#if !defined(AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_) #define AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "../src/sound/sound.h" #include "nel/sound/u_audio_mixer.h" using namespace NLSOUND; #include <string> // SoundPage.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSoundPage dialog class CSoundPage : public CDialog { // Construction public: CSoundPage(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSoundPage) enum { IDD = IDD_SoundPage }; CComboBox m_Priority; CString m_Filename; float m_Gain; BOOL m_Pos3D; float m_MinDist; float m_MaxDist; UINT m_InnerAngleDeg; UINT m_OuterAngleDeg; float m_OuterGain; BOOL m_Looped; CString m_Stereo; float m_Pitch; BOOL m_Looping; CString m_SoundName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSoundPage) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL public: void setTree( CTreeCtrl *tree ) { _Tree = tree; } void setCurrentSound( CSound *sound, HTREEITEM hitem ); void getPropertiesFromSound(); void removeSound(); void apply(); void cancel(); bool loadSound(); void rename( CString s ); // Implementation protected: // Generated message map functions //{{AFX_MSG(CSoundPage) afx_msg void OnPos3D(); afx_msg void OnChooseFile(); afx_msg void OnCancel(); afx_msg void OnRemove(); afx_msg void OnPlaySound(); afx_msg void OnClose(); afx_msg void OnLooped(); virtual BOOL OnInitDialog(); afx_msg void OnChangeEditInnerAngle(); afx_msg void OnChangeEditOuterAngle(); afx_msg void OnPaint(); afx_msg void OnChangeEditOuterGain(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnChangeEditMinDist(); afx_msg void OnChangeEditMaxDist(); afx_msg void OnButtonHelp(); afx_msg void OnChangeEditGain(); afx_msg void OnButtonTestOuterGain(); afx_msg void OnChangeEditPitch(); afx_msg void OnHome(); //}}AFX_MSG DECLARE_MESSAGE_MAP() CSound *_CurrentSound; CTreeCtrl *_Tree; HTREEITEM _HItem; UAudioMixer *_AudioMixer; USource *_Source; CFont *_NameFont; void UpdateCurrentSound(); void UpdateStereo(); void DrawCones(); void Play( bool ousidecone ); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_)