// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdopengl.h" #include "nel/misc/common.h" #include "driver_opengl.h" #include "driver_opengl_extension.h" #include "nel/3d/material.h" using namespace std; using namespace NLMISC; // *************************************************************************** #ifdef NL_OS_WINDOWS #define nglGetProcAddress wglGetProcAddress #elif defined(NL_OS_MAC) #include // glXGetProcAddressARB doesn't work correctly on MAC void *nglGetProcAddress(const char *name) { NSSymbol symbol; char *symbolName; symbolName = (char*)malloc (strlen (name) + 2); strcpy(symbolName + 1, name); symbolName[0] = '_'; symbol = NULL; if (NSIsSymbolNameDefined (symbolName)) symbol = NSLookupAndBindSymbol (symbolName); free (symbolName); return symbol ? NSAddressOfSymbol (symbol) : NULL; } #elif defined (NL_OS_UNIX) void (*nglGetProcAddress(const char *procName))() { return glXGetProcAddressARB((const GLubyte *)procName); } #endif // NL_OS_WINDOWS // *************************************************************************** // The exported function names // ARB_multitexture NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; NEL_PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; NEL_PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; NEL_PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; NEL_PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; NEL_PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; NEL_PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; NEL_PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; NEL_PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; NEL_PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; NEL_PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; NEL_PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; NEL_PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; NEL_PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; NEL_PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; NEL_PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; NEL_PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; NEL_PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; NEL_PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; NEL_PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; NEL_PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; NEL_PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; NEL_PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; NEL_PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; NEL_PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; NEL_PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; NEL_PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; NEL_PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; NEL_PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; NEL_PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; NEL_PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; NEL_PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; // ARB_TextureCompression. NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; // VertexArrayRangeNV. NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; NEL_PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; // FenceNV. NEL_PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; NEL_PFNGLGENFENCESNVPROC nglGenFencesNV; NEL_PFNGLISFENCENVPROC nglIsFenceNV; NEL_PFNGLTESTFENCENVPROC nglTestFenceNV; NEL_PFNGLGETFENCEIVNVPROC nglGetFenceivNV; NEL_PFNGLFINISHFENCENVPROC nglFinishFenceNV; NEL_PFNGLSETFENCENVPROC nglSetFenceNV; // VertexWeighting. NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; // VertexProgramExtension. NEL_PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; NEL_PFNGLBINDPROGRAMNVPROC nglBindProgramNV; NEL_PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; NEL_PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; NEL_PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; NEL_PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; NEL_PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; NEL_PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; NEL_PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; NEL_PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; NEL_PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; NEL_PFNGLISPROGRAMNVPROC nglIsProgramNV; NEL_PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; NEL_PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; NEL_PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; NEL_PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; NEL_PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; NEL_PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; NEL_PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; NEL_PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; NEL_PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; NEL_PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; NEL_PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; NEL_PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; NEL_PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; NEL_PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; NEL_PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; NEL_PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; NEL_PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; NEL_PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; NEL_PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; NEL_PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; NEL_PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; NEL_PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; NEL_PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; NEL_PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; NEL_PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; NEL_PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; NEL_PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; NEL_PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; NEL_PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; NEL_PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; NEL_PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; NEL_PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; NEL_PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; NEL_PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; NEL_PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; NEL_PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; NEL_PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; NEL_PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; NEL_PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; NEL_PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; NEL_PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; NEL_PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; NEL_PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; NEL_PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; NEL_PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; // VertexShaderExt extension NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT; NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; // SecondaryColor extension NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; NEL_PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; NEL_PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; NEL_PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; NEL_PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; NEL_PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; NEL_PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; NEL_PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; NEL_PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; NEL_PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; NEL_PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; NEL_PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; NEL_PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; // BlendColor extension NEL_PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; //======================== NEL_PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; NEL_PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; NEL_PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; NEL_PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; NEL_PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; NEL_PFNGLDELETEOBJECTBUFFERATIPROC nglDeleteObjectBufferATI; NEL_PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; NEL_PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; NEL_PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; NEL_PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; // GL_ATI_map_object_buffer NEL_PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; NEL_PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; // GL_ATI_vertex_attrib_array_object NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; // GL_ATI_envmap_bumpmap extension PFNGLTEXBUMPPARAMETERIVATIPROC nglTexBumpParameterivATI; PFNGLTEXBUMPPARAMETERFVATIPROC nglTexBumpParameterfvATI; PFNGLGETTEXBUMPPARAMETERIVATIPROC nglGetTexBumpParameterivATI; PFNGLGETTEXBUMPPARAMETERFVATIPROC nglGetTexBumpParameterfvATI; // GL_ATI_fragment_shader extension