Application
Failed to load Core plugin: %1
Impossible de charger le plugin principal: %1
Object Viewer Qt - Plugin loader messages
Object Viewer Qt - Messages du chargeur de plugins
Could not find ovqt_plugin_core in %1
Impossible de trouver ovqt_plugin_core dans %1
CAnimationDialog
Animation control
Contrôle de l'animation
Loop
En boucle
In place
En place
Increment pos
Incrémenter la position
Use the PlayList
Utiliser la liste de lecture
Use the Mixer
Utilisateur le Mélangeur
Play/Pause
Lecture/Pause
Stop
Stop
CAnimationSetDialog
Animation set manager
Gestionnaire d'ensemble d'animations
Edited object:
Objet en cours d'édition :
Animations:
Animations :
Add anim
Ajouter animation
Skeleton weight template:
Modèle de poids de squelette :
Add swt
Ajouter swt
Animations playlist:
Liste de lecture d'animations :
Unload all anim and swt files
Décharger toutes les animations et les fichiers swt
Add anim in PlayList
Ajouter une animation dans la liste de lecture
Delete anim from PlayList
Supprimer une animation de la liste de lecture
Set duration of time in Animation control
Définir la durée dans le contrôle de l'animation
CAttribWidget
GroupBox
Constant
Constante
Scheme
Input mutliplier:
Clamp
E
Src:
Date
Date
Position
Position
Inverse Mass
Speed
Vitesse
Random
Aléatoire
User param
LOD
Square LOD
Clamped LOD
Camped square LOD
U
P
G
CAutoLODDialog
Auto LOD
Start percent DIST:
Max dist BIAS:
Degradation exponent:
Skip particles
CBasicEditWidget
Form
Psi
Theta
Phi
CColorEditWidget
Form
Browse
CConstraintMeshWidget
Form
Force stage modulation
Stage 0
Stage 1
Stage 2
Stage 3
Force vertex color lighting
Texture anim type:
None
Global
Reinit when new element is created
Stage:
Translation
V Start:
U Speed:
V Speed:
U Accel:
V Accel:
U Start:
Scale
Rotation
Speed:
Accel:
CDayNightDialog
Day/Night
Day
Night
CDirectionWidget
Form
Direction:
+I
+J
+K
-I
-J
-K
Global
CEditRangeFloatWidget
Form
CEditRangeUIntWidget
Form
CEmitterPage
Form
General
Emitted type:
Type of emission:
Regular
On death
Once
On bounce
External only
Direction:
Default
Direction is aligned on the emitter direction
Direction is in world
Direction is local to the system
User
Force consistent emission
Bypass Auto-LOD
Speed inheritance factor:
Delayed emission:
Max Emission Count:
Radius:
Emission period
Emission quantity/Speed
Emission quantity
Strenght modulation
CExampleSettingsPage
Form
GroupBox
PushButton
RadioButton
CheckBox
CForcePage
Form
Targets:
Avaible targets:
Parametric factor:
Radial viscosity:
Tangential viscosity:
Force intensity
CGlobalWindDialog
Weather
Power:
CLightPage
Form
Light color
Attenuation start/end
Attenuation start
Attenuation end
CLocatedBindablePage
Form
Blending mode:
Add
Modulate
Alpha blend
Alpha test
No AutoLOD
Global color lighting
Z-Test
ZBias:
Color
Independent size
Height
Width
Size
Angle 2D
Rotation
hint / precomputed rotations
Rot speed min:
Rot speed max:
Nb models:
Align on motion
Z-Align
Fake motion blur coeff.:
Fake motion blur threshold:
Radius cut:
Number of segments:
Phase smoothness:
Duration segment:
Texture U factor:
Number fan light:
Fan light speed:
Fan light intensity:
Texture V factor:
Non parametric anim only
Force constant length(m):
LOD degradation:
Trail coord. system:
Local
World
User
Father coord. system
Use hermitte interpolation
CLocatedPage
Form
General
Coord system:
Particles are local to the system
Particles are in world
User
Disgrade with lod
Parametric motion
Max number of particles:
Set current count particles
Life time
Limited life time
Triger on death
Edit
Particle mass
CLogPlugin
Log
CLogSettingsPage
Form
NeL Displayers
Error Log
Warning Log
Debug Log
Assert Log
Info Log
CMeshWidget
GroupBox
Shape:
Browse
Shape not loaded
Morph
Edit
CMorphMeshDialog
Morph mesh edit
Add
Change
Insert
Remove
Up
Down
Warning: Shapes not found and incompatibles !!
