// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef SESSION_BROWSER_IMPL_H
#define SESSION_BROWSER_IMPL_H
#include "session_browser.h"
#include "game_share/ring_session_manager_itf.h"
#include "nel/gui/lua_helper.h"
#include "far_tp.h"
class CSessionBrowserImpl : public CSessionBrowser,
public NLMISC::CSingleton
{
public:
/** Register access to session browser from lua (from the 'game' table)
*
* game.getSessionList() -> send a request to server to get the list of session
* As a result :
* On success, RingAccessPoint:fill() will be called with a table containing the result of the request
* On failure : - RingAccessPoint:onDisconnection()
* - RingAccessPoint:onConnectionClosed()
* - RingAccessPoint:onConnectionFailed()
*/
void init(NLGUI::CLuaState *ls);
// from CSessionBrowser
virtual void on_connectionFailed();
virtual void on_connectionClosed();
virtual void on_CRingSessionManagerWebClient_Disconnection(NLNET::TSockId from);
virtual void on_invokeResult(NLNET::TSockId from, uint32 userId, uint32 resultCode, const std::string &resultString);
virtual void on_scheduleSessionResult(NLNET::TSockId from, uint32 charId, TSessionId sessionId, uint8 result, const std::string &resultString);
virtual void on_sessionInfoResult(NLNET::TSockId from, uint32 charId, TSessionId sessionId, const RSMGR::TRaceFilter &raceFilter, const RSMGR::TReligionFilter &religionFilter,
const RSMGR::TGuildFilter &guildFilter, const RSMGR::TShardFilter &shardFilter, const RSMGR::TLevelFilter &levelFilter, bool subscriptionClosed, bool autoInvite, const std::string &language, const RSMGR::TSessionOrientation &orientation, const std::string &description);
virtual void on_joinSessionResult(NLNET::TSockId from, uint32 userId, TSessionId sessionId, uint32 result, const std::string &shardAddr, const RSMGR::TSessionPartStatus &participantStatus);
virtual void on_joinSessionResultExt(NLNET::TSockId from, uint32 userId, TSessionId sessionId, uint32 result, const std::string &shardAddr, const RSMGR::TSessionPartStatus &participantStatus, const CSecurityCode& securityCode);
virtual void on_getShardsResult(NLNET::TSockId from, uint32 userId, const std::string &result);
virtual void on_CSessionBrowserServerWebClient_Disconnection(NLNET::TSockId from);
virtual void on_sessionList(NLNET::TSockId from, uint32 charId, const std::vector < RSMGR::TSessionDesc > &sessions);
virtual void on_charList(NLNET::TSockId from, uint32 charId, TSessionId sessionId, const std::vector < RSMGR::TCharDesc > &charDescs);
virtual void on_playerRatings(NLNET::TSockId from, uint32 charId, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection);
virtual void on_ringRatings(NLNET::TSockId from, uint32 charId, uint32 authorRating, uint32 AMRating, uint32 masterlessRating);
virtual void on_ringPoints(NLNET::TSockId from, uint32 charId, const std::string &ringPoints, const std::string &maxRingPoints);
// Return average scores of a session
virtual void on_sessionAverageScores(NLNET::TSockId from, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
virtual void on_scenarioAverageScores(NLNET::TSockId from, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
static uint32 getCharId();
// tmp, for local test
void testFill();
void testCharsFill();
// Result value
uint32 _LastInvokeResult;
std::string _LastInvokeResultMsg;
uint32 _LastJoinSessionResult;
TSessionId _LastJoinSessionId;
std::string _LastJoinSessionShardAddr;
RSMGR::TSessionPartStatus _LastJoinSessionPartStatus;
uint32 _LastScheduleSessionCharId;
uint32 _LastScheduleSessionResult;
TSessionId _LastScheduleSessionId;
std::string _LastScheduleSessionResulMsg;
CFarTP::TJoinMode CurrentJoinMode;
RSMGR::TRaceFilter _LastRaceFilter;
RSMGR::TReligionFilter _LastReligionFilter;
RSMGR::TGuildFilter _LastGuildFilter;
RSMGR::TShardFilter _LastShardFilter;
RSMGR::TLevelFilter _LastLevelFilter;
bool _LastSubscriptionClosed;
bool _LastAutoInvite;
std::string _LastDescription;
uint32 _LastAuthorRating;
uint32 _LastAMRating;
uint32 _LastMasterlessRating;
std::string _LastRingPoints;
std::string _LastMaxRingPoints;
static const std::string &getFrontEndAddress();
private:
NLGUI::CLuaState::TRefPtr _Lua;
static int luaGetRingSessionList(NLGUI::CLuaState &ls);
static int luaGetRingCharList(NLGUI::CLuaState &ls);
static int luaJoinRingSession(NLGUI::CLuaState &ls);
static int luaCheckRingAccess(NLGUI::CLuaState &ls);
static int luaGetFileHeader(NLGUI::CLuaState &ls);
static int luaGetRingStats(NLGUI::CLuaState &ls);
static int luaGetScenarioScores(NLGUI::CLuaState &ls);
static int luaUpdateScenarioScores(NLGUI::CLuaState &ls);
static int luaGetSessionAverageScores(NLGUI::CLuaState &ls);
static int luaGetScenarioAverageScores(NLGUI::CLuaState &ls);
// Call a method inside the 'RingAccessPoint' lua table
void callRingAccessPointMethod(const char *name, int numArg, int numResult);
void callRingCharTrackingMethod(const char *name, int numArg, int numResult);
void callRingPlayerInfoMethod(const char *name, int numArg, int numResult);
void callScenarioScoresMethod(const char *name, int numArg, int numResult);
void fill(const std::vector &sessions);
void charsFill(const std::vector &chars);
void ringStatsFill();
void playerRatingFill(bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection);
void averageScoresFill(bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
static const NLNET::CLoginCookie &getCookie();
};
#endif //SESSION_BROWSER_H