// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef UT_MISC_DYNLIBLOAD #define UT_MISC_DYNLIBLOAD #include <nel/misc/dynloadlib.h> class CUTMiscDynLibLoad : public Test::Suite { public: CUTMiscDynLibLoad () { TEST_ADD(CUTMiscDynLibLoad ::libraryNameDecoration) } void libraryNameDecoration() { string libName = "libmylib_with_dll_so_some_very_bad_rd_df_tag_inside_df"; string fileName = "some/path/to/add/difficulties/"+NLMISC::CLibrary::makeLibName(libName); string cleanedName = NLMISC::CLibrary::cleanLibName(fileName); TEST_ASSERT(cleanedName == libName); } }; #endif