CMultiTexDialog
Multitexturing
Main tex
U speed 1:
V speed 1:
U speed 2:
V speed 2:
Bump factor:
Use particle data
Tex op:
Add
Modulate
Decal
EnvBumpMap
Alternate tex
Use particle data all
Force basic caps
Enable alternate
CPSMoverPage
Form
Position:
X:
Y:
Z:
Sub component:
Scale X:
Scale Y:
Scale Z:
Scale:
CParticleControlDialog
Particles system control
Loop
Display helpers
Enable auto count
Display box
All particle system
Reset auto count
Link play to scene play
Link to skeleton
Unlink
Restick all objects
Set anim
Clear anim
General
Additional
Num particles:
Num wanted faces:
System time:
CParticleLinkDialog
Link to skeleton
Choose bone to stick particle system
Link
Unlink
CParticleSystemPage
Form
Integration
Enable load balancing
Accurate integration
Enable motion slowDown
Time threshold:
Max steps:
Lock
User param
User param1:
Global
User param2:
User param3:
User param4:
PBBox / LOD param
Enable Precomputed Bounding Box
Auto
Reset
X:
Y:
Z:
+10 %
-10 %
Sharable
Auto-LOD
Settings
Max view dist:
LOD Ratio:
Global color
Force global lighting
Edit global color
Wrn: Bypass multitex, not supported by all types
Life mgt param
Life mgt presets:
Environment FX
Running Environment FX
Spell FX
Looping Spell FX
Minor transitory FX
User defined
Moving Looping FX
Spawned Environment FX
Ground FX
Projectile FX
Model removed when out of range
PS resource removed when not visible
Force life time update
No max nb steps
Anim type:
Die on event:
When visible
When in visible clusters
Always
Disabled
No more particles
No more particles/emitters
Apply after delay:
s
Auto delay
CParticleTextureAnimWidget
Form
Enable texture anim
Texture grouped
Multitexturing
Edit
CParticleTextureWidget
Form
Choose texture
Remove
Name:
Size:
Depth:
CParticleWorkspaceDialog
Tree workspace
CPluginSpec
File does not exist: %1
Could not open file for read: %1
Loading the library failed because state != Resolved
Plugin is not valid (does not derive from IPlugin)
Resolving dependencies failed because state != Read
Could not resolve dependency '%1'
Initializing the plugin failed because state != Resolved)
Internal error: have no plugin instance to initialize
Plugin initialization failed: %1
Cannot perform extensionsInitialized because state != Initialized
Internal error: have no plugin instance to perform extensionsInitialized
CPluginView
About plugins
State
Name
Version
Vendor
Location
Details
Error details
Close
All objects list
CSearchPathsSettingsPage
Form
Search paths
CSettingsDialog
Settings
0
CSetupFog
Setup fog
Start:
End:
Enable fog
Color
Apply
CSkeletonScaleDialog
Skeleton scale edition
Bone scale
X:
%
Y:
Z:
Skin scale (slower)
Mirror selected
Undo
Redo
Save .skel
Save as
Load .scale
Save .scale
CSlotGroupBox
GroupBox
Slot _:empty
Start blend
End blend
Offset frame
Speed x
Start frame
End frame
Smooth
Wrap mode:
Clamp
Repeat
Disable
Set anim
Set skel
Align blend
Enable
Invert skeleton weight
CSoundPage
Form
Sound name
Browse
Play
Spawn
Mute
Keep original pitch
