga" scale="true" w="600" h="1" global_color="false" active="false" /> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,2)" target="txt_ecosystem:active" /> <link expr="eq(@UI:TEMP:SPECIECLICKINFO,2)" target="eco_line:active" /> <!-- BLACK BOX (sert a faire les transition...) --> <view type="bitmap" id="blackbox" posref="TR TR" x="0" y="-32" render_layer="1" sizeref="w" w="0" h="0" texture="blank.tga" color="0 0 0 0" scale="true" global_color="false" /> <!-- Title --> <view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiSelCiv" fontsize="20"/> <!-- TIMELINE --> <group id="timeline" sizeref="w" w="-16" h="32" posref="BL BL" x="8" y="16" > <view type="bitmap" id="b1" posref="TL TL" x="364" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b2" posparent="b1" posref="TL TR" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b3" posparent="b2" posref="TL TR" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b4" posparent="b3" posref="TL TR" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b5" posparent="b1" posref="TR TL" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b6" posparent="b5" posref="TR TL" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="b7" posparent="b6" posref="TR TL" x="0" y="0" texture="time_button.tga" global_color="false" /> <view type="bitmap" id="back_bg" posref="TL TL" x="0" y="0" texture="time_back.tga" global_color="false" /> <view type="bitmap" id="next_bg" posref="TR TR" x="0" y="0" texture="time_next.tga" global_color="false" /> <view type="bitmap" id="line" posparent="back_bg" posref="MR ML" x="0" y="0" texture="time_line.tga" scale="true" w="132" h="4" global_color="false" /> <view type="bitmap" id="line" posref="MR MR" x="-64" y="0" texture="time_line.tga" scale="true" sizeref="w" w="-652" h="4" global_color="false" /> </group> <!-- Buttons species --> <ctrl type="button" button_type="radio_button" id="fyros" posref="BL MM" x="232" y="32" tx_normal="logo_fy.tga" tx_over="button_blank_over.tga" tx_pushed="logo_fy_pushed.tga" onover="play_sound" params_over="name=specie_but_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_race|0" tooltip="uiFyName"/> <ctrl type="button" button_type="radio_button" id="matis" posref="BL MM" x="288" y="32" tx_normal="logo_ma.tga" tx_over="button_blank_over.tga" tx_pushed="logo_ma_pushed.tga" onover="play_sound" params_over="name=specie_but_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_race|1" tooltip="uiMaName"/> <ctrl type="button" button_type="radio_button" id="tryker" posref="BL MM" x="344" y="32" tx_normal="logo_tr.tga" tx_over="button_blank_over.tga" tx_pushed="logo_tr_pushed.tga" onover="play_sound" params_over="name=specie_but_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_race|2" tooltip="uiTrName"/> <ctrl type="button" button_type="radio_button" id="zorai" posref="BL MM" x="400" y="32" tx_normal="logo_zo.tga" tx_over="button_blank_over.tga" tx_pushed="logo_zo_pushed.tga" onover="play_sound" params_over="name=specie_but_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_race|3" tooltip="uiZoName"/> <!-- Home & Help --> <!-- Removed for Beta 1 <ctrl type="button" id="help" button_type="push_button" posref="TR MM" x="-24" y="-16" tx_normal="button_help.tga" tx_pushed="button_help.tga" tx_over="button_help_over.tga" onover="play_sound" params_over="name=generic_help_over" onclick_l="launch_help" params_l="url=help_outgame.html" tooltip="uiHelp" /> --> <ctrl type="button" id="home" button_type="push_button" posref="TR MM" x="-24" y="-16" tx_normal="button_home.tga" tx_pushed="button_home.tga" tx_over="button_home_over.tga" onover="play_sound" params_over="name=generic_home_over" onclick_l="proc" params_l="proc_specie_home_screen" tooltip="uiReturnCharSel" /> <!-- BORDERS --> <view type="bitmap" id="top_line" posref="TL TL" posparent="bg" x="0" y="1" texture="border_hor.tga" scale="true" sizeref="w" w="0" h="1" global_color="false" /> <view type="bitmap" id="bot_line" posref="BL BL" posparent="bg" x="0" y="-1" texture="border_hor.tga" scale="true" sizeref="w" w="0" h="1" global_color="false" /> <view type="bitmap" id="vertical_line" posref="TL TL" x="-1" y="-32" texture="border_ver.tga" scale="true" w="1" sizeref="h" h="-112" global_color="false" /> <!