// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "variables.h" #include "nel/misc/variable.h" #include "nel/misc/entity_id.h" #include "world_position_manager.h" using namespace std; using namespace NLMISC; uint32 NumEntities = 0; uint32 NumPlayers = 0; bool Verbose = false; bool CheckPlayerSpeed = true; // NLMISC_VARIABLE(uint32, NumEntities, "Number of entities currently on service"); // NLMISC_VARIABLE(uint32, NumPlayers, "Number of players currently on service"); // NLMISC_VARIABLE(bool, Verbose, "Allow display of verbose info"); // NLMISC_VARIABLE(bool, CheckPlayerSpeed, "Allow checking player speed -- debug only!"); // NLMISC_DYNVARIABLE(string, Watch0, "Display of entity 0") { static NLMISC::CEntityId id; if (get) { if (id != NLMISC::CEntityId::Unknown) *pointer = CWorldPositionManager::debugString(CWorldPositionManager::getEntityIndex(id)); } else { id.fromString((*pointer).c_str()); } } // NLMISC_DYNVARIABLE(string, Watch1, "Display of entity 1") { static NLMISC::CEntityId id; if (get) { if (id != NLMISC::CEntityId::Unknown) *pointer = CWorldPositionManager::debugString(CWorldPositionManager::getEntityIndex(id)); } else { id.fromString((*pointer).c_str()); } }