Emission percent:
Sound volume
Sound pitch
CSunColorDialog
Sun color
Diffuse:
Ambient
Specular:
CTailParticleWidget
Form
Ribbon orientation
Follow Path
Follow Path XY
Identity
Tail shape
Triangle
Quad
Octogon
Pentagram
Simple segment X
Simple segment Y
Simple segment Z
Simple brace
Tail fading
CTuneMRMDialog
Tune MRM (The maximum faces in scene)
Max (specify the max value)
Current (real final max polygon value)
CTuneTimerDialog
Time interval update render
ms
CVegetNoiseValueWidget
GroupBox
AbsValue:
*3
100%
/3
RandValue:
Frequency:
CVegetableApperancePage
Form
Bend Phase
Bend Factor
Color Noise
Color setup
Double cliclk to change color
Get List from other
CVegetableDensityPage
Form
Vegetable mesh selection
Browse
Distance of creation
0 m
Density
MaxDensity
MaxDensity enabled
Angle setup
Angle Mode:
Floor
Wall
Ceiling
AngleMin
AngleMax
CVegetableDialog
Vegetable editor
Vegetables:
List edition
Add vegetable
Insert vegetable
Remove vegetable
Clear all vegetables
Copy Vegetable
Load .vegetdesc
Save .vegetdesc
List Save/Load
Load .vegetset
Append .vegetset
Save .vegetset
Display Vegetables
Landscape
General/Density
Appearance
Scale
Rotation
CVegetableLandscapePage
Form
Setup Wind
Power:
Puissance :
Bend Start:
Frequency
Fréquence
Ambient color
Couleur ambiante
Diffuse color
Couleur diffuse
Show Vegetable Lands
Snap Camera To Ground
CVegetableRotatePage
Form
Rotate X
Rotate Y
Rotate Z
CVegetableScalePage
Form
Scale X/Y
Scale Z
Bend Frequency Factor
CWaterPoolDialog
Water pool editor
Pool ID List:
Add
Delete
Name...
Size:
16
32
64
128
256
512
Water Unit Size:
Damping:
Filter weight:
Propagation time:
Enable automatic waves generation
Waves
Impulsion strenght:
Period:
Impulsion radius:
Generate on border only
Load
Save
CWorkspacePage
Particle system editor
Workspace
New
Load
Save
Save As
Particle system
Insert New
Create New
Reset all
CZonePage
Form
Targets:
Avaible targets:
Bounce
Destroy
Bounce factor:
Core::CSearchPathsSettingsPage
Search Paths
General
Core::MainWindow
Object Viewer Qt
About Object Viewer Qt
<h2>Object Viewer Qt</h2><p> Ryzom Core team <p>Compiled on %1 %2
&Open...
Open an existing file
E&xit
Ctrl+Q
Exit the application
&Settings
Open the settings dialog
&About
Show the application's About box
About &Qt
Show the Qt library's About box
About &Plugins
Show the plugin view dialog
&File
&Edit
&View
&Tools
&Sheet
&Help
StatusReady
CurveEditDialog
Curve edit
Left click to add points.
Right click to remove points.
Zoom:
Scale curve
Translate:
Position curve
Num samples:
Last=First
First=Last
Display interpolation
Smoothing
Ok
ExtensionSystem::CPluginManager
Cannot initializing plugin because dependency failed to load: %1
Reason: %2
Circular dependency detected:
%1(%2) depends on
%1(%2)
Cannot load plugin because dependency failed to load: %1(%2)
Reason: %3
GraphicsSettingsPage
Form
OpenGL
OpenGL
Direct3D
Direct3D
Qt Style
Style Qt
Style
Style
Use style's standard palette
Utiliser la palette standard du style
Font
Police
...
...