NEL_PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; NEL_PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; NEL_PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; NEL_PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; NEL_PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; NEL_PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; NEL_PFNGLSAMPLEMAPATIPROC nglSampleMapATI; NEL_PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; NEL_PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; NEL_PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; NEL_PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; NEL_PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; NEL_PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; // GL_ARB_fragment_program // the following functions are the sames than with GL_ARB_vertex_program //NEL_PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; //NEL_PFNGLBINDPROGRAMARBPROC nglBindProgramARB; //NEL_PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; //NEL_PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; //NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; //NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; //NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; //NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; //NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; //NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; //NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; //NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; //NEL_PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; //NEL_PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; //NEL_PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_ARB_vertex_buffer_object PFNGLBINDBUFFERARBPROC nglBindBufferARB; PFNGLDELETEBUFFERSARBPROC nglDeleteBuffersARB; PFNGLGENBUFFERSARBPROC nglGenBuffersARB; PFNGLISBUFFERARBPROC nglIsBufferARB; PFNGLBUFFERDATAARBPROC nglBufferDataARB; PFNGLBUFFERSUBDATAARBPROC nglBufferSubDataARB; PFNGLGETBUFFERSUBDATAARBPROC nglGetBufferSubDataARB; PFNGLMAPBUFFERARBPROC nglMapBufferARB; PFNGLUNMAPBUFFERARBPROC nglUnmapBufferARB; PFNGLGETBUFFERPARAMETERIVARBPROC nglGetBufferParameterivARB; PFNGLGETBUFFERPOINTERVARBPROC nglGetBufferPointervARB; // GL_ARB_vertex_program PFNGLVERTEXATTRIB1SARBPROC nglVertexAttrib1sARB; PFNGLVERTEXATTRIB1FARBPROC nglVertexAttrib1fARB; PFNGLVERTEXATTRIB1DARBPROC nglVertexAttrib1dARB; PFNGLVERTEXATTRIB2SARBPROC nglVertexAttrib2sARB; PFNGLVERTEXATTRIB2FARBPROC nglVertexAttrib2fARB; PFNGLVERTEXATTRIB2DARBPROC nglVertexAttrib2dARB; PFNGLVERTEXATTRIB3SARBPROC nglVertexAttrib3sARB; PFNGLVERTEXATTRIB3FARBPROC nglVertexAttrib3fARB; PFNGLVERTEXATTRIB3DARBPROC nglVertexAttrib3dARB; PFNGLVERTEXATTRIB4SARBPROC nglVertexAttrib4sARB; PFNGLVERTEXATTRIB4FARBPROC nglVertexAttrib4fARB; PFNGLVERTEXATTRIB4DARBPROC nglVertexAttrib4dARB; PFNGLVERTEXATTRIB4NUBARBPROC nglVertexAttrib4NubARB; PFNGLVERTEXATTRIB1SVARBPROC nglVertexAttrib1svARB; PFNGLVERTEXATTRIB1FVARBPROC nglVertexAttrib1fvARB; PFNGLVERTEXATTRIB1DVARBPROC nglVertexAttrib1dvARB; PFNGLVERTEXATTRIB2SVARBPROC nglVertexAttrib2svARB; PFNGLVERTEXATTRIB2FVARBPROC nglVertexAttrib2fvARB; PFNGLVERTEXATTRIB2DVARBPROC nglVertexAttrib2dvARB; PFNGLVERTEXATTRIB3SVARBPROC nglVertexAttrib3svARB; PFNGLVERTEXATTRIB3FVARBPROC nglVertexAttrib3fvARB; PFNGLVERTEXATTRIB3DVARBPROC nglVertexAttrib3dvARB; PFNGLVERTEXATTRIB4BVARBPROC nglVertexAttrib4bvARB; PFNGLVERTEXATTRIB4SVARBPROC nglVertexAttrib4svARB; PFNGLVERTEXATTRIB4IVARBPROC nglVertexAttrib4ivARB; PFNGLVERTEXATTRIB4UBVARBPROC nglVertexAttrib4ubvARB; PFNGLVERTEXATTRIB4USVARBPROC nglVertexAttrib4usvARB; PFNGLVERTEXATTRIB4UIVARBPROC nglVertexAttrib4uivARB; PFNGLVERTEXATTRIB4FVARBPROC nglVertexAttrib4fvARB; PFNGLVERTEXATTRIB4DVARBPROC nglVertexAttrib4dvARB; PFNGLVERTEXATTRIB4NBVARBPROC nglVertexAttrib4NbvARB; PFNGLVERTEXATTRIB4NSVARBPROC nglVertexAttrib4NsvARB; PFNGLVERTEXATTRIB4NIVARBPROC nglVertexAttrib4NivARB; PFNGLVERTEXATTRIB4NUBVARBPROC nglVertexAttrib4NubvARB; PFNGLVERTEXATTRIB4NUSVARBPROC nglVertexAttrib4NusvARB; PFNGLVERTEXATTRIB4NUIVARBPROC nglVertexAttrib4NuivARB; PFNGLVERTEXATTRIBPOINTERARBPROC nglVertexAttribPointerARB; PFNGLENABLEVERTEXATTRIBARRAYARBPROC nglEnableVertexAttribArrayARB; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC nglDisableVertexAttribArrayARB; PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; PFNGLBINDPROGRAMARBPROC nglBindProgramARB; PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglProgramLocalParameter4fARB; PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglProgramLocalParameter4dARB; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglProgramLocalParameter4fvARB; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglProgramLocalParameter4dvARB; PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; PFNGLGETVERTEXATTRIBDVARBPROC nglGetVertexAttribdvARB; PFNGLGETVERTEXATTRIBFVARBPROC nglGetVertexAttribfvARB; PFNGLGETVERTEXATTRIBIVARBPROC nglGetVertexAttribivARB; PFNGLGETVERTEXATTRIBPOINTERVARBPROC nglGetVertexAttribPointervARB; PFNGLISPROGRAMARBPROC nglIsProgramARB; // NV_occlusion_query NEL_PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; NEL_PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; NEL_PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; // GL_EXT_framebuffer_object NEL_PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; NEL_PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; NEL_PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; NEL_PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; NEL_PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; NEL_PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; NEL_PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; #ifdef NL_OS_WINDOWS PFNWGLALLOCATEMEMORYNVPROC nwglAllocateMemoryNV; PFNWGLFREEMEMORYNVPROC nwglFreeMemoryNV; // Pbuffer extension PFNWGLCREATEPBUFFERARBPROC nwglCreatePbufferARB; PFNWGLGETPBUFFERDCARBPROC nwglGetPbufferDCARB; PFNWGLRELEASEPBUFFERDCARBPROC nwglReleasePbufferDCARB; PFNWGLDESTROYPBUFFERARBPROC nwglDestroyPbufferARB; PFNWGLQUERYPBUFFERARBPROC nwglQueryPbufferARB; // Get Pixel format extension PFNWGLGETPIXELFORMATATTRIBIVARBPROC nwglGetPixelFormatAttribivARB; PFNWGLGETPIXELFORMATATTRIBFVARBPROC nwglGetPixelFormatAttribfvARB; PFNWGLCHOOSEPIXELFORMATARBPROC nwglChoosePixelFormatARB; // Swap control extension PFNWGLSWAPINTERVALEXTPROC nwglSwapIntervalEXT; PFNWGLGETSWAPINTERVALEXTPROC nwglGetSwapIntervalEXT; // WGL_ARB_extensions_string PFNWGLGETEXTENSIONSSTRINGARBPROC nwglGetExtensionsStringARB; #endif // *************************************************************************** // *************************************************************************** // *************************************************************************** // *************************************************************************** namespace NL3D { #define CHECK_EXT(ext_str) \ if(strstr(glext, ext_str)==NULL) { nlwarning("3D: OpengGL extension '%s' was not found", ext_str); return false; } else { nldebug("3D: OpengGL Extension '%s' found", ext_str); } // Debug: don't return false if the procaddr returns 0 // It means that it can crash if nel calls this extension but at least we have a warning to know why the extension is available but not the procaddr #define CHECK_ADDRESS(type, ext) \ n##ext=(type)nglGetProcAddress(#ext); \ if(!n##ext) { nlwarning("3D: GetProcAddress(\"%s\") returns NULL", #ext); return false; } else { /*nldebug("3D: GetProcAddress(\"%s\") succeed", #ext);*/ } // *************************************************************************** // Extensions registrations, and Windows function Registration. // ********************************* static bool setupARBMultiTexture(const char *glext) { H_AUTO_OGL(setupARBMultiTexture); CHECK_EXT("GL_ARB_multitexture"); CHECK_ADDRESS(NEL_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); CHECK_ADDRESS(NEL_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SARBPROC, glMultiTexCoord1sARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IARBPROC, glMultiTexCoord1iARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DARBPROC, glMultiTexCoord1dARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SARBPROC, glMultiTexCoord2sARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IARBPROC, glMultiTexCoord2iARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DARBPROC, glMultiTexCoord2dARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SARBPROC, glMultiTexCoord3sARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IARBPROC, glMultiTexCoord3iARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DARBPROC, glMultiTexCoord3dARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SARBPROC, glMultiTexCoord4sARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IARBPROC, glMultiTexCoord4iARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DARBPROC, glMultiTexCoord4dARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SVARBPROC, glMultiTexCoord1svARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IVARBPROC, glMultiTexCoord1ivARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DVARBPROC, glMultiTexCoord1dvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IVARBPROC, glMultiTexCoord2ivARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DVARBPROC, glMultiTexCoord2dvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SVARBPROC, glMultiTexCoord3svARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IVARBPROC, glMultiTexCoord3ivARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DVARBPROC, glMultiTexCoord3dvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB); return true; } // ********************************* static bool setupEXTTextureEnvCombine(const char *glext) { H_AUTO_OGL(setupEXTTextureEnvCombine); return (strstr(glext, "GL_EXT_texture_env_combine")!