// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // INCLUDE // ///////////// // Misc. #include "nel/misc/path.h" #include "nel/misc/debug.h" // 3D Interface. #include "nel/3d/u_driver.h" #include "nel/3d/u_scene.h" // Net. #include "nel/net/unitime.h" // Client. #include "ig_client.h" #include "entity_fx.h" #include "misc.h" // std. #include #include /////////// // USING // /////////// using namespace NLMISC; using namespace NL3D; using namespace NLNET; using namespace std; //////////// // GLOBAL // //////////// map IGCity; map IGLoaded; CLandscapeIGManager LandscapeIGManager; //////////// // EXTERN // //////////// extern UDriver *Driver; extern UScene *Scene; //----------------------------------------------- // initIG : // Initialize Instances Group //----------------------------------------------- void initIG() { // Initialize lightmaps colors for the fireworks. // Fireworks is group 3 Scene->setLightGroupColor (LightGroupFireworks, CRGBA(0,0,0)); }// initIG //