// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_MULTI_TARGET_H #define RY_MULTI_TARGET_H #include "entity_types.h" const float MULTI_TARGET_DISTANCE_UNIT = 100.f / 127.f; /** A list of targets, which can be packed/unpacked in visual properties (see PROPERTY_TARGET_LIST_x in entity_types.h) * * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CMultiTarget { public: // a single target class CTarget { public: uint8 TargetSlot; // the slot that is targetted uint8 Info; // Damage shield for melee 5:3 format (damage shield io : power ) // Distance for range attacks (that do not have damage shield) format is 7:1 public: CTarget(uint8 slot = CLFECOMMON::INVALID_SLOT, bool resist = false, uint8 dist = 0) : TargetSlot(slot) { Info = (resist == 0 ? 0 : 0x80) | (dist & 0x7f); } uint16 getPacked() const; void setPacked(uint16 value); }; typedef std::vector TTargetVect; // the list of targets TTargetVect Targets; public: /** create packed version of targets (to store in visual properties) * each VP encodes 4 targets * caller must provide enough room to store the result (assertion is raised otherwise) */ void pack(uint64 *destVP, uint numVP); // build the target from their packed version void unpack(const uint64 *srcVP, uint numVP); }; //////////// // INLINE // //////////// // ******************************************************************************************* inline uint16 CMultiTarget::CTarget::getPacked() const { //return (uint16) TargetSlot | ((uint16) (Resist ? 1 : 0) << 15) | ((uint16) Distance << 8); return (uint16) TargetSlot | (uint16(Info) << 8); } // ******************************************************************************************* inline void CMultiTarget::CTarget::setPacked(uint16 value) { TargetSlot = uint8(value & 0xff); /*Distance = (uint8) ((value >> 8) & 0x7f); Resist = (value & 0x8000) != 0;*/ Info = value >> 8; } #endif