// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdsound.h"
#include "nel/misc/common.h"
#include "nel/misc/string_mapper.h"
#include "nel/sound/sound_anim_marker.h"
#include "nel/sound/u_audio_mixer.h"
#include "nel/sound/u_source.h"
using namespace std;
using namespace NLSOUND;
using namespace NLMISC;
namespace NLSOUND {
// ********************************************************
CSoundAnimMarker::~CSoundAnimMarker()
{
}
// ********************************************************
void CSoundAnimMarker::play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundContext &context)
{
TMarkerSoundSet::iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
USource* source = mixer->createSource((*first), true, NULL, NULL, cluster, &context);
if (source != NULL)
{
source->setRelativeGain(context.RelativeGain);
source->setPos(context.Position);
source->play();
}
}
}
// ********************************************************
void CSoundAnimMarker::addSound(const NLMISC::TStringId& soundName)
{
pair inserted;
inserted = _Sounds.insert(soundName);
if (inserted.second == false)
{
nlwarning("Duplicate sound (%s)", CStringMapper::unmap(soundName).c_str());
}
}
// ********************************************************
void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
{
TMarkerSoundSet::iterator iter = _Sounds.find(soundName);
if (iter != _Sounds.end())
{
_Sounds.erase(iter);
}
else
{
nlwarning("No sound was removed (%s)", CStringMapper::unmap(soundName).c_str());
}
}
// ********************************************************
void CSoundAnimMarker::getSounds(vector &sounds)
{
sounds.insert(sounds.end(), _Sounds.begin(), _Sounds.end());
/* TMarkerSoundSet::iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
sounds.push_back((*first).c_str());
}
*/
}
} // namespace NLSOUND