// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // Memory #include #include "nel/misc/i_xml.h" #include "nel/misc/o_xml.h" #include "nel/misc/algo.h" #include "nel/net/tcp_sock.h" // Globals #include "interface_manager.h" #include "interface_config.h" #include "task_bar_manager.h" #include "guild_manager.h" #include "../client_cfg.h" #include "encyclopedia_manager.h" // Expr #include "nel/gui/interface_expr.h" #include "register_interface_elements.h" // Action / Observers #include "nel/gui/action_handler.h" #include "action_handler_misc.h" #include "interface_observer.h" #include "nel/gui/interface_anim.h" #include "interface_ddx.h" #include "action_handler_help.h" #include "action_handler_item.h" // View #include "nel/gui/view_bitmap.h" //#include "view_bitmap_progress.h" #include "view_bitmap_faber_mp.h" #include "nel/gui/view_bitmap_combo.h" #include "nel/gui/view_text.h" #include "nel/gui/view_text_id.h" #include "nel/gui/view_text_formated.h" // Ctrl #include "nel/gui/ctrl_scroll.h" #include "nel/gui/ctrl_button.h" #include "nel/gui/ctrl_text_button.h" // DBCtrl #include "dbctrl_sheet.h" // Group #include "nel/gui/group_list.h" #include "nel/gui/group_menu.h" #include "nel/gui/group_container.h" #include "nel/gui/group_modal.h" #include "nel/gui/group_editbox.h" #include "group_in_scene_bubble.h" #include "group_skills.h" #include "group_compas.h" #include "nel/gui/group_html.h" // Misc #include "../input.h" #include "bot_chat_manager.h" #include "bot_chat_page_all.h" #include "chat_displayer.h" #include "skill_manager.h" #include "../sound_manager.h" #include "../actions.h" #include "../actions_client.h" #include "../weather_manager_client.h" #include "../weather.h" #include "../user_entity.h" #include "../motion/user_controls.h" #include "people_interraction.h" #include "macrocmd_manager.h" #include "inventory_manager.h" #include "../connection.h" // needed for loading config file (PlayerSelectedFileName) #include "sbrick_manager.h" #include "sphrase_manager.h" #include "bar_manager.h" #include "../continent_manager.h" #include "../entity_cl.h" #include "../login.h" #include "../sheet_manager.h" // for emotes #include "../entity_animation_manager.h" // for emotes #include "../net_manager.h" // for emotes #include "../client_chat_manager.h" // for emotes #include "../entities.h" #include "../../common/src/game_share/ryzom_database_banks.h" #include "chat_text_manager.h" #include "../npc_icon.h" #include "nel/gui/lua_helper.h" using namespace NLGUI; #include "nel/gui/lua_ihm.h" #include "lua_ihm_ryzom.h" #include "add_on_manager.h" #include "game_share/r2_share_itf.h" #include "../time_client.h" #include "../r2/editor.h" #include "../r2/dmc/client_edition_module.h" #include "../bg_downloader_access.h" #include "parser_modules.h" #include "../global.h" #include "user_agent.h" using namespace NLMISC; namespace NLGUI { extern void luaDebuggerMainLoop(); } extern CClientChatManager ChatMngr; extern CContinentManager ContinentMngr; extern bool IsInRingSession; extern CEventsListener EventsListener; namespace R2 { extern bool ReloadUIFlag; } // *************************************************************************** /* Version 11: - Dyn chat in user tab Version 10: - Last screen resolution serialisation Version 9: UI_DB_SAVE_VERSION system Version 8: - serialInSceneBubbleInfo (for ignore context help) Version 7: - serialMacroMemory Version 6: DEPRECATED - Info about friend/ignore list Version 5: - Info Windows pos Version 4: - User landmark serialisation Version 3: - Added a Hack for CInterfaceConfig version miss Version 2: - TaskBar serialisation Version 1: - people interraction Version 0: - base version */ #define ICFG_STREAM_VERSION 11 #ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS #define FOREACH(__itvar,__conttype,__contvar) \ for (__conttype::iterator __itvar(__contvar.begin()),__itvar##end(__contvar.end()); __itvar!=__itvar##end; ++__itvar) #endif // *************************************************************************** using namespace std; using namespace NLMISC; using namespace NLNET; // ------------------------------------------------------------------------------------------------ extern bool loginFinished; void setLoginFinished( bool f ); // Edit actions CActionsManager EditActions; CInterfaceManager * CInterfaceManager::_Instance = NULL; CChatDisplayer * ChatDisplayer = NULL; void initActions(); void uninitActions(); ///\todo nico: remove this dummy displayer NLMISC::CLog g_log; //////////// // GLOBAL // //////////// // Hierarchical timer H_AUTO_DECL ( RZ_Client_Update_Frame_Events ) // ------------------------------------------------------------------------------------------------ // AJM TEMP TEMP TEMP TEMP #ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS // track creation of an interface group void CInterfaceManager::DebugTrackGroupsCreated( CInterfaceGroup *pIG ) { // add to set _DebugTrackGroupSet.insert( pIG ); // add to map and increment create counter _DebugTrackGroupMap[pIG] = _DebugTrackGroupCreateCount++; } // track destruction of an interface group void CInterfaceManager::DebugTrackGroupsDestroyed( CInterfaceGroup *pIG ) { // lookup id of the group being destroyed (for debugging) int foo = DebugTrackGroupsGetId( pIG ); // remove from set setInterfaceGroupPtr::iterator it = _DebugTrackGroupSet.find( pIG ); if( it == _DebugTrackGroupSet.end() ) { nldebug( "AJM DEBUG: Interface Group %x Destroyed twice", pIG ); return; } _DebugTrackGroupSet.erase( pIG ); // remove from map and increment destroy counter _DebugTrackGroupMap.erase(pIG); _DebugTrackGroupDestroyCount++; } // display the count of undestroyed interface groups void CInterfaceManager::DebugTrackGroupsDump() { // dump groups nldebug( "AJM DEBUG: %d Interface Groups remaining", _DebugTrackGroupCreateCount-_DebugTrackGroupDestroyCount ); FOREACH( itIG, mapInterfaceGroupPtr2Int, _DebugTrackGroupMap ) { nldebug( " %d", itIG->second ); } } // return the index for an interface group int CInterfaceManager::DebugTrackGroupsGetId( CInterfaceGroup *pIG ) { mapInterfaceGroupPtr2Int::iterator it = _DebugTrackGroupMap.find( pIG ); if( it != _DebugTrackGroupMap.end() ) return it->second; return -1; } #endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS class CDesktopUpdater : public CWidgetManager::INewScreenSizeHandler { public: void process( uint32 w, uint32 h ) { CInterfaceManager::getInstance()->updateDesktops( w, h ); } }; class CDrawDraggedSheet : public CWidgetManager::IOnWidgetsDrawnHandler { public: void process() { if ( CWidgetManager::getInstance()->getPointer()->show()) { CDBCtrlSheet *pCS = dynamic_cast( CWidgetManager::getInstance()->getCapturePointerLeft() ); if ((pCS != NULL) && (pCS->isDragged())) { sint x= CWidgetManager::getInstance()->getPointer()->getX() - pCS->getDeltaDragX(); sint y= CWidgetManager::getInstance()->getPointer()->getY() - pCS->getDeltaDragY(); pCS->drawSheet (x, y, false, false); // if the control support CopyDrag, and if copy key pressed, display a tiny "+" if(pCS->canDragCopy() && CInterfaceManager::getInstance()->testDragCopyKey()) { CViewRenderer &rVR = *CViewRenderer::getInstance(); sint w= rVR.getSystemTextureW(CViewRenderer::DragCopyTexture); sint h= rVR.getSystemTextureW(CViewRenderer::DragCopyTexture); rVR.draw11RotFlipBitmap (pCS->getRenderLayer()+1, x-w/2, y-h/2, 0, false, rVR.getSystemTextureId(CViewRenderer::DragCopyTexture)); } } } } }; class CStringManagerTextProvider : public CViewTextID::IViewTextProvider { bool getString( uint32 stringId, ucstring &result ) { return STRING_MANAGER::CStringManagerClient::instance()->getString( stringId, result ); } bool getDynString( uint32 dynStringId, ucstring &result ) { return STRING_MANAGER::CStringManagerClient::instance()->getDynString( dynStringId, result ); } }; class CRyzomTextFormatter : public CViewTextFormated::IViewTextFormatter { public: ucstring formatString( const ucstring &inputString, const ucstring ¶mString ) { ucstring formatedResult; // Apply the format for(ucstring::const_iterator it = inputString.begin(); it != inputString.end();) { if (*it == '$') { ++it; if (it == inputString.end()) break; switch(*it) { case 't': // add text ID formatedResult += paramString; break; case 'P': case 'p': // add player name if (ClientCfg.Local) { formatedResult += ucstring("player"); } else { if(UserEntity) { ucstring name = UserEntity->getEntityName(); if (*it == 'P') setCase(name, CaseUpper); formatedResult += name; } } break; // case 's': case 'b': // add bot name { ucstring botName; bool womanTitle = false; if (ClientCfg.Local) { botName = ucstring("NPC"); } else { CLFECOMMON::TCLEntityId trader = CLFECOMMON::INVALID_SLOT; if(UserEntity) trader = UserEntity->trader(); if (trader != CLFECOMMON::INVALID_SLOT) { CEntityCL *entity = EntitiesMngr.entity(trader); if (entity != NULL) { uint32 nDBid = entity->getNameId(); if (nDBid != 0) { STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); pSMC->getString(nDBid, botName); } else { botName = entity->getDisplayName(); } CCharacterCL *pChar = dynamic_cast(entity); if (pChar != NULL) womanTitle = pChar->getGender() == GSGENDER::female; } } } // get the title translated ucstring sTitleTranslated = botName; CStringPostProcessRemoveName spprn; spprn.Woman = womanTitle; spprn.cbIDStringReceived(sTitleTranslated); botName = CEntityCL::removeTitleAndShardFromName(botName); // short name (with no title such as 'guard', 'merchant' ...) if (*it == 's') { // But if there is no name, display only the title if (botName.empty()) botName = sTitleTranslated; } else { // Else we want the title ! if (!botName.empty()) botName += " "; botName += sTitleTranslated; } formatedResult += botName; } break; default: formatedResult += (ucchar) '$'; break; } ++it; } else { formatedResult += (ucchar) *it; ++it; } } return formatedResult; } }; namespace { CStringManagerTextProvider SMTextProvider; CRyzomTextFormatter RyzomTextFormatter; } CInterfaceManager* CInterfaceManager::getInstance() { if( _Instance == NULL ) _Instance = new CInterfaceManager(); return _Instance; } // ------------------------------------------------------------------------------------------------ CInterfaceManager::CInterfaceManager() { CWidgetManager::getInstance()->registerNewScreenSizeHandler( new CDesktopUpdater() ); CWidgetManager::getInstance()->registerOnWidgetsDrawnHandler( new CDrawDraggedSheet() ); CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); parser->setSetupOptionsCallback( this ); parser->addModule( "scene3d", new CIF3DSceneParser() ); parser->addModule( "ddx", new CIFDDXParser() ); parser->addModule( "action_category", new CActionCategoryParser() ); parser->addModule( "command", new CCommandParser() ); parser->addModule( "key", new CKeyParser() ); parser->addModule( "macro", new CMacroParser() ); parser->setCacheUIParsing( ClientCfg.CacheUIParsing ); CViewRenderer::setDriver( Driver ); CViewRenderer::setTextContext( TextContext ); CViewRenderer::hwCursorScale = ClientCfg.HardwareCursorScale; CViewRenderer::hwCursors = &ClientCfg.HardwareCursors; CViewRenderer::getInstance(); CViewTextID::setTextProvider( &SMTextProvider ); CViewTextFormated::setFormatter( &RyzomTextFormatter ); CGroupHTML::options.trustedDomains = ClientCfg.WebIgTrustedDomains; CGroupHTML::options.languageCode = ClientCfg.getHtmlLanguageCode(); CGroupHTML::options.appName = "Ryzom"; CGroupHTML::options.appVersion = getUserAgent(); NLGUI::CDBManager::getInstance()->resizeBanks( NB_CDB_BANKS ); interfaceLinkUpdater = new CInterfaceLink::CInterfaceLinkUpdater(); _ScreenW = _ScreenH = 0; _LastInGameScreenW = _LastInGameScreenH = 0; _DescTextTarget = NULL; _ConfigLoaded = false; _LogState = false; _KeysLoaded = false; CWidgetManager::getInstance()->resetColorProps(); CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps(); CWidgetManager::getInstance()->resetGlobalAlphasProps(); _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; _EmotesInitialized = false; // Global initialization // ********************* // Interface Manager init CViewRenderer::getInstance()->checkNewScreenSize(); { uint32 w,h; CViewRenderer::getInstance()->getScreenSize( w, h ); CWidgetManager::getInstance()->setScreenWH( w, h ); } CViewRenderer::getInstance()->init(); _CurrentMode = 0; setInGame( false ); _LocalSyncActionCounter= 0; // 4Bits counter. _LocalSyncActionCounterMask= 15; for(uint i=0;ireset(); CWidgetManager::getInstance()->reset(); for (uint32 i = 0; i < _IDStringWaiters.size(); ++i) delete _IDStringWaiters[i]; _IDStringWaiters.clear(); CGroupFrame::resetDisplayTypes(); _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; } // ------------------------------------------------------------------------------------------------ // unhook from observers we are tangled up in void CInterfaceManager::releaseServerToLocalAutoCopyObservers() { ServerToLocalAutoCopyInventory.release(); ServerToLocalAutoCopyExchange.release(); ServerToLocalAutoCopyContextMenu.release(); ServerToLocalAutoCopySkillPoints.release(); } void CInterfaceManager::setInGame( bool i ) { _InGame = i; CWidgetManager::getInstance()->setIngame( i ); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::resetShardSpecificData() { _LocalSyncActionCounter= 0; CGroupSkills::InhibitSkillUpFX = true; CBarManager::getInstance()->resetShardSpecificData(); CBotChatManager::getInstance()->setCurrPage(NULL); CSPhraseManager *pPM= CSPhraseManager::getInstance(); pPM->setEquipInvalidation(0, 0); CGroupContainer *pGC = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV)); if (pGC != NULL) pGC->setActive(false); } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void CInterfaceManager::destroy () { delete _Instance; _Instance = NULL; } void CInterfaceManager::initLUA() { CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); if( parser->isLuaInitialized() ) return; parser->initLUA(); if( !parser->isLuaInitialized() ) return; CLuaIHMRyzom::RegisterRyzomFunctions( *( CLuaManager::getInstance().getLuaState() ) ); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::initLogin() { // Init LUA Scripting initLUA(); // Clear the action manager Actions.clear(); EditActions.clear(); // Register action in the action manager ActionsContext.addActionsManager(&Actions, ""); ActionsContext.addActionsManager(&EditActions, RZ_CATEGORY_EDIT); if (ClientCfg.XMLLoginInterfaceFiles.size()==0) { nlinfo("no xml login config files in client.cfg"); return; } nldebug("Textures Login Interface"); for (vector::iterator it = ClientCfg.TexturesLoginInterface.begin(), end = ClientCfg.TexturesLoginInterface.end(); it != end; ++it) { nldebug("Textures Login Interface: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", false); } for (vector::iterator it = ClientCfg.TexturesLoginInterfaceDXTC.begin(), end = ClientCfg.TexturesLoginInterfaceDXTC.end(); it != end; ++it) { nldebug("Textures Login Interface DXTC: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", true); } parseInterface (ClientCfg.XMLLoginInterfaceFiles, false); CWidgetManager::getInstance()->updateAllLocalisedElements(); CWidgetManager::getInstance()->activateMasterGroup ("ui:login", true); { initActions(); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::uninitLogin() { CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); CWidgetManager::getInstance()->activateMasterGroup ("ui:login", false); parser->removeAll(); reset(); CWidgetManager::getInstance()->setPointer( NULL ); CInterfaceLink::removeAllLinks(); ICDBNode::CTextId textId("UI"); NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId); { uninitActions(); } // Close LUA Scripting parser->uninitLUA(); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::initOutGame() { // Clear the action manager Actions.clear(); EditActions.clear(); // Register action in the action manager ActionsContext.addActionsManager(&Actions, ""); ActionsContext.addActionsManager(&EditActions, RZ_CATEGORY_EDIT); // Init LUA Scripting initLUA(); if (ClientCfg.SelectCharacter != -1) return; { if (SoundMngr != NULL) { NLSOUND::UAudioMixer *pMixer = SoundMngr->getMixer(); pMixer->loadSampleBank(false, "ui_outgame"); CVector initpos ( 0.0f, 0.0f, 0.0f ); pMixer->setListenerPos(initpos); } } //NLMEMORY::CheckHeap (true); if (ClientCfg.XMLOutGameInterfaceFiles.size()==0) { nlinfo("no xml outgame config files in client.cfg"); return; } nldebug("Textures OutGame Interface"); for (vector::iterator it = ClientCfg.TexturesOutGameInterface.begin(), end = ClientCfg.TexturesOutGameInterface.end(); it != end; ++it) { nldebug("Textures OutGame Interface: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", false); } for (vector::iterator it = ClientCfg.TexturesOutGameInterfaceDXTC.begin(), end = ClientCfg.TexturesOutGameInterfaceDXTC.end(); it != end; ++it) { nldebug("Textures OutGame Interface DXTC: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", true); } parseInterface (ClientCfg.XMLOutGameInterfaceFiles, false); CWidgetManager::getInstance()->updateAllLocalisedElements(); CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", true); // if (!ClientCfg.FSHost.empty()) // { // // Hide the Launch Editor button, it works only with a Shard Unifier and web pages // CInterfaceElement *elt = getElementFromId("ui:outgame:edit_session_but"); // elt->setActive(false); // } // Init the action manager { initActions(); } //NLMEMORY::CheckHeap (true); // Initialize the web browser { CGroupHTML *pGH = dynamic_cast( CWidgetManager::getInstance()->getElementFromId(GROUP_BROWSER)); if (pGH) { pGH->setActive(true); pGH->browse(ClientCfg.PatchletUrl.c_str()); } } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::uninitOutGame() { if (ClientCfg.SelectCharacter != -1) return; CWidgetManager::getInstance()->disableModalWindow(); //_Database->display(""); CBotChatManager::getInstance()->setCurrPage(NULL); CInterfaceItemEdition::getInstance()->setCurrWindow(NULL); NLMISC::TTime initStart; initStart = ryzomGetLocalTime (); if (SoundMngr != NULL) { NLSOUND::UAudioMixer *pMixer = SoundMngr->getMixer(); pMixer->unloadSampleBank("ui_outgame"); } //nlinfo ("%d seconds for uninitOutGame", (uint32)(ryzomGetLocalTime ()-initStart)/1000); initStart = ryzomGetLocalTime (); CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", false); CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); //nlinfo ("%d seconds for activateMasterGroup", (uint32)(ryzomGetLocalTime ()-initStart)/1000); initStart = ryzomGetLocalTime (); parser->removeAll(); //nlinfo ("%d seconds for removeAll", (uint32)(ryzomGetLocalTime ()-initStart)/1000); initStart = ryzomGetLocalTime (); reset(); //nlinfo ("%d seconds for reset", (uint32)(ryzomGetLocalTime ()-initStart)/1000); // reset the mouse pointer to avoid invalid pointer access CWidgetManager::getInstance()->setPointer( NULL ); initStart = ryzomGetLocalTime (); CInterfaceLink::removeAllLinks(); //nlinfo ("%d seconds for removeAllLinks", (uint32)(ryzomGetLocalTime ()-initStart)/1000); initStart = ryzomGetLocalTime (); ICDBNode::CTextId textId("UI"); NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId); //nlinfo ("%d seconds for removeNode", (uint32)(ryzomGetLocalTime ()-initStart)/1000); // Init the action manager { initStart = ryzomGetLocalTime (); uninitActions(); // nlinfo ("%d seconds for uninitActions", (uint32)(ryzomGetLocalTime ()-initStart)/1000); } // Close LUA Scripting parser->uninitLUA(); //NLMEMORY::CheckHeap (true); } void badXMLParseMessageBox() { NL3D::UDriver *driver = CViewRenderer::getInstance()->getDriver(); NL3D::UDriver::TMessageBoxId ret = driver->systemMessageBox( "Interface XML reading failed!\n" "Some XML files are corrupted and may have been removed.\n" "Ryzom may need to be restarted to run properly.\n" "Would you like to quit now?", "XML reading failed!", NL3D::UDriver::yesNoType, NL3D::UDriver::exclamationIcon); if (ret == NL3D::UDriver::yesId) { extern void quitCrashReport (); quitCrashReport (); exit (EXIT_FAILURE); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::initInGame() { setLoginFinished( true ); _LogState = false; // Whole initInGame profile NLMISC::TTime initStart; initStart = ryzomGetLocalTime (); // Init LUA Scripting initLUA(); // Clear the action manager Actions.clear(); EditActions.clear(); // Register action in the action manager ActionsContext.addActionsManager(&Actions, ""); ActionsContext.addActionsManager(&EditActions, RZ_CATEGORY_EDIT); if (SoundMngr != NULL) { NLSOUND::UAudioMixer *pMixer = SoundMngr->getMixer(); pMixer->loadSampleBank(false, "ui_ingame"); } // NLMEMORY::CheckHeap (true); if (ClientCfg.XMLInterfaceFiles.size()==0) { nlinfo("no xml config files in client.cfg"); return; } // Textures loadIngameInterfaceTextures(); // NLMEMORY::CheckHeap (true); // Skill Manager Init CSkillManager *pSM = CSkillManager::getInstance(); pSM->initInGame(); // SBrick Manager Init CSBrickManager *pSBM = CSBrickManager::getInstance(); pSBM->initInGame(); pSM->initTitles(); // SPhrase Manager DB Init (BEFORE loading). Must be init AFTER skill and brick init CSPhraseManager *pPM= CSPhraseManager::getInstance(); pPM->initInGame(); // UI & keys loadUI(); loadKeys(); // Initialize armour color (config.xml) CDBCtrlSheet::initArmourColors(); // Initialize inventory manager : link to DB and to interface element so must be here getInventory().init(); // Same for temp inventory manager CTempInvManager::getInstance(); // Initialize guild manager CGuildManager::getInstance(); // NLMEMORY::CheckHeap (true); //init chat output ChatDisplayer = new CChatDisplayer; g_log.addDisplayer (ChatDisplayer); NLMISC::ErrorLog->addDisplayer (ChatDisplayer); NLMISC::WarningLog->addDisplayer (ChatDisplayer); NLMISC::InfoLog->addDisplayer (ChatDisplayer); NLMISC::DebugLog->addDisplayer (ChatDisplayer); NLMISC::AssertLog->addDisplayer (ChatDisplayer); // load bot chat datas //CBotChat::init(); // init the bot chat nlassert (BotChatPageAll == NULL); BotChatPageAll = new CBotChatPageAll; BotChatPageAll->init(); // NLMEMORY::CheckHeap (true); // init the list of people PeopleInterraction.init(); // flush system msg buffer for( uint i=0; iinitInGame(); { H_AUTO( RZUpdAll ) CWidgetManager::getInstance()->updateAllLocalisedElements(); // To init all things } // Interface config loadInterfaceConfig(); // Must do extra init for people interaction after load PeopleInterraction.initAfterLoad(); //CBotChatUI::refreshActiveWindows(); // bot chat windows are saved too.. CWidgetManager::getInstance()->activateMasterGroup ("ui:interface", true); // Update the time in the ui database _CheckMailNode = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MAIL_WAITING"); _CheckForumNode = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FORUM_UPDATED"); // Init the action manager { initActions(); } setInGame( true ); // Init bubble manager InSceneBubbleManager.init(); // Init Memory Bar for phraseManager. DB and ctrl gray state pPM->updateMemoryBar(); // Init emotes _EmotesInitialized = false; initEmotes(); // init chat manager ChatMngr.initInGame(); // Init FlyingText manager FlyingTextManager.initInGame(); // Init Bar Manager (HP, SAP etc... Bars) CBarManager::getInstance()->initInGame(); // Init interface props linked to client time initClientTime(); // Whole initInGame profile nlinfo ("%d seconds for initInGame", (uint32)(ryzomGetLocalTime ()-initStart)/1000); // reset the compass target CGroupCompas *gc = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:compass")); if (gc && gc->isSavedTargetValid()) { gc->setTarget(gc->getSavedTarget()); } CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CHATLOG_STATE", false); if (node) { _LogState = (node->getValue32() != 0); } if (_LogState) { displaySystemInfo(CI18N::get("uiLogTurnedOn")); } else { displaySystemInfo(CI18N::get("uiLogTurnedOff")); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::loadIngameInterfaceTextures() { nldebug("Textures Ingame Interface"); for (vector::iterator it = ClientCfg.TexturesInterface.begin(), end = ClientCfg.TexturesInterface.end(); it != end; ++it) { nldebug("Textures Ingame Interface: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", false); } for (vector::iterator it = ClientCfg.TexturesInterfaceDXTC.begin(), end = ClientCfg.TexturesInterfaceDXTC.end(); it != end; ++it) { nldebug("Textures Ingame Interface DXTC: %s", (*it).c_str()); loadTextures(*it + ".tga", *it + ".txt", true); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::loadUI() { // Copy the array of file to load vector xmlFilesToParse = getInGameXMLInterfaceFiles(); if (!parseInterface (xmlFilesToParse, false)) { badXMLParseMessageBox(); } configureQuitDialogBox(); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::configureQuitDialogBox() { // Configure the quit dialog box according to the server CInterfaceManager *pIM = CInterfaceManager::getInstance(); string quitDialogMainStr = "ui:interface:quit_dialog"; string quitDialogStr = quitDialogMainStr + ":indent_middle"; CInterfaceGroup *quitDlg = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(quitDialogStr)); if (quitDlg) { CInterfaceElement *eltRet, *eltQuit, *eltQuitNow; eltRet = quitDlg->getElement(quitDialogStr+":return_mainland"); eltQuit = quitDlg->getElement(quitDialogStr+":ryzom"); eltQuitNow = quitDlg->getElement(quitDialogStr+":ryzom_now"); sint buttonDeltaY; fromString( CWidgetManager::getInstance()->getParser()->getDefine("quit_button_delta_y"), buttonDeltaY); extern R2::TUserRole UserRoleInSession; bool sessionOwner = (R2::getEditor().getMode() != R2::CEditor::NotInitialized && R2::getEditor().getDMC().getEditionModule().isSessionOwner()); // Show Launch Editor if not in editor mode CInterfaceElement *eltCancel = quitDlg->getElement(quitDialogStr+":cancel"); CInterfaceElement *eltEdit = quitDlg->getElement(quitDialogStr+":launch_editor"); if (eltEdit) { if (UserRoleInSession != R2::TUserRole::ur_editor && !sessionOwner) { eltEdit->setY(buttonDeltaY); eltEdit->setActive(true); if (eltCancel) (safe_cast(eltCancel))->setText(CI18N::get("uittQuitCancel")); } else { eltEdit->setY(0); // prevent from displaying a gap between two shown buttons eltEdit->setActive(false); if (eltCancel) (safe_cast(eltCancel))->setText(sessionOwner ? CI18N::get("uittQuitCancel") : CI18N::get("uittQuitCancelEditor")); } } // Other buttons if (IsInRingSession || (ClientCfg.Local && ClientCfg.R2EDEnabled)) { // display "return to mainland", unless we are the scenario owner (player or 'aventure master') if (eltRet) { if (!sessionOwner || R2::getEditor().getMode()==R2::CEditor::EditionMode) { //eltRet->setY(buttonDeltaY); const char *textLabel = (UserRoleInSession == R2::TUserRole::ur_editor) ? "uittLeaveEditor" : "uittReturnToMainland"; (safe_cast(eltRet))->setText(CI18N::get(textLabel)); eltRet->setY(buttonDeltaY); eltRet->setActive(true); // show Return to Mainland / PLAY } else { eltRet->setY(0); // when an owner of the session, there's an additionnal 'stop' button eltRet->setActive(false); } } if (eltQuit) { eltQuit->setY(0); eltQuit->setActive(false); } if (eltQuitNow) { eltQuitNow->setY(buttonDeltaY); eltQuitNow->setActive(true); // show Quit (Now) } } else { if (eltRet) { eltRet->setY(0); // prevent from displaying a gap between two shown buttons eltRet->setActive(false); } if (eltQuit) { eltQuit->setY(buttonDeltaY); eltQuit->setActive(true); // show Quit (with progress bar) } if (eltQuitNow) { eltQuitNow->setY(0); eltQuitNow->setActive(false); } } } // Make all controls have the same size CInterfaceGroup *quitDlgMain = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(quitDialogMainStr)); if ( quitDlgMain ) { quitDlgMain->invalidateCoords(); for (uint k = 0; k < 3; ++k) { quitDlgMain->updateCoords(); // calculate the width of the text buttons } } const std::vector& controls = quitDlg->getControls(); sint32 biggestWidth = 0; for ( std::vector::const_iterator ic=controls.begin(); ic!=controls.end(); ++ic ) { CCtrlTextButton *ctb = dynamic_cast(*ic); if ( ! ctb ) continue; if ( ctb->getW() > biggestWidth ) biggestWidth = ctb->getW(); } for ( std::vector::const_iterator ic=controls.begin(); ic!=controls.end(); ++ic ) { CCtrlTextButton *ctb = dynamic_cast(*ic); if ( ! ctb ) continue; ctb->setWMin( biggestWidth ); } if ( quitDlgMain ) { quitDlgMain->invalidateCoords(); for (uint k = 0; k < 3; ++k) { quitDlgMain->updateCoords(); // calculate the width of the text buttons } } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::loadKeys() { if (ClientCfg.R2EDEnabled) // in R2ED mode the CEditor class deals with it return; CMacroCmdManager::getInstance()->removeAllMacros(); vector xmlFilesToParse; // Does the keys file exist ? string userKeyFileName = "save/keys_"+PlayerSelectedFileName+".xml"; if (CFile::fileExists(userKeyFileName) && CFile::getFileSize(userKeyFileName) > 0) { // Load the user key file xmlFilesToParse.push_back (userKeyFileName); } // Load the default key (but don't replace existings bounds, see keys.xml "key_def_no_replace") xmlFilesToParse.push_back ("keys.xml"); if (!parseInterface (xmlFilesToParse, true)) { badXMLParseMessageBox(); } _KeysLoaded = true; } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::loadInterfaceConfig() { // Load interface.cfg if (ClientCfg.R2EDEnabled) // in R2ED mode the CEditor class deals with it return; loadConfig ("save/interface_" + PlayerSelectedFileName + ".icfg"); // Invalidate coords of changed groups _ConfigLoaded = true; } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::uninitInGame0 () { // Autosave of the keys if (_KeysLoaded) { if (!ClientCfg.R2EDEnabled) { saveKeys ("save/keys_" + PlayerSelectedFileName + ".xml"); } _KeysLoaded = false; } // Autosave of the interface in interface.cfg if (_ConfigLoaded) { if (!ClientCfg.R2EDEnabled) { saveConfig ("save/interface_" + PlayerSelectedFileName + ".icfg"); } _ConfigLoaded = false; } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::uninitInGame1 () { // release Bar Manager (HP, SAP etc... Bars) CBarManager::getInstance()->releaseInGame(); // release FlyingTextManager FlyingTextManager.releaseInGame(); // release chat manager ChatMngr.releaseInGame(); // Reset the chat text manager CChatTextManager::getInstance().reset(); // release emotes uninitEmotes(); // release bubble manager InSceneBubbleManager.release(); // kill chat displayer if( ChatDisplayer ) { DebugLog->removeDisplayer (ChatDisplayer); InfoLog->removeDisplayer (ChatDisplayer); WarningLog->removeDisplayer (ChatDisplayer); ErrorLog->removeDisplayer (ChatDisplayer); AssertLog->removeDisplayer (ChatDisplayer); g_log.removeDisplayer(ChatDisplayer); delete ChatDisplayer; ChatDisplayer = NULL; } // Release inventory manager CInventoryManager::releaseInstance(); // Same for temp inventory manager CTempInvManager::releaseInstance(); // Release guild manager CGuildManager::release(); // release bot chat and manager CBotChatManager::getInstance()->setCurrPage(NULL); delete BotChatPageAll; BotChatPageAll = NULL; CBotChatManager::releaseInstance(); //release CInterfaceItemEdition CInterfaceItemEdition::getInstance()->setCurrWindow(NULL); CInterfaceItemEdition::releaseInstance(); // release task bar manager CTaskBarManager::releaseInstance(); // People inetrraction release PeopleInterraction.release(); if (SoundMngr != NULL) { NLSOUND::UAudioMixer *pMixer = SoundMngr->getMixer(); pMixer->unloadSampleBank("ui_ingame"); } // disable the game_quitting modal window CWidgetManager::getInstance()->disableModalWindow(); // Remove all interface objects (containers, groups, variables, defines, ...) CWidgetManager::getInstance()->activateMasterGroup ("ui:interface", false); CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); parser->removeAll(); reset(); CInterfaceLink::removeAllLinks(); // Release DDX manager, before DB remove CDDXManager::getInstance()->release(); // Release client time, before DB remove releaseClientTime(); // remove DB entry ICDBNode::CTextId textId("UI"); NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId); // Uninit the action manager { uninitActions(); } // uninit phrase mgr CSPhraseManager *pPM = CSPhraseManager::getInstance(); pPM->reset(); CSPhraseManager::releaseInstance(); // must release before BrickManager, SkillManager // uninit brick manager // Don't release the instance because must not lost brick map and data CSBrickManager::getInstance()->uninitInGame(); // Uninit skill manager (after phrase mgr) // AJM don't release SkillManager, else impulse msg update guild title will crash :( CSkillManager::getInstance()->uninitTitles(); // Uninit macro manager CMacroCmdManager::getInstance()->uninitInGame(); // Release interface help CInterfaceHelp::release(); // Release guild manager CGuildManager::release(); // Close LUA Scripting parser->uninitLUA(); setInGame( false ); _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; CWidgetManager::getInstance()->resetColorProps(); CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps(); CWidgetManager::getInstance()->resetGlobalAlphasProps(); #ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS CInterfaceManager::getInstance()->DebugTrackGroupsDump(); // NLMEMORY::ReportMemoryLeak(); #endif } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::flushDebugWindow() { if (ChatDisplayer != NULL) ChatDisplayer->update(); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::updateFrameEvents() { H_AUTO_USE ( RZ_Client_Update_Frame_Events ) flushDebugWindow(); // Handle anims done in 2 times because some AH can add or remove anims // First ensure we are working on a safe vector and update all anims CWidgetManager::getInstance()->updateAnims(); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); CWidgetManager::getInstance()->removeFinishedAnims(); // IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Handle waiting texts from server processServerIDString(); if (_InGame) { // Execute current macro CMacroCmdManager::getInstance()->updateMacroExecution(); // Update guild handling (check if we have to rebuild) CGuildManager::getInstance()->update(); // Update contact list with incoming server string ids PeopleInterraction.updateWaitingContacts(); // Connect and receive/send to the yubo chat checkYuboChat(); // Update string if some waiting CEncyclopediaManager::getInstance()->updateAllFrame(); // Setup the weather setup in the player's map if ((T0 - _UpdateWeatherTime) > (1 * 5 * 1000)) { _UpdateWeatherTime = T0; ucstring str = CI18N::get ("uiTheSeasonIs") + CI18N::get ("uiSeason"+toStringEnum(computeCurrSeason())) + CI18N::get ("uiAndTheWeatherIs") + CI18N::get (WeatherManager.getCurrWeatherState().LocalizedName); CViewText *pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:weather")); if (pVT != NULL) pVT->setText(str); // The date feature is temporarily disabled str.clear(); // numeric version //str = CI18N::get("uiDate"); //str += toString("%04d", RT.getRyzomYear()) + "/"; //str += toString("%01d", RT.getRyzomCycle()+1) + " : "; //str += toString("%02d", RT.getRyzomMonthInCurrentCycle()+1) + "/"; //str += toString("%02d", RT.getRyzomDayOfMonth()+1) + " - "; // Start at 1 for January //str += toString("%02d", (sint)RT.getRyzomTime()) + " " + CI18N::get("uiMissionTimerHour"); // literal version // str = CI18N::get("uiDate"); str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - "; str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + ", "; str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)RT.getRyzomMonthInCurrentCycle() )) + " "; str += toString("%02d", RT.getRyzomDayOfMonth()+1) + ", "; str += CI18N::get("uiAtysianCycle" + toString(RT.getRyzomCycle()+1) + "Ordinal") + " " + CI18N::get("uiAtysianCycle") + " "; str += toString("%04d", RT.getRyzomYear()); pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:time")); if (pVT != NULL) pVT->setText(str); str.clear(); // Update the clock in the compass if enabled. pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:compass:clock:time")); if (pVT != NULL) { if (pVT->getActive()) { str = getTimestampHuman("%H:%M"); pVT->setText(str); } } } } CWidgetManager::getInstance()->sendClockTickEvent(); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Update SPhrase manager CSPhraseManager *pPM= CSPhraseManager::getInstance(); pPM->update(); // if there's an external lua debugger, update it luaDebuggerMainLoop(); // handle gc for lua CLuaManager::getInstance().getLuaState()->handleGC(); CBGDownloaderAccess::getInstance().update(); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::updateFrameViews(NL3D::UCamera camera) { H_AUTO ( RZ_Interface_updateFrameViews ) if (!camera.empty()) CViewRenderer::getInstance()->setWorldSpaceFrustum (camera.getFrustum()); CWidgetManager::getInstance()->checkCoords(); drawViews(camera); // The interface manager may change usual Global setup. reset them. CViewRenderer::getTextContext()->setShadeColor(CRGBA::Black); } void CInterfaceManager::setupOptions() { CWidgetManager *wm = CWidgetManager::getInstance(); wm->setupOptions(); // Try