Graphics settings
Options graphiques
Driver
Pilote
Bloom effect
Bloom
Bloom density
Densité du bloom
Square bloom
Bloom carré
Enable bloom effect
Activer le bloom
NLQT::CAnimationSetDialog
Open NeL anim file
Ouvrir une animation NeL
NeL anim files (*.anim);;
Animations NeL (*.anim);;
NeL Skeleton Weight Template files (*.swt);;
NeL Skeleton Weight Template (*.swt);;
NLQT::CAttribFloatWidget
value blender
values gradient
curve
value computed from emitter
binary operator
NLQT::CAttribIntWidget
value exact blender
values gradient
value computed from emitter
binary operator
NLQT::CAttribPlaneBasisWidget
basis gradient
follow path
spinner
values computed from emitter
binary operator
NLQT::CAttribRGBAWidget
color sampled blender
color gradient
color exact blender
values computed from emitter
binary operator
NLQT::CAttribUIntWidget
value blender
values gradient
value computed from emitter
binary operator
NLQT::CAttribWidget
Set user param
Définir un paramètre utilisateur
NLQT::CBinOpDialog
Bin operator
Opérateur binaire
Arg1
Arg2
NLQT::CCameraControl
CameraControl
Fly
Set firstPerson camera mode
Edit
Set edit3d camera mode
Render Mode
Point mode
Set point render mode
Line mode
Set line render mode
Fill mode
Set fill render mode
Speed:
Create camera
Create new camera
Delete camera
Delete current camera
defaultCamera
Reset camera
Reset current camera
%1_Camera
NLQT::CDirectionWidget
Enter Name
NLQT::CEmitterPage
NeL Particle Editor
Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX',and thus, should have a finite duration. This operation create a loop in the system, and so is forbidden.
Loops with emitters are forbidden.
Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first.
no emission
NLQT::CFollowPathDialog
Follow path param
Projection plane:
No projection
XY plane
XZ plane
YZ plane
NLQT::CForcePage
NeL particle system editor
The target object last forever. Applying a force on such an object may result in instability in the system after a while. Continue ? (clue : you've been warned..)
NLQT::CGradientDialog
Num samples:
Nombre d'échantillons :
NLQT::CLocatedBindablePage
Material
Size/Angle 2D
Rotations
Look At param
Shock wave param
Fan Light param
Tail param
Mesh param
Texture param
Width
Height
Size
NLQT::CLocatedPage
NeL particle system editor
The object has force(s) applied on it. If it last forever, its motion can become instable after a while. Continue anyway ? (clue : you've been warned ..)
Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first.
Set the extern ID
0 means no extern access.
NLQT::CMainWindow
Open NeL data file
All NeL files (*.shape *.ps *.ig);;NeL shape files (*.shape);;NeL particle system files (*.ps)NeL Instance Group files (*.ig)
Open skeleton file
NeL skeleton file (*.skel)
&Open...
Open an existing file
Set &background color
Set background color
&Reset scene
Reset current scene
Reload textures
Save &Screenshot
Make a screenshot of the current viewport and save
&File
&Tools
NLQT::CMeshWidget
Open NeL data file
NeL shape file (*.shape)
Shape loading error
Error in morph meshes
Not a mesh
Shape not loaded
Too much vertices
NLQT::CMorphMeshDialog
vertices
(%1 vertices)
Open NeL data file
NeL shape files (*.shape)
NLQT::CParticleControlDialog
Num particles:
Nombre de particules :
Num wanted faces:
Nombre de faces souhaitées :
System time:
Temps système :
NLQT::CParticleSystemPage
Are you sure?
Etes-vous sûr ?
Load balancing on/off
Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first.
The system must have a finite duration for this setting! Please check that the following object doesn't live forever or doesn't create a loop in the system :
The system must have a finite duration for this setting! Please check that.
NLQT::CParticleTextureWidget
Open texture file
Image file (*.tga *.png)
Texture loading error
Name:
Size:
Depth:
Name: %1
Size: %1x%2
Depth: %1
NLQT::CParticleWorkspaceDialog
Set as active particle system
Save
Save as
Clear content
Remove from workspace
Merge
New located
Paste located
Force ZBias
Instanciate
Copy located
Copy bindable
Paste bindable
Delete
All LOD
LOD 1
LOD 2
extern ID
NeL particle system editor
uses auto count feature, and it has been modified. You should run the system entirely at least once at full detail before saving so that the editor can compute the number of particles in the system. If user params are used to modify system aspect, you should run the system for extreme cases before saving.
Save as ps file
ps files (*.ps)
Clear content ?
Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first.