=NULL || strstr(glext, "GL_ARB_texture_env_combine")!=NULL); } // ********************************* static bool setupARBTextureCompression(const char *glext) { H_AUTO_OGL(setupARBTextureCompression); CHECK_EXT("GL_ARB_texture_compression"); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC, glCompressedTexImage2DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC, glCompressedTexImage1DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC, glCompressedTexSubImage3DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB); CHECK_ADDRESS(NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB); return true; } // ********************************* static bool setupARBTextureNonPowerOfTwo(const char *glext) { H_AUTO_OGL(setupARBTextureCompression); CHECK_EXT("GL_ARB_texture_non_power_of_two"); return true; } // ********************************* static bool setupNVVertexArrayRange(const char *glext) { H_AUTO_OGL(setupNVVertexArrayRange); #ifndef NL_OS_WINDOWS return false; #endif // Test if VAR is present. CHECK_EXT("GL_NV_vertex_array_range"); // Tess Fence too. CHECK_EXT("GL_NV_fence"); // Get VAR address. CHECK_ADDRESS(NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV); CHECK_ADDRESS(NEL_PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV); #ifdef NL_OS_WINDOWS CHECK_ADDRESS(PFNWGLALLOCATEMEMORYNVPROC, wglAllocateMemoryNV); CHECK_ADDRESS(PFNWGLFREEMEMORYNVPROC, wglFreeMemoryNV); #endif // Get fence address. CHECK_ADDRESS(NEL_PFNGLDELETEFENCESNVPROC, glDeleteFencesNV); CHECK_ADDRESS(NEL_PFNGLGENFENCESNVPROC, glGenFencesNV); CHECK_ADDRESS(NEL_PFNGLISFENCENVPROC, glIsFenceNV); CHECK_ADDRESS(NEL_PFNGLTESTFENCENVPROC, glTestFenceNV); CHECK_ADDRESS(NEL_PFNGLGETFENCEIVNVPROC, glGetFenceivNV); CHECK_ADDRESS(NEL_PFNGLFINISHFENCENVPROC, glFinishFenceNV); CHECK_ADDRESS(NEL_PFNGLSETFENCENVPROC, glSetFenceNV); return true; } // ********************************* static bool setupEXTTextureCompressionS3TC(const char *glext) { H_AUTO_OGL(setupEXTTextureCompressionS3TC); CHECK_EXT("GL_EXT_texture_compression_s3tc"); return true; } // ********************************* static bool setupEXTVertexWeighting(const char *glext) { H_AUTO_OGL(setupEXTVertexWeighting); CHECK_EXT("GL_EXT_vertex_weighting"); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT); return true; } // ********************************* static bool setupEXTSeparateSpecularColor(const char *glext) { H_AUTO_OGL(setupEXTSeparateSpecularColor); CHECK_EXT("GL_EXT_separate_specular_color"); return true; } // ********************************* static bool setupNVTextureEnvCombine4(const char *glext) { H_AUTO_OGL(setupNVTextureEnvCombine4); CHECK_EXT("GL_NV_texture_env_combine4"); return true; } // ********************************* static bool setupATITextureEnvCombine3(const char *glext) { H_AUTO_OGL(setupATITextureEnvCombine3); // reenabled to allow bloom on mac, TODO: cleanly fix the water issue // i think this issue was mtp target related - is this the case in ryzom too? // #ifdef NL_OS_MAC // // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled // return false; // #endif CHECK_EXT("GL_ATI_texture_env_combine3"); return true; } // ********************************* static bool setupATIXTextureEnvRoute(const char * /* glext */) { H_AUTO_OGL(setupATIXTextureEnvRoute); return false; // CHECK_EXT("GL_ATIX_texture_env_route"); // return true; } // ********************************* static bool setupATIEnvMapBumpMap(const char *glext) { H_AUTO_OGL(setupATIEnvMapBumpMap); CHECK_EXT("GL_ATI_envmap_bumpmap"); CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI); CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI); CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI); CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERFVATIPROC, glGetTexBumpParameterfvATI); // Check for broken ATI drivers and disable EMBM if we caught one. // Reminder: This code crashes with Catalyst 7.11 fglrx drivers! GLint num = -1; nglGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num); return num > 0; } // ********************************* static bool setupARBTextureCubeMap(const