// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef LD_FORMFLORA_H #define LD_FORMFLORA_H // --------------------------------------------------------------------------- #include "nel/misc/types_nl.h" #include <vector> #include <string> namespace NLGEORGES { class UFormElm; } // --------------------------------------------------------------------------- struct SPlantInstance { std::string Name; float Density; float Falloff; }; // --------------------------------------------------------------------------- struct SFormFlora { std::vector<std::string> IncludePatats; std::vector<std::string> ExcludePatats; std::vector<SPlantInstance> PlantInstances; float JitterPos; float ScaleMin; float ScaleMax; bool PutOnWater; float WaterHeight; uint32 RandomSeed; void build (NLGEORGES::UFormElm &item); }; #endif // LD_FORMFLORA_H