The system is flagged with 'No max Nb steps', or uses the preset 'Spell FX'.System must have finite duration. Can't add object. To solve this, set a limited life time for the father.
All object force ZBias
Set the extern ID
0 means no extern access.
Bind particle...
Bind force...
Bind zone...
Bind emitter...
NLQT::CPropertyDialog
Property editor
NLQT::CSkeletonScaleDialog
Skeleton scale editor
Editeur de l'échelle du squelette
Failed to open file for write!
Save As Skeleton File
Skeleton files (*.skel);;
Open Skeleton Scale File
SkelScale files (*.scale);;
Failed to open file for read!
Save As Skeleton Scale File
Failed to save file!
Impossible d'enregistrer le fichier !
Failed to load file!
Impossible de charger le fichier !
NLQT::CSlotGroupBox
Slot %1 :
empty
vide
Select your anim
Animation:
Select your skel
Skeleton weight template:
NLQT::CSlotManagerDialog
Slot %1 : empty : empty
Slot %1
Slot manager
NLQT::CSoundPage
Select your sound
Sound:
NLQT::CSpinnerDialog
Edit spinner
Nb samples:
NLQT::CValueBlenderDialog
Value blender
Start value:
End value:
NLQT::CValueFromEmitterDialog
Value from emitter
NLQT::CVegetableApperancePage
Select on other vegetables
Select the other vegetable to copy color.
NLQT::CVegetableDensityPage
Open Vegetable Shape
veget files (*.veget);;
NLQT::CVegetableDialog
Load a new vegetset file
vegetset files (*.vegetset);;
Append vegetset file
Save Vegetable Set
VegetSetFiles (*.vegetset);;
Open Vegetable Descriptor
vegetdesc files (*.vegetdesc);;
Save Vegetable Descriptor
VegetDescFiles (*.vegetdesc);;
NLQT::CWorkspacePage
Create new pws file
pws files (*.pws)
Open NeL data file
Particle Workspace file (*.pws);;
Save as pws file
Particle System file (*.ps);;
NeL particle system editor
Create new particle system file
ps files (*.ps)
Failed to create new particle system
NLQT::GraphicsSettingsPage
Graphics
Object Viewer
NLQT::SoundSettingsPage
Sound
Object Viewer
NLQT::VegetableSettingsPage
Vegetable
Object Viewer
Set new tile bank
Tile Bank file (*.smallbank *.bank);;
Set new tile far bank
Tile Far Bank file (*.farbank);;
Set MicroVegetable texture
Texture file (*.tga *.png *.jpg *.dds);;
Set Coarse Mesh texture
Add zone files
Zonel files (*.zonel *.zone);;
Plugin::CCoreListener
Example close event hook
Do you want to close window?
Plugin::CExampleSettingsPage
Example page
General
Plugin::CLogSettingsPage
Log
General
Plugin::SheetBuilderPlugin
Sheet builder
SheetBuilderConfigDialog
Paths:
Add
Delete
Output file:
Browse...
Allowed extensions:
OK
Cancel
Sheet builder configuration
Choose path
Choose output file
SheetBuilderDialog
Make sheet
Close
Clean unwanted types from input
Show/Hide details...
Settings
Sheet builder
None extension list provided, the input will not be cleaned
Can't open output file %1
------------- results ----------------
%1 files added in '%2'
%1 files discarded because they are empty, begin with .# _ and so on
%1 files skipped because don't have extension
%1 types added in '%1'
%1 supported file types :
SheetIdView
Sheet Id View
Fill table
Close
Path not found for sheet_id.bin. Add in the settings search path to the file
SheetIdViewPlugin::DispSheetIdPlugin
Sheet id view
SoundSettingsPage
Form
Driver
Auto
OpenAL
XAudio2
FMod
DSound
SoundAutoLoadSample
SoundEnableOccludeObstruct
SoundEnableReverb
SoundManualRolloff
SoundForceSoftware
SoundUseADPCM
SoundMaxTrack
SoundPackedSheetPath
...
SoundSamplePath
VegetableSettingsPage
Form
Tile bank:
...
Tile far bank:
Vegetable texture:
Coarse mesh texture
Landscape zones: