// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MESH_BLENDER_H #define NL_MESH_BLENDER_H #include "nel/misc/types_nl.h" #include "nel/3d/material.h" namespace NL3D { class IDriver; // *************************************************************************** /** * A tool class used for Alpha Blending of Meshes. * Actually, it takes a material, modify it and modify driver so it will be correctly rendered. * The backup method must be used after render, to restore the material. * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CMeshBlender { public: /// Constructor CMeshBlender() {} /// Modify the material and the driver for Global Alpha Use. void prepareRenderForGlobalAlpha(CMaterial &material, IDriver *drv, float globalAlpha, uint8 globalAlphaInt, bool gaDisableZWrite); /// Restore the material and driver in their initial state. void restoreRender(CMaterial &material, IDriver *drv, bool gaDisableZWrite); /// Same method, but special for CoarseMesh (used by CMeshMultiLod::renderMeshGeom). void prepareRenderForGlobalAlphaCoarseMesh(CMaterial &material, IDriver *drv, NLMISC::CRGBA color, float globalAlpha, bool gaDisableZWrite); /// Same method, but special for CoarseMesh (used by CMeshMultiLod::renderMeshGeom). void restoreRenderCoarseMesh(CMaterial &material, IDriver *drv, bool gaDisableZWrite); private: uint8 _BkOpacity; bool _BkZWrite; bool _BkBlend; CMaterial::TBlend _BkSrcBlend; CMaterial::TBlend _BkDstBlend; float _BkAlphaTestThreshold; NLMISC::CRGBA _BkupColor; }; } // NL3D #endif // NL_MESH_BLENDER_H /* End of mesh_blender.h */