// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. /* * Login system example, client. * * This client connects to a front-end server using login system. * * Before running this client, the front end service sample must run, * and also the NeL naming_service, time_service, login_service, welcome_service. * */ // We're using std #include <string> // We're using NeL #include "nel/misc/types_nl.h" #include "nel/misc/debug.h" #include "nel/misc/config_file.h" #include "nel/misc/bit_mem_stream.h" // We're using the login client #include "nel/net/login_client.h" #include "nel/net/login_cookie.h" #include "nel/net/udp_sock.h" using namespace std; using namespace NLMISC; using namespace NLNET; /* * main */ void main (int argc, char **argv) { string result; CConfigFile ConfigFile; ConfigFile.load ("client.cfg"); string LSHost(ConfigFile.getVar("LSHost").asString()); char buf[256]; printf("Login: "); fgets(buf, 256, stdin); string Login(buf); printf("Password: "); fgets(buf, 256, stdin); string Password(buf); if (Login.empty ()) { Login = ConfigFile.getVar("Login").asString(); } if (Password.empty ()) { Password = ConfigFile.getVar("Password").asString(); } /* Try to connect to the login service and check the login, password and version of the client. * return an empty string if all go well */ result = CLoginClient::authenticate(LSHost+":49999", Login, Password, "sample"); if(!result.empty()) nlerror ("*** Authenticate failed '%s' ***", result.c_str()); // CLoginClient::ShardList contains all available shards for (uint i = 0; i < CLoginClient::ShardList.size (); i++) { nlinfo("*** shard %d is: %s (%d) ***", i, CLoginClient::ShardList[i].Name.c_str (), CLoginClient::ShardList[i].Id); } /* Try to connect to the last shard number in the list. * return an empty string if all go well */ string fs_ip, login_cookie; result = CLoginClient::wantToConnectToShard(CLoginClient::ShardList[CLoginClient::ShardList.size() - 1].Id, fs_ip, login_cookie); if (!result.empty()) nlerror("*** Select shard failed '%s' ***", result.c_str()); CLoginCookie cookie; cookie.setFromString(login_cookie); // who's idea was it to send the cookie as a string... CCallbackClient *cnx = new CCallbackClient(); result = CLoginClient::connectToShard(cookie, fs_ip, *cnx); if (!result.empty()) nlerror("*** Connection to the shard failed '%s' ***", result.c_str()); nlinfo ("*** Connection granted! You are connected on the frond end ***"); while (cnx->connected ()) { cnx->update (); nlSleep(10); } if( cnx->connected ()) cnx->disconnect (); delete cnx; }