// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_PROJECTILE_DESC_H #define CL_PROJECTILE_DESC_H /** Description of a projectile * * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ /* class CProjectileDesc { public: CAnimationFXSet Projectile; CFXStickMode ProjectileImpact; float ProjectileDelay; // delay before the projectile is thrown (may not be thrown at start of anim) CAnimationFXSet Impact; public: /// Build the fx from an external script. void build(const NLGEORGES::UFormElm &item); /// Serialize a CAnimationFXSheet. void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); // build tracks for fxs, loading animation as necessary using the given animation set void buildTrack(NL3D::UAnimationSet *as); }; */ #endif