// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "success_table_sheet.h" #include "nel/georges/u_form_elm.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; // *************************************************************************** void CSuccessTableSheet::build(const NLGEORGES::UFormElm &root) { const UFormElm *array = NULL; if (root.getNodeByName (&array, "Chances") && array) { // Get array size uint size; array->getArraySize (size); SuccessTable.resize( size ); // Get a array value for (uint i=0; igetArrayNode( &line, i) && line) { line->getValueByName( SuccessTable[ i ].RelativeLevel, "RelativeLevel" ); line->getValueByName( SuccessTable[ i ].SuccessProbability, "SuccessChances" ); line->getValueByName( SuccessTable[ i ].PartialSuccessProbability, "PartialSuccessMaxDraw" ); } } } }