// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/misc/debug.h" #include "action_nature.h" // nel #include "nel/misc/string_conversion.h" using namespace std; using namespace NLMISC; namespace ACTNATURE { NL_BEGIN_STRING_CONVERSION_TABLE (TActionNature) NL_STRING_CONVERSION_TABLE_ENTRY(FIGHT) NL_STRING_CONVERSION_TABLE_ENTRY(OFFENSIVE_MAGIC) NL_STRING_CONVERSION_TABLE_ENTRY(CURATIVE_MAGIC) NL_STRING_CONVERSION_TABLE_ENTRY(CRAFT) NL_STRING_CONVERSION_TABLE_ENTRY(HARVEST) NL_STRING_CONVERSION_TABLE_ENTRY(SEARCH_MP) NL_STRING_CONVERSION_TABLE_ENTRY(DODGE) NL_STRING_CONVERSION_TABLE_ENTRY(PARRY) NL_STRING_CONVERSION_TABLE_ENTRY(SHIELD_USE) NL_END_STRING_CONVERSION_TABLE(TActionNature, ActionNatureConversion, UNKNOWN) //----------------------------------------------- // toActionNature : //----------------------------------------------- TActionNature toActionNature(const std::string &str) { return ActionNatureConversion.fromString(str); } //----------------------------------------------- // toString : //----------------------------------------------- const std::string& toString(TActionNature nature) { return ActionNatureConversion.toString(nature); } }; // ACTNATURE