// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // general_dlg.cpp : implementation file // #include "stdafx.h" #include "client_config.h" #include "general_dlg.h" #include "cfg_file.h" #include "client_configdlg.h" // *************************************************************************** // CGeneralDlg dialog // *************************************************************************** CGeneralDlg::CGeneralDlg(CWnd* pParent /*=NULL*/) : CBaseDialog(CGeneralDlg::IDD, pParent) { //{{AFX_DATA_INIT(CGeneralDlg) Sleep = FALSE; SaveConfig = FALSE; Language = -1; //}}AFX_DATA_INIT } // *************************************************************************** void CGeneralDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGeneralDlg) DDX_Check(pDX, IDC_SLEEP, Sleep); DDX_Check(pDX, IDC_SAVE_CONFIG, SaveConfig); DDX_CBIndex(pDX, IDC_LANGUAGE, Language); //}}AFX_DATA_MAP } // *************************************************************************** BEGIN_MESSAGE_MAP(CGeneralDlg, CDialog) //{{AFX_MSG_MAP(CGeneralDlg) ON_BN_CLICKED(IDC_SLEEP, OnSleep) ON_BN_CLICKED(IDC_SAVE_CONFIG, OnSaveConfig) ON_CBN_SELENDOK(IDC_LANGUAGE, OnSelendokLanguage) //}}AFX_MSG_MAP END_MESSAGE_MAP() // *************************************************************************** // CGeneralDlg message handlers // *************************************************************************** void CGeneralDlg::OnSleep() { UpdateData (TRUE); updateState (); UpdateData (FALSE); InvalidateConfig (); } // *************************************************************************** void CGeneralDlg::updateState () { } // *************************************************************************** void CGeneralDlg::OnSaveConfig() { InvalidateConfig (); } // *************************************************************************** BOOL CGeneralDlg::OnInitDialog() { CDialog::OnInitDialog(); updateState (); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } // *************************************************************************** void CGeneralDlg::OnSelendokLanguage() { InvalidateConfig (); // Localize the windows CClient_configDlg *dlg = (CClient_configDlg*)theApp.m_pMainWnd; dlg->UpdateData (TRUE); dlg->changeLanguage (::GetIntForceLanguage()?"en" : (dlg->GeneralDlg.Language==2)?"de":(dlg->GeneralDlg.Language==1)?"fr":"en"); } // ***************************************************************************