// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_BITMAP_H
#define CL_BITMAP_H
//////////////
// Includes //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
// Client.
#include "control.h"
#include "bitmap_base.h"
#include "osd.h"
/**
* Manages "Bitmap" control in Interface.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CBitm : public CControl, public CBitmapBase
{
private:
/// Initialize the button (1 function called for all constructors -> easier).
inline void init();
public:
/// Constructor
CBitm(uint id = 0);
CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, const CBitmapBase &bitmapBase);
CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint texture, const CRGBA &rgba);
/// Display the Bitmap.
virtual void display();
};
#endif // CL_BITMAP_H
/* End of bitmap.h */