to change font if any string sFont = wm->getSystemOption( CWidgetManager::OptionFont ).getValStr(); if ((!sFont.empty()) && (Driver != NULL)) resetTextContext(sFont.c_str(), true); // Continue to parse the rest of the interface } // ------------------------------------------------------------------------------------------------ bool CInterfaceManager::parseInterface (const std::vector &xmlFileNames, bool reload, bool isFilename) { // cache some commonly used db nodes _DBB_UI_DUMMY = NLGUI::CDBManager::getInstance()->getDbBranch( "UI:DUMMY" ); _DB_UI_DUMMY_QUANTITY = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:QUANTITY", true ); _DB_UI_DUMMY_QUALITY = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:QUALITY", true ); _DB_UI_DUMMY_SHEET = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:SHEET", true ); _DB_UI_DUMMY_NAMEID = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:NAMEID", true ); _DB_UI_DUMMY_ENCHANT = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:ENCHANT", true ); _DB_UI_DUMMY_SLOT_TYPE = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:SLOT_TYPE", true ); _DB_UI_DUMMY_PHRASE = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:PHRASE", true ); _DB_UI_DUMMY_WORNED = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:WORNED", true ); _DB_UI_DUMMY_PREREQUISIT_VALID = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:PREREQUISIT_VALID", true ); _DB_UI_DUMMY_FACTION_TYPE = NLGUI::CDBManager::getInstance()->getDbProp( "UI:DUMMY:FACTION_TYPE", true ); _DB_UI_DUMMY_QUANTITY->setValue64(0); _DB_UI_DUMMY_QUALITY->setValue64(0); _DB_UI_DUMMY_SHEET->setValue64(0); _DB_UI_DUMMY_NAMEID->setValue64(0); _DB_UI_DUMMY_ENCHANT->setValue64(0); _DB_UI_DUMMY_SLOT_TYPE->setValue64(0); _DB_UI_DUMMY_PHRASE->setValue64(0); _DB_UI_DUMMY_WORNED->setValue64(0); _DB_UI_DUMMY_PREREQUISIT_VALID->setValueBool(true); _DB_UI_DUMMY_FACTION_TYPE->setValue64(0); return CWidgetManager::getInstance()->getParser()->parseInterface (xmlFileNames, reload, isFilename); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::loadTextures (const string &textFileName, const string &uvFileName, bool uploadDXTC) { CViewRenderer::getInstance()->loadTextures (textFileName, uvFileName, uploadDXTC); } // ------------------------------------------------------------------------------------------------ bool CInterfaceManager::loadConfig (const string &filename) { // reset the interface vector v; if (ClientCfg.R2EDEnabled) { CWidgetManager::getInstance()->runProcedure ("proc_reset_r2ed_interface", NULL, v); } else { CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v); } // By default, consider the reset interface has been set with the current resolution { uint32 w,h; // NB: even if minimzed, getScreenSize() no more return 0 values (return the last setuped screen size) CViewRenderer::getInstance()->getScreenSize(w, h); // Windows are positioned according to resolution, and we must backup W/H for the system that move windows when the resolution change _LastInGameScreenW= w; _LastInGameScreenH= h; } // if the config file doesn't exist,just quit CIFile f; string sFileName; sFileName = NLMISC::CPath::lookup (filename, false); if (sFileName.empty() || !f.open(sFileName)) return false; // *** Load the config file uint32 nNbMode; CInterfaceConfig ic; bool lastInGameScreenResLoaded= false; try { sint ver = f.serialVersion(ICFG_STREAM_VERSION); // serial user chats info (serial it before position of windows so that they can be updated properly) if (ver >= 1) { f.serialCheck(NELID("_ICU")); if (!PeopleInterraction.loadUserChatsInfos(f)) { nlwarning("Bad user chat saving"); } } // header f.serialCheck(NELID("GFCI")); f.serial(nNbMode); f.serial(_CurrentMode); if(ver>=10) { f.serial(_LastInGameScreenW); f.serial(_LastInGameScreenH); lastInGameScreenResLoaded= true; } // Load All Window configuration of all Modes for (uint32 i = 0; i < nNbMode; ++i) { NLMISC::contReset(_Modes[i]); // must create a tmp mem stream because desktop image expect its datas to occupy the whole stream // This is because of old system that manipulated desktop image direclty as a mem stream CMemStream ms; if (!ms.isReading()) ms.invert(); uint32 length; f.serial(length); if (length > 0) { // HACK. if the version is <=2, then the CInterfaceConfig has no serialVersion. append here a 0 if(ver<=2) { uint8 *pBuffer = ms.bufferToFill(length+1); pBuffer[0]= 0; f.serialBuffer(pBuffer+1, length); } else { uint8 *pBuffer = ms.bufferToFill(length); f.serialBuffer(pBuffer, length); } } ms.seek(0, NLMISC::IStream::begin); _Modes[i].serial(ms); // build desktop image from stream } // load UI_DB_SAVE_VERSION uint32 uiDbSaveVersion= 0; // default to 0 for old version of .icfg if(ver>=9) { f.serial(uiDbSaveVersion); } // read database ic.streamToDataBase(f, uiDbSaveVersion); // special for in game: backup last mission because of delayed update { CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:MISSION_SELECTED", false); if (pNL) { CCDBNodeLeaf *pSelectedMissionBackup = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MISSION_SELECTED_PREV_SESSION", true); pSelectedMissionBackup->setValue64(pNL->getValue64()); } } // // Deprecated. for Compatibility purpose: Load TaskBar. if(ver>=2) { CTaskBarManager *pTBM= CTaskBarManager::getInstance(); pTBM->serial(f); } // Load user landmarks ContinentMngr.serialUserLandMarks(f); CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp( "SERVER:INTERFACES:NB_BONUS_LANDMARKS" ); if ( pNL ) { ICDBNode::CTextId textId; pNL->addObserver( &_LandmarkObs, textId); } // Info Windows position. if(ver>=5) CInterfaceHelp::serialInfoWindows(f); else // Default pos CInterfaceHelp::resetWindowPos(-100); // Macro On Memory Position CSPhraseManager *pPM = CSPhraseManager::getInstance(); if(ver>=7) pPM->serialMacroMemory(f); if(ver>=8) CGroupInSceneBubbleManager::serialInSceneBubbleInfo(f); if (ver >= 11) { if ( ! PeopleInterraction.loadUserDynChatsInfos(f)) { nlwarning("Bad user dyn chat saving"); } } } catch(const NLMISC::EStream &) { f.close(); string sFileNameBackup = sFileName+"backup"; if (CFile::fileExists(sFileNameBackup)) CFile::deleteFile(sFileNameBackup); CFile::moveFile(sFileNameBackup.c_str(), sFileName.c_str()); nlwarning("Config loading failed : restore default"); vector v; if (!ClientCfg.R2EDEnabled) { CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v); } return false; } f.close(); // *** If saved resolution is different from the current one setuped, must fix positions in _Modes if(lastInGameScreenResLoaded) { // NB: we are typically InGame here (even though the _InGame flag is not yet set) // Use the screen size of the config file. Don't update current UI, just _Modes CWidgetManager::getInstance()->moveAllWindowsToNewScreenSize(ClientCfg.Width, ClientCfg.Height, false); updateDesktops( ClientCfg.Width, ClientCfg.Height ); } // *** apply the current mode _Modes[_CurrentMode].toCurrentDesktop(); // *** Apply the NPC icon display mode CNPCIconCache::getInstance().init(!ClientCfg.R2EDEnabled && NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool()); return true; } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CDBLandmarkObs::update(ICDBNode *node) { ContinentMngr.updateUserLandMarks(); } // visitor to send onQuit msg on all element class CQuitVisitor : public CInterfaceElementVisitor { public: bool IsR2ED; bool BadWindowFound; // uint Desktop; virtual void visit(CInterfaceElement *elem) { elem->onQuit(); } virtual void visitGroup(CInterfaceGroup *group) { if (!IsR2ED) return; if (Desktop != 0) return; if (group->getShortId() == "gestionsets") { if (group->getActive()) { BadWindowFound = true; } } } }; // ------------------------------------------------------------------------------------------------ bool CInterfaceManager::saveConfig (const string &filename) { CQuitVisitor quitVisitor; quitVisitor.IsR2ED = false; if (nlstricmp(NLMISC::CFile::getFilename(filename).substr(0, 5), "r2ed_") == 0) { quitVisitor.IsR2ED = true; } quitVisitor.BadWindowFound = false; nlinfo( "Saving interface config : %s", filename.c_str() ); COFile f; if (!f.open(filename)) return false; CInterfaceConfig ic; // cleanup all desktops for(uint k = 0; k < MAX_NUM_MODES; ++k) { quitVisitor.Desktop = k; setMode(k); visit(&quitVisitor); CWidgetManager::getInstance()->checkCoords(); } setMode(0); setMode(_CurrentMode); if (quitVisitor.BadWindowFound) { #ifdef NL_DEBUG nlassert(0); #endif // tmp patch : when trying to overwrite the r2ed_ config, if a bad window is found, just do nothing ... return true; } /* _Modes[_CurrentMode].clear(); if (_Modes[_CurrentMode].isReading()) _Modes[_CurrentMode].invert(); clearAllEditBox(); restoreAllContainersBackupPosition(); ic.interfaceManagerToStream(_Modes[_CurrentMode]); */ uint32 i; i = MAX_NUM_MODES; try { f.serialVersion(ICFG_STREAM_VERSION); // serial user chats info (serial it before position of windows so that they can be updated properly) f.serialCheck(NELID("_ICU")); if (!PeopleInterraction.saveUserChatsInfos(f)) { nlwarning("Config saving failed"); // couldn't save result so do not continue f.close(); return false; } // header f.serialCheck(NELID("GFCI")); f.serial(i); f.serial(_CurrentMode); f.serial(_LastInGameScreenW); f.serial(_LastInGameScreenH); // Save All Window configuration of all Modes for (i = 0; i < MAX_NUM_MODES; ++i) { // must create a tmp mem stream because desktop image expect its datas to occupy the whole stream // This is because of old system that manipulated desktop image direclty as a mem stream CMemStream ms; if (ms.isReading()) ms.invert(); _Modes[i].serial(ms); uint32 length = ms.length(); f.serial(length); if (length > 0) { f.serialBuffer(const_cast(ms.buffer()), length); } } // write UI_DB_SAVE_VERSION uint32 uiDbSaveVersion; fromString( CWidgetManager::getInstance()->getParser()->getDefine("UI_DB_SAVE_VERSION"), uiDbSaveVersion); f.serial(uiDbSaveVersion); // write database ic.dataBaseToStream(f); // Deprecated. for Compatibility purpose: Save TaskBar. CTaskBarManager *pTBM= CTaskBarManager::getInstance(); pTBM->serial(f); // Save user landmarks ContinentMngr.serialUserLandMarks(f); // Info Windows position. CInterfaceHelp::serialInfoWindows(f); // Macro On Memory Position CSPhraseManager *pPM = CSPhraseManager::getInstance(); pPM->serialMacroMemory(f); CGroupInSceneBubbleManager::serialInSceneBubbleInfo(f); if ( ! PeopleInterraction.saveUserDynChatsInfos(f)) { nlwarning("Bad user dyn chat saving"); return false; } } catch(const NLMISC::EStream &) { f.close(); nlwarning("Config saving failed."); return false; } f.close(); ContinentMngr.serialFOWMaps(); return true; } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::drawViews(NL3D::UCamera camera) { IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Update Player characteristics (for Item carac requirement Redifying) nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8); for (uint i=0; igetDbProp(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i), false)); _CurrentPlayerCharac[i] = node ? node->getValue32() : 0; } CWidgetManager::getInstance()->drawViews( camera ); // flush obs IngameDbMngr.flushObserverCalls(); } // ------------------------------------------------------------------------------------------------ bool CInterfaceManager::handleEvent (const NLGUI::CEventDescriptor& event) { bool handled = false; handled = CWidgetManager::getInstance()->handleEvent( event ); if( event.getType() == NLGUI::CEventDescriptor::mouse ) { NLGUI::CEventDescriptorMouse &eventDesc = (NLGUI::CEventDescriptorMouse&)event; if( ( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightup ) && handled ) { // prevent 'click in scene' as mouse was previously captured // (more a patch that anything, but 'UserControls' test for 'mouse up' // directly later in the main loop (not through message queue), so it has no way of knowing that the event was handled... if( CWidgetManager::getInstance()->getCapturePointerRight() == NULL ) EventsListener.addUIHandledButtonMask(rightButton); }else if( ( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftup ) && handled ) { // prevent 'click in scene' as mouse was previously captured // (more a patch that anything, but 'UserControls' test for 'mouse up' // directly later in the main loop (not through message queue), so it has