FILE(GLOB SRC *.cpp time_weather_season/*.cpp) FILE(GLOB PRIV_H *.h time_weather_season/*.h) FILE(GLOB R2 dms.h dms.cpp scenario.h scenario.cpp user_connection_mgr.h user_connection_mgr.cpp object.h object.cpp server_animation_module.h server_animation_module.cpp server_admin_module.h server_admin_module.cpp server_edition_module.h server_edition_module.cpp string_mgr_module.h string_mgr_module.cpp scenario_entry_points.h scenario_entry_points.cpp small_string_manager.h small_string_manager.cpp ai_wrapper.h ai_wrapper.cpp r2_*.h r2_*.cpp ring_*.h ring_*.cpp) LIST(REMOVE_ITEM SRC R2) LIST(REMOVE_ITEM PRIV_H R2) SOURCE_GROUP("" FILES ${SRC} ${PRIV_H}) SOURCE_GROUP("R2" FILES ${R2}) # Filter out the source files not actually compiled. LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.cpp) LIST(REMOVE_ITEM PRIV_H ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.h) NL_TARGET_LIB(ryzom_gameshare ${PRIV_H} ${SRC}) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) TARGET_LINK_LIBRARIES(ryzom_gameshare nelmisc nelnet nelligo nelgeorges ${LIBXML2_LIBRARIES} ${ZLIB_LIBRARIES}) NL_DEFAULT_PROPS(ryzom_gameshare "Ryzom, Library: Game Share") NL_ADD_RUNTIME_FLAGS(ryzom_gameshare) NL_ADD_LIB_SUFFIX(ryzom_gameshare) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(ryzom_gameshare ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF(WITH_PCH) IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) INSTALL(TARGETS ryzom_gameshare LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries) ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)