//////////////////////////////////////////////////////////////////////// build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks> leveldesign = L:\leveldesign\ dfn = L:\leveldesign\dfn\ source_samplebanks = L:\assets\sound\samplebanks\ build_packed_sheets = L:\build\sound_sheets\ build_samplebanks = L:\build\sound_samplebanks\ Where L:\ is your game content database. - leveldesign Contains your game data sheets. - dfn Contains the game data sheet type definitions. - source_samplebanks Contains a subdirectory for each sample bank. Inside each directory, your 16-bit PCM .wav files must be placed. - build_packed_sheets The build tool places the .packed_sheets files here. - build_samplebanks The build tool places the .sample_bank files here. ////////////////////////////////////////////////////////////////////////