no way of knowing that the event was handled... if( CWidgetManager::getInstance()->getCapturePointerLeft() == NULL ) EventsListener.addUIHandledButtonMask(leftButton); } } IngameDbMngr.flushObserverCalls(); // event handled? return handled; } void CInterfaceManager::updateDesktops( uint32 newScreenW, uint32 newScreenH ) { // *** Do it for All Backuped Desktops for(uint md=0;mdgetNewWindowCoordToNewScreenSize(gcCont.X, gcCont.Y, gcCont.W, gcCont.H ,newScreenW, newScreenH); } } } class InvalidateTextVisitor : public CInterfaceElementVisitor { public: InvalidateTextVisitor( bool reset ) { this->reset = reset; } void visitGroup( CInterfaceGroup *group ) { const std::vector< CViewBase* > &vs = group->getViews(); for( std::vector< CViewBase* >::const_iterator itr = vs.begin(); itr != vs.end(); ++itr ) { CViewText *vt = dynamic_cast< CViewText* >( *itr ); if( vt != NULL ) { if( reset ) vt->resetTextIndex(); vt->updateTextContext(); } } } private: bool reset; }; // ------------------------------------------------------------------------------------------------ void CInterfaceManager::addServerString (const std::string &sTarget, uint32 id, IStringProcess *cb) { if (id == 0) { CInterfaceExprValue val; val.setUCString (ucstring("")); CInterfaceLink::setTargetProperty (sTarget, val); return; } SIDStringWaiter *pISW = new SIDStringWaiter; pISW->Id = id; pISW->IdOrString = false; pISW->Target = sTarget; pISW->Cb = cb; _IDStringWaiters.push_back(pISW); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::addServerID (const std::string &sTarget, uint32 id, IStringProcess *cb) { if (id == 0) { CInterfaceExprValue val; val.setUCString (ucstring("")); CInterfaceLink::setTargetProperty (sTarget, val); return; } SIDStringWaiter *pISW = new SIDStringWaiter; pISW->Id = id; pISW->IdOrString = true; pISW->Target = sTarget; pISW->Cb = cb; _IDStringWaiters.push_back(pISW); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::processServerIDString() { STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); for (uint32 i = 0; i < _IDStringWaiters.size(); ++i) { bool bAffect = false; ucstring ucstrToAffect; SIDStringWaiter *pISW = _IDStringWaiters[i]; if (pISW->IdOrString == true) // ID ! { if (pSMC->getString (pISW->Id, ucstrToAffect)) bAffect = true; } else // String ! { if (pSMC->getDynString (pISW->Id, ucstrToAffect)) bAffect = true; } if (bAffect) { CInterfaceExprValue val; bool bValid = true; if (pISW->Cb != NULL) { bValid = pISW->Cb->cbIDStringReceived(ucstrToAffect); delete pISW->Cb; } if (bValid) { val.setUCString (ucstrToAffect); CInterfaceLink::setTargetProperty (pISW->Target, val); } // Remove entry _IDStringWaiters.erase (_IDStringWaiters.begin()+i); i--; delete pISW; } } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::messageBoxInternal(const string &msgBoxGroup, const ucstring &text, const string &masterGroup, TCaseMode caseMode) { CInterfaceGroup *group= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":" + msgBoxGroup)); CViewText *viewText= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":" + msgBoxGroup + ":text")); if (group && viewText) { viewText->setCaseMode(caseMode); viewText->setText(text); CWidgetManager::getInstance()->enableModalWindow(NULL, group); // don't understand why but need to update coords here group->updateCoords(); group->updateCoords(); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::messageBox(const ucstring &text, const string &masterGroup, TCaseMode caseMode) { messageBoxInternal("message_box", text, masterGroup, caseMode); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::messageBoxWithHelp(const ucstring &text, const std::string &masterGroup, const std::string &ahOnOk, const std::string ¶msOnOk, TCaseMode caseMode) { // replace the procedure "proc_valid_message_box_ok" action CWidgetManager::getInstance()->setProcedureAction("proc_message_box_with_help_ok", 1, ahOnOk, paramsOnOk); const char *mbName = "message_box_with_help"; // if no action handler is wanted, then assume that // clicking 'ok' do not have any consequence, so allow exiting the message box by clicking // outside of it (this behavior is wanted on the login page, to allow to reclick on 'login' without // having to click 'ok' in the message box each time) CInterfaceGroup *group= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":" + mbName)); CGroupModal *gm = dynamic_cast(group); if (gm) { gm->ExitClickOut = ahOnOk.empty(); } messageBoxInternal(mbName, text, masterGroup, caseMode); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::validMessageBox(TValidMessageIcon icon, const ucstring &text, const std::string &ahOnOk, const std::string ¶msOnOk, const std::string &ahOnCancel, const std::string ¶msOnCancel, const string &masterGroup) { CInterfaceGroup *group= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":valid_message_box")); CViewText *viewText= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":valid_message_box:text")); CViewBitmap *viewBitmap= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":valid_message_box:icon_group:icon")); if (group && viewText) { // replace the procedure "proc_valid_message_box_ok" action CWidgetManager::getInstance()->setProcedureAction("proc_valid_message_box_ok", 1, ahOnOk, paramsOnOk); // replace the procedure "proc_valid_message_box_cancel" action CWidgetManager::getInstance()->setProcedureAction("proc_valid_message_box_cancel", 1, ahOnCancel, paramsOnCancel); // set text and icon viewText->setText(text); if(viewBitmap) { bool active= true; if(icon==QuestionIconMsg) viewBitmap->setTexture("brick_default.tga"); else if(icon==WarningIconMsg) viewBitmap->setTexture("W_warning.tga"); else if(icon==ErrorIconMsg) viewBitmap->setTexture("No_Action.tga"); else active= false; viewBitmap->setActive(active); } // Go CWidgetManager::getInstance()->enableModalWindow(NULL, group); // don't understand why but need to update coords here group->updateCoords(); group->updateCoords(); } } // ------------------------------------------------------------------------------------------------ bool CInterfaceManager::getCurrentValidMessageBoxOnOk(string &ahOnOk, const std::string &masterGroup) { // any modal window opened? CInterfaceGroup *mw= CWidgetManager::getInstance()->getModalWindow(); if(!mw) return false; // Is this modal window the valid_message_box window? CInterfaceGroup *group= dynamic_cast(CWidgetManager::getInstance()->getElementFromId(masterGroup+":valid_message_box")); if(mw==group) { // Ok, get the current procedure OnOk action string dummyParams; if( CWidgetManager::getInstance()->getParser()->getProcedureAction("proc_valid_message_box_ok", 1, ahOnOk, dummyParams)) return true; } return false; } // *************************************************************************** void CInterfaceManager::displayDebugInfo(const ucstring &str, TSystemInfoMode mode /*=InfoMsg*/) { if (PeopleInterraction.DebugInfo) PeopleInterraction.ChatInput.DebugInfo.displayMessage(str, getDebugInfoColor(mode), 2); } // *************************************************************************** NLMISC::CRGBA CInterfaceManager::getDebugInfoColor(TSystemInfoMode mode) { if (_NeutralColor == NULL) // not initialised ? { #define SYSTEM_INFO_COLOR_DB_PATH "UI:VARIABLES:SYSTEM_INFOS:COLORS" _NeutralColor = NLGUI::CDBManager::getInstance()->getDbProp(SYSTEM_INFO_COLOR_DB_PATH ":NEUTRAL"); _WarningColor = NLGUI::CDBManager::getInstance()->getDbProp(SYSTEM_INFO_COLOR_DB_PATH ":WARNING"); _ErrorColor = NLGUI::CDBManager::getInstance()->getDbProp(SYSTEM_INFO_COLOR_DB_PATH ":ERROR"); } NLMISC::CRGBA color; switch(mode) { case InfoMsg: color.setPacked(_NeutralColor->getValue32()); break; case WarningMsg: color.setPacked(_WarningColor->getValue32()); break; case ErrorMsg: color.setPacked(_ErrorColor->getValue32()); break; default: color = CRGBA::White; break; } return color; } // *************************************************************************** void CInterfaceManager::displaySystemInfo(const ucstring &str, const string &cat) { CClientConfig::SSysInfoParam::TMode mode = CClientConfig::SSysInfoParam::Normal; CRGBA color = CRGBA::White; map::const_iterator it = ClientCfg.SystemInfoParams.find(strlwr(cat)); if (it != ClientCfg.SystemInfoParams.end()) { mode = it->second.Mode; color = it->second.Color; } if (mode != CClientConfig::SSysInfoParam::OverOnly && mode != CClientConfig::SSysInfoParam::Around) { if (PeopleInterraction.SystemInfo) PeopleInterraction.ChatInput.SystemInfo.displayMessage(str, color, 2); else { CPeopleInterraction::CSysMsg sysMsg; sysMsg.Str = str; sysMsg.Cat = cat; PeopleInterraction.SystemMessageBuffer.push_back( sysMsg ); } } if (mode == CClientConfig::SSysInfoParam::Center || mode == CClientConfig::SSysInfoParam::CenterAround) InSceneBubbleManager.addMessagePopupCenter(str, color); // If over popup a string at the bottom of the screen if ((mode == CClientConfig::SSysInfoParam::Over) || (mode == CClientConfig::SSysInfoParam::OverOnly)) InSceneBubbleManager.addMessagePopup(str, color); else if ( (mode == CClientConfig::SSysInfoParam::Around || mode == CClientConfig::SSysInfoParam::CenterAround) && PeopleInterraction.AroundMe.Window) PeopleInterraction.ChatInput.AroundMe.displayMessage(str, color, 2); } // *************************************************************************** CRGBA CInterfaceManager::getSystemInfoColor(const std::string &cat) { CRGBA col = CRGBA::White; map::const_iterator it = ClientCfg.SystemInfoParams.find(strlwr(cat)); if (it != ClientCfg.SystemInfoParams.end()) col = it->second.Color; return col; } // *************************************************************************** void CInterfaceManager::launchContextMenuInGame (const std::string &nameOfCM) { // Launch the context menu in-game: can't appear while dragging an item if (CCtrlDraggable::getDraggedSheet() == NULL) { if ( !CWidgetManager::getInstance()->hasModal() ) { // We must be in-game ! CInterfaceGroup *pMG = CWidgetManager::getInstance()->getMasterGroupFromId("ui:interface"); // TMP nico : try with login screen: if (!pMG) { pMG = CWidgetManager::getInstance()->getMasterGroupFromId("ui:login"); } if (!pMG) { pMG = CWidgetManager::getInstance()->getMasterGroupFromId("ui:outgame"); } if ((pMG != NULL) && (pMG->getActive())) { CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId(nameOfCM); CInterfaceGroup *pIG = dynamic_cast(pIE); if (pIG != NULL) { CWidgetManager::getInstance()->enableModalWindow (NULL, pIG); } } } } } // *************************************************************************** void CInterfaceManager::updateGroupContainerImage(CGroupContainer &gc, uint8 mode) { if (mode >= MAX_NUM_MODES) { nlwarning("wrong desktop"); return; } _Modes[mode].updateGroupContainerImage(gc); } // *************************************************************************** void CInterfaceManager::removeGroupContainerImage(const std::string &groupName, uint8 mode) { if (mode >= MAX_NUM_MODES) { nlwarning("wrong desktop"); return; } _Modes[mode].removeGroupContainerImage(groupName); } // *************************************************************************** void CInterfaceManager::setMode(uint8 newMode) { if (newMode >= MAX_NUM_MODES) return; if (newMode == _CurrentMode) return; std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); // Check if we can change vdesk ! for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; if (rMG.Group->getActive()) { for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::const_iterator itw; for (itw = rList.begin(); itw!