-- Buttons timeline --> <ctrl type="button" id="back" button_type="push_button" posref="BL BL" x="8" y="16" tx_normal="button_back.tga" tx_pushed="button_back_over.tga" tx_over="button_back_over.tga" onover="play_sound" params_over="name=generic_prev_over" onclick_l="proc" params_l="proc_specie_back_screen" tooltip="uiPrevStep"/> <ctrl type="button" id="next" button_type="push_button" posref="BR BR" x="-8" y="16" tx_normal="button_next.tga" tx_pushed="button_next_over.tga" tx_over="button_next_over.tga" onover="play_sound" params_over="name=generic_next_over" onclick_l="proc" params_l="proc_specie_next_screen" tooltip="uiNextStep"/> <link expr="ne(@UI:TEMP:SPECIECLICKRACE,-1)" target="next:active" /> <group id="options" posref="BL TL" x="800" y="96" w="800" h="40" render_layer="2" > <!-- <ctrl type="button" id="culture" button_type="radio_button" posref="TL TL" x="224" render_layer="2" tx_normal="big_button.tga" tx_pushed="big_button_over.tga" tx_over="big_button_over.tga" col_over="255 255 255 128" onover="play_sound" params_over="name=generic_bb_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_info|value=1" /> <ctrl type="button" id="ecosystem" button_type="radio_button" posref="TL TL" x="448" render_layer="2" tx_normal="big_button.tga" tx_pushed="big_button_over.tga" tx_over="big_button_over.tga" col_over="255 255 255 128" onover="play_sound" params_over="name=generic_bb_over" over_when_pushed="false" onclick_l="proc" params_l="proc_specie_click_info|value=2" /> <view type="text" id="title1" posparent="culture" render_layer="2" posref="MM MM" x="-4" y="4" hardtext="uiCulture" color="255 255 255 255" fontsize="12"/> <view type="text" id="title2" posparent="ecosystem" render_layer="2" posref="MM MM" x="-4" y="4" hardtext="uiEcosystem" color="255 255 255 255" fontsize="12"/> --> </group> <!-- HELP --> <group id="help_box" w="320" h="240" posref="MM MM" active="false" group_onclick_l="proc" group_params_l="proc_nothing" > <view type="bitmap" id="bg" sizeref="wh" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" /> <instance template="window_border" id="bord" posref="MM MM" /> <view type="text" id="title_help" posref="TL TL" x="8" y="-8" hardtext="uiHelpTitle" fontsize="12" /> <ctrl type="button" id="close_help" button_type="push_button" posref="TR TR" x="-8" y="-8" tx_normal="W_close.tga" tx_pushed="W_close.tga" tx_over="W_button_12_over.tga" onover="play_sound" params_over="name=generic_help_close_over" onclick_l="proc" params_l="proc_specie_close_click_help" tooltip="uiClose" /> </group> </group> <link expr="eq(@UI:CURRENT_SCREEN, %screen_specie)" target="specie:active" /> <!-- ANIMATION --> <!-- Intro --> <anim id="anim_specie_intro" duration="3.0" on_finish="proc" on_finish_params="proc_specie_big_buttons_on" > <track type="linear" target="specie:bg:h,specie:blackbox:h" dynamic="true" > <key time="0.1" value="0" /> <key time="0.35" value="sub(getprop('ui:outgame:specie:h'),112)" /> </track> <track type="linear" target="specie:bg:y,specie:blackbox:y" dynamic="true" > <key time="0.1" value="sub(0,add(div(sub(getprop('ui:outgame:specie:h'),112),2),32))" /> <key time="0.35" value="-32" /> </track> <track type="linear" target="specie:title:y"> <key time="0.0" value="20" /> <key time="1.0" value="-6" /> </track> <track type="linear" target="specie:timeline:alpha"> <key time="0.0" value="0" /> <key time="1.0" value="255" /> </track> <track type="linear" target="specie:fyros:alpha,specie:matis:alpha,specie:tryker:alpha,specie:zorai:alpha"> <key time="0.5" value="0" /> <key time="1.5" value="255" /> </track> <track type="linear" target="specie:specie_bg:alpha"> <key time="0.5" value="0" /> <key time="1.5" value="255" /> </track> <track type="linear" target="specie:back:alpha"> <key time="1.5" value="0" /> <key time="2.5" value="255" /> </track> <track type="linear" target="specie:fy_txt:alpha,specie:ma_txt:alpha,specie:tr_txt:alpha,specie:zo_txt:alpha"> <key time="2.0" value="0" /> <key time="2.5" value="255" /> </track> <track type="linear" target="specie:char3d:x,specie:logos_species:x" dynamic="true" > <key time="2.0" value="sub(0,getprop('ui:outgame:specie:w'))" /> <key time="2.5" value="0" /> </track> <track type="linear" target="specie:blackbox:alpha"> <key time="2.5" value="255" /> <key time="3.0" value="0" /> </track> </anim> <!-- intro : called when the people/culture/ecosys must arrive --> <anim id="display_infos" duration="1.0" > <track type="linear" target="specie:options:x"> <key time="0.0" value="800" /> <key time="1.0" value="0" /> </track> <track type="linear" target="specie:next:alpha"> <key time="0.0" value="0" /> <key time="1.0" value="255" /> </track> <!-- <track type="linear" target="specie:over_black:alpha"> <key time="0.5" value="0" /> <key time="1.0" value="128" /> </track> <track type="linear" target="specie:vertical_line:x"> <key time="0.0" value="-1" /> <key time="0.5" value="290" /> </track> --> </anim> <!