= rList.end(); itw++) { CGroupContainer *pGC = dynamic_cast(*itw); if ((pGC != NULL)&&(pGC->getActive())) { // if this GC is a Full modal window, or if it is a modal son of another GC, if (pGC->isModal() || pGC->isModalSon()) { CWidgetManager::getInstance()->setTopWindow(pGC); pGC->enableBlink(2); return; } else if (pGC->isGrayed()) { // Make the corresponding child blink pGC->blinkAllSons(); return; } } } } } } // check if there's a special behaviour with current captured ctrl that prevent from changing desktop if ( CWidgetManager::getInstance()->getCapturePointerLeft() != NULL) { if (!CWidgetManager::getInstance()->getCapturePointerLeft()->canChangeVirtualDesktop()) return; } if ( CWidgetManager::getInstance()->getCapturePointerRight() != NULL) { if (!CWidgetManager::getInstance()->getCapturePointerRight()->canChangeVirtualDesktop()) return; } _Modes[_CurrentMode].fromCurrentDesktop(); _Modes[newMode].toCurrentDesktop(); //CBotChatUI::refreshActiveWindows(); _CurrentMode = newMode; CWidgetManager::getInstance()->checkCoords(); } // *************************************************************************** void CInterfaceManager::resetMode(uint8 newMode) { if (newMode >= MAX_NUM_MODES) return; NLMISC::contReset(_Modes[newMode]); } // for dump of interface content struct CDumpedGroup { CInterfaceGroup *Group; uint Depth; // depth in the tree }; // *************************************************************************** void CInterfaceManager::dumpUI(bool /* indent */) { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); std::vector left; left.resize(_MasterGroups.size()); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { left[nMasterGroup].Group = _MasterGroups[nMasterGroup].Group; left[nMasterGroup].Depth = 0; } while (!left.empty()) { CInterfaceGroup *ig = left.back().Group; if (ig) { uint currDepth = left.back().Depth; std::string id = ig->getId(); std::string::size_type pos = id.find_last_of(':'); if (pos != std::string::npos) { id = id.substr(pos + 1); } std::string info(currDepth * 4, ' '); info += id; info += toString(", address=0x%p", ig); nlinfo(info.c_str()); // dump view & controls for this group for(uint k = 0; k < ig->getViews().size(); ++k) { std::string info(currDepth * 4, ' '); info += toString("View %d / %d : ", (int) k + 1, (int) ig->getViews().size()); if (ig->getViews()[k]) { info += id; info += toString(", type = %s, address=0x%p", typeid(*ig->getViews()[k]).name(), ig->getViews()[k]); } else { info += ""; } nlinfo(info.c_str()); } // for(uint k = 0; k < ig->getControls().size(); ++k) { std::string info(currDepth * 4, ' '); info += toString("Ctrl %d / %d : ", (int) k + 1, (int) ig->getControls().size()); if (ig->getControls()[k]) { info += id; info += toString(", type = %s, address=0x%p", typeid(*ig->getControls()[k]).name(), ig->getControls()[k]); } else { info += ""; } nlinfo(info.c_str()); } // left.pop_back(); for(uint k = 0; k < ig->getNumGroup(); ++k) { CDumpedGroup dg; dg.Group = ig->getGroup(k); dg.Depth = currDepth + 1; left.push_back(dg); } } } } // *************************************************************************** void CInterfaceManager::displayUIViewBBoxs(const std::string &uiFilter) { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::iterator it; for(it = rList.begin(); it != rList.end(); ++it) { if (*it) (*it)->renderWiredQuads(CInterfaceElement::RenderView, uiFilter); } } } } // *************************************************************************** void CInterfaceManager::displayUICtrlBBoxs(const std::string &uiFilter) { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::iterator it; for(it = rList.begin(); it != rList.end(); ++it) { if (*it) (*it)->renderWiredQuads(CInterfaceElement::RenderCtrl, uiFilter); } } } } // *************************************************************************** void CInterfaceManager::displayUIGroupBBoxs(const std::string &uiFilter) { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::iterator it; for(it = rList.begin(); it != rList.end(); ++it) { if (*it) (*it)->renderWiredQuads(CInterfaceElement::RenderGroup, uiFilter); } } } } // *************************************************************************** void writeComboActionMap (const CActionsManager &actions, xmlNodePtr node, const string &context) { // Get the combo defined const CActionsManager::TComboActionMap &combos = actions.getComboActionMap (); CActionsManager::TComboActionMap::const_iterator ite = combos.begin (); while (ite != combos.end ()) { // Key node xmlNodePtr keyNode = xmlNewChild ( node, NULL, (const xmlChar*)"key", NULL ); // Props xmlSetProp (keyNode, (const xmlChar*)"name", (const xmlChar*)CEventKey::getStringFromKey(ite->first.Key).c_str()); if (ite->first.KeyButtons&shiftKeyButton) xmlSetProp (keyNode, (const xmlChar*)"shift", (const xmlChar*)"1"); if (ite->first.KeyButtons&ctrlKeyButton) xmlSetProp (keyNode, (const xmlChar*)"ctrl", (const xmlChar*)"1"); if (ite->first.KeyButtons&altKeyButton) xmlSetProp (keyNode, (const xmlChar*)"menu", (const xmlChar*)"1"); xmlSetProp (keyNode, (const xmlChar*)"action", (const xmlChar*)ite->second.Name.c_str()); if (!(const xmlChar*)ite->second.Argu.empty()) xmlSetProp (keyNode, (const xmlChar*)"params", (const xmlChar*)ite->second.Argu.c_str()); // Context if (!context.empty ()) xmlSetProp (keyNode, (const xmlChar*)"context", (const xmlChar*)context.c_str()); ite++; } } // *************************************************************************** void writeMacros (xmlNodePtr node) { const std::vector ¯os = CMacroCmdManager::getInstance()->getMacros(); for (uint i = 0; i < macros.size(); ++i) { macros[i].writeTo(node); } } // *************************************************************************** bool CInterfaceManager::saveKeys(const std::string &filename) { bool ret = false; try { COFile file; if (file.open (filename)) { COXml xmlStream; xmlStream.init (&file); xmlDocPtr doc = xmlStream.getDocument (); xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"interface_config", NULL); xmlDocSetRootElement (doc, node); writeComboActionMap (Actions, node, ""); writeComboActionMap (EditActions, node, RZ_CATEGORY_EDIT); writeMacros (node); // Flush the stream xmlStream.flush(); // Close the stream file.close (); // Done ret = true; } else { nlwarning ("Can't open the file %s", filename.c_str()); } } catch (const Exception &e) { nlwarning ("Error while writing the file %s : %s. Remove it.", filename.c_str(), e.what ()); CFile::deleteFile(filename); } return ret; } // *************************************************************************** bool CInterfaceManager::deletePlayerConfig (const std::string &playerFileIdent) { string fileName= "save/interface_" + playerFileIdent + ".icfg"; return CFile::deleteFile(fileName); } // *************************************************************************** bool CInterfaceManager::deletePlayerKeys (const std::string &playerFileIdent) { string fileName = "save/keys_"+playerFileIdent+".xml"; string fileNameEditor = "save/keys_r2ed_"+playerFileIdent+".xml"; return CFile::deleteFile(fileName) && CFile::deleteFile(fileNameEditor); } // *************************************************************************** void CInterfaceManager::log(const ucstring &str) { if (_LogState) { // Open file with the name of the player const string fileName= "save/log_" + PlayerSelectedFileName + ".txt"; FILE *f = fopen(fileName.c_str(), "at"); if (f != NULL) { const string finalString = string(NLMISC::IDisplayer::dateToHumanString()) + " * " + str.toUtf8(); fprintf(f, "%s\n", finalString.c_str()); } fclose(f); } } // *************************************************************************** void CInterfaceManager::clearAllEditBox() { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::iterator it; for(it = rList.begin(); it != rList.end(); ++it) { CInterfaceGroup *pIG = *it; if (pIG != NULL) pIG->clearAllEditBox(); } } } } // *************************************************************************** void CInterfaceManager::restoreAllContainersBackupPosition() { std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; for (uint8 nPriority=0; nPriority < WIN_PRIORITY_MAX; ++nPriority) { list &rList = rMG.PrioritizedWindows[nPriority]; list::iterator it; for(it = rList.begin(); it != rList.end(); ++it) { if (*it) (*it)->restoreAllContainersBackupPosition(); } } } } // *************************************************************************** void CInterfaceManager::visit(CInterfaceElementVisitor *visitor) { nlassert(visitor); std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (uint nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { if (_MasterGroups[nMasterGroup].Group) { _MasterGroups[nMasterGroup].Group->visit(visitor); } } } // *************************************************************************** void CInterfaceManager::incLocalSyncActionCounter() { _LocalSyncActionCounter++; } #if !FINAL_VERSION // *************************************************************************** NLMISC_COMMAND( localCounter, "Get value of local counter", "" ) { if (args.size() != 0) return false; CInterfaceManager *im = CInterfaceManager::getInstance(); im->displaySystemInfo(ucstring(toString(im->getLocalSyncActionCounter()))); return true; } #endif // *************************************************************************** NLMISC_COMMAND(loadui, "Load an interface file", "") { if (args.size() != 1) return false; CInterfaceManager *im = CInterfaceManager::getInstance(); std::vector xmlFileNames; if (args[0] == "all") xmlFileNames = CInterfaceManager::getInGameXMLInterfaceFiles(); else xmlFileNames.push_back (args[0]); bool result = im->parseInterface (xmlFileNames, true); #if !FINAL_VERSION if (result) CInterfaceManager::getInstance()->displaySystemInfo("File "+xmlFileNames.back()+" loaded successfully."); else CInterfaceManager::getInstance()->displaySystemInfo("File "+xmlFileNames.back()+" NOT loaded successully."); #endif // Invalidate the texts CWidgetManager::getInstance()->updateAllLocalisedElements(); // reset captures CWidgetManager::getInstance()->setCapturePointerLeft(NULL); CWidgetManager::getInstance()->setCapturePointerRight(NULL); CWidgetManager::getInstance()->setOldCaptureKeyboard(NULL); CWidgetManager::getInstance()->setCaptureKeyboard(NULL); return result; } // *************************************************************************** void CInterfaceManager::displayWebWindow(const string & name, const string & url) { CInterfaceGroup *pIG = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(name)); if (pIG != NULL) { pIG->setActive(true); pIG->updateCoords(); pIG->center(); } CAHManager::getInstance()->runActionHandler("browse", NULL, "name="+name+":content:html|url="+url); } /* // *************************************************************************** class CHandlerDispWebOnQuit : public IActionHandler { virtual void execute (CCtrlBase *pCaller, const string &Params) { if (ClientCfg.Local) CAHManager::getInstance()->runActionHandler("enter_modal", pCaller, "group=ui:interface:quit_dialog"); else CInterfaceManager::getInstance()->displayWebWindow("ui:interface:web_on_quit", "http://213.208.119.190/igpoll/poll_form.php"); } }; REGISTER_ACTION_HANDLER (CHandlerDispWebOnQuit, "disp_web_on_quit"); // *************************************************************************** class CHandlerExitWebOnQuit : public IActionHandler { virtual void execute (CCtrlBase *pCaller, const string &Params) { CAHManager::getInstance()->runActionHandler("quit_ryzom", pCaller); } }; REGISTER_ACTION_HANDLER (CHandlerExitWebOnQuit, "exit_web_on_quit"); */ // *************************************************************************** // EMOTES // *************************************************************************** struct CEmoteEntry { uint32 EmoteId; string Path; string Anim; bool UsableFromClientUI; bool operator< (const CEmoteEntry & entry) const { string path1 = Path; string path2 = entry.Path; for(;;) { string::size_type pos1 = path1.find('|'); string::size_type pos2 = path2.find('|'); ucstring s1 = toUpper(CI18N::get(path1.substr(0, pos1))); ucstring s2 = toUpper(CI18N::get(path2.substr(0, pos2))); sint result = s1.compare(s2); if (result != 0) return (result < 0); if (pos1 == string::npos) return (pos2 != string::npos); if (pos2 == string::npos) return false; path1 = path1.substr(pos1 + 1); path2 = path2.substr(pos2 + 1); } return false; } }; // *************************************************************************** void CInterfaceManager::initEmotes() { _EmotesInitialized = true; CTextEmotListSheet *pTELS = dynamic_cast(SheetMngr.get(CSheetId("list.text_emotes"))); if (pTELS == NULL) return; static list entries; if (entries.empty()) { for (uint i = 0; i < pTELS->TextEmotList.size(); i++) { CEmoteEntry entry; entry.EmoteId = i; entry.Path = pTELS->TextEmotList[i].Path; entry.Anim = pTELS->TextEmotList[i].Anim; entry.UsableFromClientUI = pTELS->TextEmotList[i].UsableFromClientUI; entries.push_back(entry); } entries.sort(); } // The list of behaviour missnames emotList