-- outro : called when the people/culture/ecosys must leave --> <anim id="undisplay_infos" duration="1.0" > <track type="linear" target="specie:specie_bg:alpha"> <key time="0.0" value="255" /> <key time="0.5" value="0" /> </track> <track type="linear" target="specie:options:x" dynamic="true" > <key time="0.0" value="0" /> <key time="1.0" value="sub(0,getprop('ui:outgame:specie:w'))" /> </track> <track type="linear" target="specie:back:alpha,specie:next:alpha"> <key time="0.0" value="255" /> <key time="1.0" value="0" /> </track> <!-- <track type="linear" target="specie:over_black:alpha"> <key time="0.0" value="128" /> <key time="0.5" value="0" /> </track> <track type="linear" target="specie:vertical_line:x"> <key time="0.0" value="290" /> <key time="0.5" value="-1" /> </track> --> </anim> <!-- Outro called when BACK or NEXT buttons pressed --> <anim id="anim_specie_outro" duration="2.5" on_finish="proc" on_finish_params="proc_specie_when_outro_finished" > <track type="linear" target="specie:fyros:alpha,specie:matis:alpha,specie:tryker:alpha,specie:zorai:alpha"> <key time="0.0" value="255" /> <key time="1.0" value="0" /> </track> <track type="linear" target="specie:title:y"> <key time="1.0" value="-6" /> <key time="2.0" value="20" /> </track> <track type="linear" target="specie:timeline:alpha"> <key time="0.0" value="255" /> <key time="1.5" value="0" /> </track> <track type="linear" target="specie:char3d:x,specie:logos_species:x" dynamic="true" > <key time="1.5" value="0" /> <key time="1.8" value="sub(0,getprop('ui:outgame:specie:w'))" /> </track> <track type="linear" target="specie:fy_txt:alpha,specie:ma_txt:alpha,specie:tr_txt:alpha,specie:zo_txt:alpha"> <key time="1.5" value="255" /> <key time="1.8" value="0" /> </track> <track type="linear" target="specie:blackbox:alpha"> <key time="0.0" value="0" /> <key time="0.5" value="255" /> </track> </anim> <anim id="anim_specie_outro2" duration="0.5" on_finish="proc" on_finish_params="proc_specie_when_outro_finished2" > <track type="linear" target="specie:bg:h,specie:blackbox:h" dynamic="true" > <key time="0.0" value="sub(getprop('ui:outgame:specie:h'),112)" /> <key time="0.35" value="0" /> </track> <track type="linear" target="specie:bg:y,specie:blackbox:y" dynamic="true" > <key time="0.0" value="-32" /> <key time="0.35" value="sub(0,add(div(sub(getprop('ui:outgame:specie:h'),112),2),32))" /> </track> </anim> <!-- global ecosystem background loop --> <!-- <anim id="anim_bk_loop" duration="8.0" disable_buttons="false" on_finish="proc" on_finish_params="proc_restart_anim_bk_loop" > <track type="linear" target="specie:ecosys_bg:bk_spring:alpha"> <key time="0.0" value="255" /> <key time="1.0" value="255" /> <key time="2.0" value="0" /> <key time="7.0" value="0" /> <key time="8.0" value="255" /> </track> <track type="linear" target="specie:ecosys_bg:bk_summer:alpha"> <key time="1.0" value="0" /> <key time="2.0" value="255" /> <key time="3.0" value="255" /> <key time="4.0" value="0" /> </track> <track type="linear" target="specie:ecosys_bg:bk_fall:alpha"> <key time="3.0" value="0" /> <key time="4.0" value="255" /> <key time="5.0" value="255" /> <key time="6.0" value="0" /> </track> <track type="linear" target="specie:ecosys_bg:bk_winter:alpha"> <key time="5.0" value="0" /> <key time="6.0" value="255" /> <key time="7.0" value="255" /> <key time="8.0" value="0" /> </track> </anim> --> <!-- Background Fade --> <anim id="anim_specie_back_fade_out" duration="0.5" on_finish="proc" on_finish_params="proc_specie_back_select"> <track type="linear" target="specie:blackbox:alpha"> <key time="0.0" value="0" /> <key time="0.5" value="255" /> </track> </anim> <anim id="anim_specie_back_fade_in" duration="0.5" > <track type="linear" target="specie:blackbox:alpha" > <key time="0.0" value="255" /> <key time="0.5" value="0" /> </track> </anim> <!-- Logo Fade --> <anim id="anim_specie_logo_fade_out" duration="0.5" on_finish="proc" on_finish_params="proc_specie_click_race2" > <track type="linear" target="specie:blackbox:alpha"> <key time="0.0" value="0" /> <key time="0.5" value="255" /> </track> </anim> <anim id="anim_specie_logo_fade_in" duration="0.5" > <track type="linear" target="specie:blackbox:alpha" > <key time="0.0" value="255" /> <key time="0.5" value="0" /> </track> </anim> <anim id="undisplay_back" duration="0.5" > <track type="linear" target="specie:back:alpha"> <key time="0.0" value="255" /> <key time="0.5" value="0" /> </track> </anim> </interface_config>