CEmotListSheet *pEmotList = dynamic_cast(SheetMngr.get(CSheetId("list.emot"))); nlassert (pEmotList != NULL); nlassert (pEmotList->Emots.size() <= 255); // Get the focus beta tester flag bool betaTester = false; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CSkillManager *pSM = CSkillManager::getInstance(); betaTester = pSM->isTitleUnblocked(CHARACTER_TITLE::FBT); string previousMind = ""; CGroupSubMenu *pFirstMenu = 0; for (list::const_iterator it = entries.begin(); it != entries.end(); it++) { uint32 nEmoteNb = (*it).EmoteId; string sState = (*it).Anim; string sName = (*it).Path; // Check that the emote can be added to UI // --------------------------------------- if( (*it).UsableFromClientUI == false ) { continue; } // Check the emote reserved for FBT (hardcoded) // -------------------------------------------- if (sState == "FBT" && !betaTester) continue; // Get the behaviour from the list of emotes // ----------------------------------------- uint8 nBehav = 255; uint32 i, j; for (i = 0; i < pEmotList->Emots.size(); ++i) if (CAnimationStateSheet::getAnimationStateName(pEmotList->Emots[i]) == sState) { nBehav = (uint8)i; break; } // Add to the game context menu // ---------------------------- uint32 nbToken = 1; for (i = 0; i < sName.size(); ++i) if (sName[i] == '|') nbToken++; CGroupMenu *pRootMenu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:user_chat_emote_menu")); nlassert(pRootMenu); CGroupSubMenu *pMenu = pRootMenu->getRootMenu(); nlassert(pMenu); // Add to the game context menu // ---------------------------- for (i = 0; i < nbToken; ++i) { string sTmp; if (i != (nbToken-1)) sTmp = sName.substr(0,sName.find('|')); else sTmp = sName; // Look if this part of the path is already present bool bFound = false; for (j = 0; j < pMenu->getNumLine(); ++j) { if (sTmp == pMenu->getLineId(j)) { bFound = true; break; } } if (!bFound) // Create it { if (i != (nbToken-1)) { pMenu->addLine (CI18N::get(sTmp), "", "", sTmp); // Create a sub menu CGroupSubMenu *pNewSubMenu = new CGroupSubMenu(CViewBase::TCtorParam()); pMenu->setSubMenu(j, pNewSubMenu); if (pFirstMenu == 0) pFirstMenu = pNewSubMenu; } else { // Create a line pMenu->addLine ("/" + CI18N::get(sTmp), "emote", "nb="+toString(nEmoteNb)+"|behav="+toString(nBehav), sTmp); } } // Jump to sub menu if (i != (nbToken-1)) { pMenu = pMenu->getSubMenu(j); sName = sName.substr(sName.find('|')+1,sName.size()); } } // Create new command // ------------------ if (CI18N::hasTranslation(sName)) { CGroupSubMenu *pMenu = pRootMenu->getRootMenu(); // convert command to utf8 since emote translation can have strange chars string cmdName = (toLower(CI18N::get(sName))).toUtf8(); if(ICommand::exists(cmdName)) { nlwarning("Translation for emote %s already exist: '%s' exist twice", sName.c_str(), cmdName.c_str()); } else { CEmoteCmd *pNewCmd = new CEmoteCmd(cmdName.c_str(), "", ""); pNewCmd->EmoteNb = nEmoteNb; pNewCmd->Behaviour = nBehav; _EmoteCmds.push_back(pNewCmd); // Quick-Emote too ? for (i = 0; i< pMenu->getNumLine (); i++) { if (sName == pMenu->getLineId (i)) { // Yeah that's a quick emote too; set command pMenu->addLineAtIndex (i, "@{FFFF}/" + toLower(CI18N::get(sName)), "emote", "nb="+toString(nEmoteNb)+"|behav="+toString(nBehav), "", "", "", false, false, true); pMenu->removeLine (i+1); break; } } } } else { nlwarning("No translation for emote %s", sName.c_str()); } } // Insert separators if (pFirstMenu) { pFirstMenu->addSeparatorAtIndex (0, "Positive"); pFirstMenu->addSeparatorAtIndex (4, "Neutral"); pFirstMenu->addSeparatorAtIndex (8, "Negative"); } } // *************************************************************************** void CInterfaceManager::uninitEmotes() { if( !_EmotesInitialized ) return; _EmotesInitialized = false; // reset the emotes menu CTextEmotListSheet *pTELS = dynamic_cast(SheetMngr.get(CSheetId("list.text_emotes"))); if (pTELS != NULL && pTELS->TextEmotList.size() > 0) { // get the emotes menu id string sPath = pTELS->TextEmotList[0].Path; string sId = sPath.substr(0, sPath.find('|')); // get the emotes menu CInterfaceManager *pIM = CInterfaceManager::getInstance(); CGroupMenu *pRootMenu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_context_menu")); if( pRootMenu ) { CGroupSubMenu *pMenu = pRootMenu->getRootMenu(); for (uint i = 0; i < pMenu->getNumLine(); ++i) { if (pMenu->getLineId(i) == sId) { pMenu = pMenu->getSubMenu(i); pMenu->reset(); break; } } } } // clear commands for (uint32 i = 0; i < _EmoteCmds.size(); ++i) delete _EmoteCmds[i]; _EmoteCmds.clear(); } // *************************************************************************** void CInterfaceManager::updateEmotes() { uninitEmotes(); initEmotes(); } // *************************************************************************** // Just call the action handler with good params bool CInterfaceManager::CEmoteCmd::execute(const std::string &/* rawCommandString */, const vector &args, CLog &/* log */, bool /* quiet */, bool /* human */) { string customPhrase; if( args.size() > 0 ) { customPhrase = args[0]; } for(uint i = 1; i < args.size(); ++i ) { customPhrase += " "; customPhrase += args[i]; } CAHManager::getInstance()->runActionHandler("emote", NULL, "nb="+toString(EmoteNb)+"|behav="+toString(Behaviour)+"|custom_phrase="+customPhrase); return true; } // *************************************************************************** bool CInterfaceManager::testDragCopyKey() { // hardcoded for now return Driver->AsyncListener.isKeyDown(KeyCONTROL) || Driver->AsyncListener.isKeyDown(KeyLCONTROL) || Driver->AsyncListener.isKeyDown(KeyRCONTROL); } // *************************************************************************** void CInterfaceManager::notifyMailAvailable() { if (_CheckMailNode != NULL) _CheckMailNode->setValue32(1); } void CInterfaceManager::notifyForumUpdated() { if (_CheckForumNode != NULL) _CheckForumNode->setValue32(1); } // *************************************************************************** void CInterfaceManager::resetTextIndex() { uint32 nMasterGroup; std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = CWidgetManager::getInstance()->getAllMasterGroup(); for (nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++) { CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup]; InvalidateTextVisitor inv( true ); rMG.Group->visitGroupAndChildren( &inv ); for (uint8 nPriority = 0; nPriority < WIN_PRIORITY_MAX; nPriority++) { list &rList = rMG.PrioritizedWindows[nPriority]; list::const_iterator itw; for (itw = rList.begin(); itw != rList.end(); itw++) { CInterfaceGroup *pIG = *itw; pIG->visitGroupAndChildren( &inv ); } } } } // *************************************************************************** CInterfaceElement *getInterfaceResource(const std::string &key) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); return CWidgetManager::getInstance()->getElementFromId (key); } // *************************************************************************** void CInterfaceManager::sendStringToYuboChat(const ucstring &str) { // If the yubo chat really connected if(_YuboChat.connected()) { _YuboChat.send(str); } } // *************************************************************************** void CInterfaceManager::checkYuboChat() { // flush the receive queue if(_YuboChat.connected()) { std::list toReceive; _YuboChat.receive(toReceive); while(!toReceive.empty()) { PeopleInterraction.ChatInput.YuboChat.displayMessage(toReceive.front(), CRGBA::White, 2, NULL); toReceive.pop_front(); } } } // *************************************************************************** void CInterfaceManager::connectYuboChat() { // force disconnection if was connected _YuboChat.disconnect(); uint32 KlientChatPort = 0; extern TSessionId HighestMainlandSessionId; switch(HighestMainlandSessionId.asInt()) { case 101: KlientChatPort = 6002; break; // fr case 102: KlientChatPort = 6003; break; // de case 103: KlientChatPort = 6001; break; // en case 301: KlientChatPort = 4000; break; // yubo default: if(!ClientCfg.KlientChatPort.empty()) fromString(ClientCfg.KlientChatPort, KlientChatPort); break; } // check if must reconnect if(KlientChatPort != 0 && !_YuboChat.connected()) { // NB: hard code url, to avoid "client.cfg trojan" // (a client.cfg with an url pointing to a hacker site, to grab login/password) extern std::string LoginLogin, LoginPassword; _YuboChat.connect(string("chat.ryzom.com:")+toString(KlientChatPort), LoginLogin, LoginPassword); // Inform the interface that the chat is present NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:YUBO_CHAT_PRESENT")->setValue32(1); } } // *************************************************************************** std::vector CInterfaceManager::getInGameXMLInterfaceFiles() { // Original Files vector ret; ret= ClientCfg.XMLInterfaceFiles; // Resolve any conflict (with CPath scheme, AddOn Should take the precedence) // But still preserve order given in XMLInterfaceFiles (important for config.xml for instance) set fileSet; for(uint i=0;i adds; InterfaceAddOnManager.getFiles("*.xml", adds); // Add them to 'ret', only if not already inserted for(uint i=0;i0 && ls.type(-1)==LUA_TTABLE) { ls.pushNil(); // first key while (ls.next(-2)) { // display the key value pair of this table (recurs) dumpLuaKeyValueInfo(recursTableLevel-1, tabLevel+1); ls.pop(); // remove 'value'; keeps `key' for next iteration } } } // *************************************************************************** void CInterfaceManager::dumpLuaState(uint detail) { CLuaState *_LuaState = CLuaManager::getInstance().getLuaState(); // clamp detailed info to 2 (display at max content of eaxh Env of each group) clamp(detail, 0U, 2U); // Dump the Memory State dumpLuaString(NLMISC::toString("Memory Used : %d Kb", _LuaState->getGCCount())); dumpLuaString(NLMISC::toString("GC Threshold: %d Kb", _LuaState->getGCThreshold())); // If want to display some detailed info if(detail>0) { CLuaState &ls= *_LuaState; CLuaStackChecker lsc(&ls); // *** Dump all Lua Env Tables ls.push(IHM_LUA_ENVTABLE); ls.getTable(LUA_REGISTRYINDEX); // __ui_envtable ls.pushNil(); // first key uint count= 0; while (ls.next(-2)) { // `key' is at index -2 and `value' at index -1 dumpLuaKeyValueInfo(detail-1, 1); ls.pop(); // remove 'value'; keeps `key' for next iteration count++; } // pop table ls.pop(); dumpLuaString(NLMISC::toString("Number of EnvTable for ui groups: %d", count)); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::createLocalBranch(const std::string &fileName, NLMISC::IProgressCallback &progressCallBack) { try { CIFile file; if (file.open (fileName)) { // Init an xml stream CIXml read; read.init (file); //Parse the parser output!!! CCDBNodeBranch *localNode = new CCDBNodeBranch("LOCAL"); localNode->init( read.getRootNode (), progressCallBack ); NLGUI::CDBManager::getInstance()->getDB()->attachChild(localNode,"LOCAL"); // Create the observers for auto-copy SERVER->LOCAL of inventory ServerToLocalAutoCopyInventory.init("INVENTORY"); // Create the observers for auto-copy SERVER->LOCAL of exchange ServerToLocalAutoCopyExchange.init("EXCHANGE"); // Create the observers for auto-copy SERVER->LOCAL of dm (animator) gift ServerToLocalAutoCopyDMGift.init("DM_GIFT"); // Create the observers for auto-copy SERVER->LOCAL of context menu ServerToLocalAutoCopyContextMenu.init("TARGET:CONTEXT_MENU"); // Create the observers for auto-copy SERVER->LOCAL of Skill Points ServerToLocalAutoCopySkillPoints.init("USER"); } } catch (const Exception &e) { // Output error nlwarning ("CFormLoader: Error while loading the form %s: %s", fileName.c_str(), e.what()); } } // ------------------------------------------------------------------------------------------------ #ifdef NL_OS_WINDOWS # pragma warning (push) # pragma warning (disable : 4355) // 'this' used in base member initializer list #endif CInterfaceManager::CServerToLocalAutoCopy::CServerToLocalAutoCopy() : _LocalObserver(*this), _ServerObserver(*this) { _ServerCounter= NULL; _UpdateList.reserve(300); _LocalUpdating= false; } #ifdef NL_OS_WINDOWS # pragma warning (pop) #endif // ------------------------------------------------------------------------------------------------ // unhook from everything we are tangled up in void CInterfaceManager::CServerToLocalAutoCopy::release() { _Nodes.clear(); _ServerCounter = NULL; _ServerNodeMap.clear(); _LocalNodeMap.clear(); _UpdateList.clear(); } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CServerToLocalAutoCopy::buildRecursLocalLeaves(CCDBNodeBranch *branch, std::vector &leaves) { for(uint i=0;igetNbNodes();i++) { ICDBNode *node= branch->getNode(i); if(node) { CCDBNodeLeaf *leaf= dynamic_cast(node); if(leaf) { // just append to list leaves.push_back(leaf); } else { // recurs if a branch (should be...) CCDBNodeBranch *sonBranch= dynamic_cast(node); if(sonBranch) buildRecursLocalLeaves(sonBranch, leaves); } } } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CServerToLocalAutoCopy::init(const std::string &dbPath) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); // Get the synchronisation Counter in Server DB _ServerCounter= NLGUI::CDBManager::getInstance()->getDbProp(string("SERVER:") + dbPath + ":COUNTER", false); // if found if(_ServerCounter) { ICDBNode::CTextId textId; // **** Add Observers on all nodes // add the observers when server node change textId = ICDBNode::CTextId( string("SERVER:") + dbPath ); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&_ServerObserver, textId ); // add the observers when local node change textId = ICDBNode::CTextId( string("LOCAL:") + dbPath ); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&_LocalObserver, textId ); // **** Init the Nodes shortcut // Parse all Local Nodes CCDBNodeBranch *localBranch= NLGUI::CDBManager::getInstance()->getDbBranch(string("LOCAL:") + dbPath); if(localBranch) { uint i; std::vector leaves; buildRecursLocalLeaves(localBranch, leaves); // --- build _Nodes _Nodes.reserve(leaves.size()); for(i=0;igetName(); CCDBNodeBranch* parent= localLeaf->getParent(); while( *parent->getName()!="LOCAL" ) { serverLeafStr= *parent->getName()+":"+serverLeafStr; parent= parent->getParent(); } serverLeafStr= "SERVER:" + serverLeafStr; // try then to get this server node CCDBNodeLeaf *serverLeaf= NLGUI::CDBManager::getInstance()->getDbProp(serverLeafStr, false); if(serverLeaf) { // Both server and local leaves exist, ok, append to _Nodes CNode node; node.ServerNode= serverLeaf; node.LocalNode= localLeaf; _Nodes.push_back(node); } } // --- Init the maps _ServerNodeMap.reserve(leaves.size()); _LocalNodeMap.reserve(leaves.size()); // For all valid _Nodes, insert in "map" for(i=0;i<_Nodes.size();i++) { CNodeLocalComp lc; CNodeServerComp sc; lc.Node= &_Nodes[i]; sc.Node= &_Nodes[i]; _LocalNodeMap.push_back(lc); _ServerNodeMap.push_back(sc); } // then sort sort(_LocalNodeMap.begin(), _LocalNodeMap.end()); sort(_ServerNodeMap.begin(), _ServerNodeMap.end()); } } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CServerToLocalAutoCopy::onServerChange(ICDBNode *serverNode) { if(_Nodes.empty()) return; CCDBNodeLeaf *serverLeaf = safe_cast(serverNode); CInterfaceManager *pIM= CInterfaceManager::getInstance(); // Add the leaf to the update list. only if not the counter if(serverLeaf != _ServerCounter) { // build the map key CNode nodeComp; CNodeServerComp sc; nodeComp.ServerNode= serverLeaf; sc.Node= &nodeComp; // try to find the node associated to this server leaf uint index= searchLowerBound(_ServerNodeMap, sc); // if found if( index>0 || _ServerNodeMap[0].Node->ServerNode==serverLeaf ) { CNode *node= _ServerNodeMap[index].Node; // if this node is not already inserted if(!node->InsertedInUpdateList) { // insert node->InsertedInUpdateList= true; _UpdateList.push_back(node); } } } // if the client and server are synchonized. if( ClientCfg.Local || pIM->localActionCounterSynchronizedWith(_ServerCounter) ) { // update all leaves for(uint i=0;i<_UpdateList.size();i++) { CNode *node= _UpdateList[i]; _LocalUpdating= true; node->LocalNode->setValue64(node->ServerNode->getValue64()); _LocalUpdating= false; // reset inserted flag node->InsertedInUpdateList= false; } // clear update list _UpdateList.clear(); } } // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CServerToLocalAutoCopy::onLocalChange(ICDBNode *localNode) { if(_Nodes.empty()) return; // if the local changes because of localLeaf->setValue64() in onServerChange(), no-op !!! if(_LocalUpdating) return; CCDBNodeLeaf *localLeaf = safe_cast(localNode); // Add the leaf to the update list // build the map key CNode nodeComp; CNodeLocalComp lc; nodeComp.LocalNode= localLeaf; lc.Node= &nodeComp; // try to find the node associated to this local leaf uint index= searchLowerBound(_LocalNodeMap, lc); // if found if( index>0 || _LocalNodeMap[0].Node->LocalNode==localLeaf ) { CNode *node= _LocalNodeMap[index].Node; // if this node is not already inserted if(!node->InsertedInUpdateList) { // insert node->InsertedInUpdateList= true; _UpdateList.push_back(node); } } } // ------------------------------------------------------------------------------------------------ char* CInterfaceManager::getTimestampHuman(const char* format /* "[%H:%M:%S] " */) { static char cstime[25]; time_t date; time (&date); struct tm *tms = localtime(&date); if (tms) { strftime(cstime, 25, format, tms); } else { strcpy(cstime, ""); } return cstime; } /* * Parse tokens in a chatmessage or emote * * Valid subjects: * $me$ * $t$ * $tt$ * $tm1$..$tm8$ * * Valid parameters: * $.name$ * $.title$ * $.race$ * $.guild$ * $.gs(m/f/n)$ * * Default parameter if parameter result is empty: * $./$ * * All \d's in default parameter remove a following character. */ bool CInterfaceManager::parseTokens(ucstring& ucstr) { ucstring str = ucstr; ucstring start_token("$"); ucstring end_token("$"); size_t start_pos = 0; size_t end_pos = 1; sint endless_loop_protector = 0; while ((start_pos < str.length() - 1) && ((start_pos = str.find(start_token, start_pos)) != string::npos)) { endless_loop_protector++; if (endless_loop_protector > 100) { break; } // Get the whole token substring first end_pos = str.find(end_token, start_pos + 1); if ((start_pos == ucstring::npos) || (end_pos == ucstring::npos) || (end_pos <= start_pos + 1)) { // Wrong formatting; give up on this one. start_pos = max(start_pos, end_pos); continue; } // Get everything between the two "$" size_t token_start_pos = start_pos + start_token.length(); size_t token_end_pos = end_pos - end_token.length(); if (token_start_pos > token_end_pos) { // Wrong formatting; give up on this one. start_pos = end_pos; continue; } ucstring token_whole = str.luabind_substr(start_pos, end_pos - start_pos + 1); ucstring token_string = token_whole.luabind_substr(1, token_whole.length() - 2); ucstring token_replacement = token_whole; ucstring token_default = token_whole; ucstring token_subject; ucstring token_param; // Does the token have a parameter? // If not it is 'name' by default vector token_vector; vector param_vector; splitUCString(token_string, ucstring("."), token_vector); if (token_vector.size() == 0) { // Wrong formatting; give up on this one. start_pos = end_pos; continue; } token_subject = token_vector[0]; if (token_vector.size() == 1) { splitUCString(token_subject, ucstring("/"), param_vector); token_subject = (param_vector.size() > 0) ? param_vector[0] : ucstring(""); token_param = ucstring("name"); } else if (token_vector.size() > 1) { token_param = token_vector[1]; if (token_param.luabind_substr(0, 3) != ucstring("gs(")) { splitUCString(token_vector[1], ucstring("/"), param_vector); token_param = (param_vector.size() > 0) ? param_vector[0] : ucstring(""); } } // Get any default value, if not gs sint extra_replacement = 0; if (token_param.luabind_substr(0, 3) != ucstring("gs(")) { if (param_vector.size() == 2) { // Set default value token_replacement = param_vector[1]; // Delete following chars for every '\d' in default string::size_type token_replacement_pos; while ((token_replacement_pos = token_replacement.find(ucstring("\\d"))) != string::npos) { token_replacement.replace(token_replacement_pos, 2, ucstring("")); extra_replacement++; } token_default = token_replacement; } } CEntityCL *pTokenSubjectEntity = NULL; if (token_subject == ucstring("me")) { pTokenSubjectEntity = static_cast(UserEntity); } else if (token_subject == ucstring("t")) { // Target uint targetSlot = UserEntity->targetSlot(); pTokenSubjectEntity = EntitiesMngr.entity(targetSlot); } else if (token_subject == ucstring("tt")) { // Target's target uint targetSlot = UserEntity->targetSlot(); CEntityCL *target = EntitiesMngr.entity(targetSlot); if (target) { // Check the new slot. CLFECOMMON::TCLEntityId newSlot = target->targetSlot(); CEntityCL* pE = EntitiesMngr.entity(newSlot); if (pE) { pTokenSubjectEntity = pE; } } } else if ((token_subject.length() == 3) && (token_subject.luabind_substr(0, 2) == ucstring("tm"))) { // Teammate uint indexInTeam = 0; fromString(token_subject.luabind_substr(2, 1).toString(), indexInTeam); // Make 0-based --indexInTeam; if (indexInTeam < PeopleInterraction.TeamList.getNumPeople() ) { // Index is the database index (serverIndex() not used for team list) CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString(TEAM_DB_PATH ":%hu:NAME", indexInTeam ), false); if (pNL && pNL->getValueBool() ) { // There is a character corresponding to this index pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString( TEAM_DB_PATH ":%hu:UID", indexInTeam ), false ); if (pNL) { CLFECOMMON::TClientDataSetIndex compressedIndex = pNL->getValue32(); // Search entity in vision CEntityCL *entity = EntitiesMngr.getEntityByCompressedIndex( compressedIndex ); if (entity) { pTokenSubjectEntity = entity; } } } } } else { // Unknown token subject, skip it start_pos = end_pos; continue; } if (pTokenSubjectEntity != NULL) { // Parse the parameter if (token_param == ucstring("name")) { ucstring name = pTokenSubjectEntity->getDisplayName(); // special case where there is only a title, very rare case for some NPC if (name.empty()) { name = pTokenSubjectEntity->getTitle(); } token_replacement = name.empty() ? token_replacement : name; } else if (token_param == ucstring("title")) { ucstring title = pTokenSubjectEntity->getTitle(); token_replacement = title.empty() ? token_replacement : title; } else if (token_param == ucstring("race")) { CCharacterCL *pC = dynamic_cast(pTokenSubjectEntity); if (pC) { EGSPD::CPeople::TPeople race = pC->people(); if (race >= EGSPD::CPeople::Playable && race <= EGSPD::CPeople::EndPlayable) { ucstring srace = NLMISC::CI18N::get("io" + EGSPD::CPeople::toString(race)); token_replacement = srace.empty() ? token_replacement : srace; } } } else if (token_param == ucstring("guild")) { STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); ucstring ucGuildName; if (pSMC->getString(pTokenSubjectEntity->getGuildNameID(), ucGuildName)) { token_replacement = ucGuildName.empty() ? token_replacement : ucGuildName; } } else if (token_param.luabind_substr(0, 3) == ucstring("gs(") && token_param.luabind_substr(token_param.length() - 1 , 1) == ucstring(")")) { // Gender string vector strList; ucstring gender_string = token_param.luabind_substr(3, token_param.length() - 4); splitUCString(gender_string, ucstring("/"), strList); if (strList.size() <= 1) { start_pos = end_pos; continue; } // We only care about the gender if the subject is humanoid. GSGENDER::EGender gender = GSGENDER::neutral; if (pTokenSubjectEntity->isUser() || pTokenSubjectEntity->isPlayer() || pTokenSubjectEntity->isNPC()) { CCharacterCL *pC = dynamic_cast(pTokenSubjectEntity); if (pC) { gender = pC->getGender(); } } // The neuter part is optional. Fallback to male if something is wrong. GSGENDER::EGender g = ((uint)gender >= strList.size()) ? GSGENDER::male : gender; token_replacement = strList[g]; } } if (token_whole == token_replacement) { // Nothing to replace; show message and exit CInterfaceManager *im = CInterfaceManager::getInstance(); ucstring message = ucstring(CI18N::get("uiUntranslatedToken")); message.replace(message.find(ucstring("%s")), 2, token_whole); im->displaySystemInfo(message); return false; } // Replace token size_t token_whole_pos = str.find(token_whole); // Only do extra replacement spaces if using default extra_replacement = (token_replacement == token_default) ? extra_replacement : 0; if (str.find(token_whole, start_pos) != string::npos) { str = str.replace(token_whole_pos, token_whole.length() + extra_replacement, token_replacement); start_pos = token_whole_pos + token_replacement.length(); } } ucstr = str; return true;; }