char *glext) { H_AUTO_OGL(setupARBTextureCubeMap); CHECK_EXT("GL_ARB_texture_cube_map"); return true; } // ********************************* static bool setupNVVertexProgram(const char *glext) { H_AUTO_OGL(setupNVVertexProgram); // reenabled to allow bloom on mac, TODO: cleanly fix the water issue // i think this issue was mtp target related - is this the case in ryzom too? // #ifdef NL_OS_MAC // // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled // return false; // #endif CHECK_EXT("GL_NV_vertex_program"); CHECK_ADDRESS(NEL_PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV); CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMNVPROC, glBindProgramNV); CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV); CHECK_ADDRESS(NEL_PFNGLEXECUTEPROGRAMNVPROC, glExecuteProgramNV); CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSNVPROC, glGenProgramsNV); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC, glGetProgramParameterdvNV); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC, glGetProgramParameterfvNV); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVNVPROC, glGetProgramivNV); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGNVPROC, glGetProgramStringNV); CHECK_ADDRESS(NEL_PFNGLGETTRACKMATRIXIVNVPROC, glGetTrackMatrixivNV); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBDVNVPROC, glGetVertexAttribdvNV); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBFVNVPROC, glGetVertexAttribfvNV); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBIVNVPROC, glGetVertexAttribivNV); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glGetVertexAttribPointervNV); CHECK_ADDRESS(NEL_PFNGLISPROGRAMNVPROC, glIsProgramNV); CHECK_ADDRESS(NEL_PFNGLLOADPROGRAMNVPROC, glLoadProgramNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DNVPROC, glProgramParameter4dNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DVNVPROC, glProgramParameter4dvNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FNVPROC, glProgramParameter4fNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FVNVPROC, glProgramParameter4fvNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC, glProgramParameters4dvNV); CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC, glProgramParameters4fvNV); CHECK_ADDRESS(NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glRequestResidentProgramsNV); CHECK_ADDRESS(NEL_PFNGLTRACKMATRIXNVPROC, glTrackMatrixNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBPOINTERNVPROC, glVertexAttribPointerNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DNVPROC, glVertexAttrib1dNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DVNVPROC, glVertexAttrib1dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FNVPROC, glVertexAttrib1fNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FVNVPROC, glVertexAttrib1fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SNVPROC, glVertexAttrib1sNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SVNVPROC, glVertexAttrib1svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DNVPROC, glVertexAttrib2dNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DVNVPROC, glVertexAttrib2dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FNVPROC, glVertexAttrib2fNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FVNVPROC, glVertexAttrib2fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SNVPROC, glVertexAttrib2sNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SVNVPROC, glVertexAttrib2svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DNVPROC, glVertexAttrib3dNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DVNVPROC, glVertexAttrib3dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FNVPROC, glVertexAttrib3fNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FVNVPROC, glVertexAttrib3fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SNVPROC, glVertexAttrib3sNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SVNVPROC, glVertexAttrib3svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DNVPROC, glVertexAttrib4dNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DVNVPROC, glVertexAttrib4dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FNVPROC, glVertexAttrib4fNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FVNVPROC, glVertexAttrib4fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SNVPROC, glVertexAttrib4sNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SVNVPROC, glVertexAttrib4svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4UBVNVPROC, glVertexAttrib4ubvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1DVNVPROC, glVertexAttribs1dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1FVNVPROC, glVertexAttribs1fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1SVNVPROC, glVertexAttribs1svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2DVNVPROC, glVertexAttribs2dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2FVNVPROC, glVertexAttribs2fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2SVNVPROC, glVertexAttribs2svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3DVNVPROC, glVertexAttribs3dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3FVNVPROC, glVertexAttribs3fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3SVNVPROC, glVertexAttribs3svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4DVNVPROC, glVertexAttribs4dvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV); return true; } // ********************************* static bool setupEXTVertexShader(const char *glext) { H_AUTO_OGL(setupEXTVertexShader); CHECK_EXT("GL_EXT_vertex_shader"); CHECK_ADDRESS(NEL_PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLGENVERTEXSHADERSEXTPROC, glGenVertexShadersEXT); CHECK_ADDRESS(NEL_PFNGLDELETEVERTEXSHADEREXTPROC, glDeleteVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLSHADEROP1EXTPROC, glShaderOp1EXT); CHECK_ADDRESS(NEL_PFNGLSHADEROP2EXTPROC, glShaderOp2EXT); CHECK_ADDRESS(NEL_PFNGLSHADEROP3EXTPROC, glShaderOp3EXT); CHECK_ADDRESS(NEL_PFNGLSWIZZLEEXTPROC, glSwizzleEXT); CHECK_ADDRESS(NEL_PFNGLWRITEMASKEXTPROC, glWriteMaskEXT); CHECK_ADDRESS(NEL_PFNGLINSERTCOMPONENTEXTPROC, glInsertComponentEXT); CHECK_ADDRESS(NEL_PFNGLEXTRACTCOMPONENTEXTPROC, glExtractComponentEXT); CHECK_ADDRESS(NEL_PFNGLGENSYMBOLSEXTPROC, glGenSymbolsEXT); CHECK_ADDRESS(NEL_PFNGLSETINVARIANTEXTPROC, glSetInvariantEXT); CHECK_ADDRESS(NEL_PFNGLSETLOCALCONSTANTEXTPROC, glSetLocalConstantEXT); CHECK_ADDRESS(NEL_PFNGLVARIANTPOINTEREXTPROC, glVariantPointerEXT); CHECK_ADDRESS(NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glEnableVariantClientStateEXT); CHECK_ADDRESS(NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, glDisableVariantClientStateEXT); CHECK_ADDRESS(NEL_PFNGLBINDLIGHTPARAMETEREXTPROC, glBindLightParameterEXT); CHECK_ADDRESS(NEL_PFNGLBINDMATERIALPARAMETEREXTPROC, glBindMaterialParameterEXT); CHECK_ADDRESS(NEL_PFNGLBINDTEXGENPARAMETEREXTPROC, glBindTexGenParameterEXT); CHECK_ADDRESS(NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glBindTextureUnitParameterEXT); CHECK_ADDRESS(NEL_PFNGLBINDPARAMETEREXTPROC, glBindParameterEXT); CHECK_ADDRESS(NEL_PFNGLISVARIANTENABLEDEXTPROC, glIsVariantEnabledEXT); CHECK_ADDRESS(NEL_PFNGLGETVARIANTBOOLEANVEXTPROC, glGetVariantBooleanvEXT); CHECK_ADDRESS(NEL_PFNGLGETVARIANTINTEGERVEXTPROC, glGetVariantIntegervEXT); CHECK_ADDRESS(NEL_PFNGLGETVARIANTFLOATVEXTPROC, glGetVariantFloatvEXT); CHECK_ADDRESS(NEL_PFNGLGETVARIANTPOINTERVEXTPROC, glGetVariantPointervEXT); CHECK_ADDRESS(NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC, glGetInvariantBooleanvEXT); CHECK_ADDRESS(NEL_PFNGLGETINVARIANTINTEGERVEXTPROC, glGetInvariantIntegervEXT); CHECK_ADDRESS(NEL_PFNGLGETINVARIANTFLOATVEXTPROC, glGetInvariantFloatvEXT); CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glGetLocalConstantBooleanvEXT); CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glGetLocalConstantIntegervEXT); CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glGetLocalConstantFloatvEXT); // we require at least 128 instructions, 15 local register (r0, r1,..,r11) + 3 temporary vector for swizzle emulation + 1 vector for indexing temp + 3 temporary scalar for LOGG, EXPP and LIT emulation, 1 address register // we require 11 variants (4 textures + position + normal + primary color + secondary color + weight + palette skin + fog) // we also require 2 local constants (0 and 1) // 96 invariants (c[0], c[1] ..) + 1 invariants for fog emulation (fog coordinate must range from 0 to 1 with EXT_VERTEX_shader) GLint numVSInst; glGetIntegerv(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, &numVSInst); if (numVSInst < 128) return false; // GLint numVSLocals; glGetIntegerv(GL_MAX_VERTEX_SHADER_LOCALS_EXT, &numVSLocals); if (numVSLocals < 4 * (12 + 4) + 1 + 3) { nlwarning("EXT_vertex_shader extension has not much register. Some vertex program may fail loading"); return false; } // GLint numVSLocalConstants; glGetIntegerv(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, &numVSLocalConstants); if (numVSLocalConstants < 2) return false; // GLint numVSInvariants; glGetIntegerv(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, &numVSInvariants); if (numVSInvariants < 96 + 1) return false; // GLint numVSVariants; glGetIntegerv(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, &numVSVariants); if (numVSInvariants < 4) return false; return true; } // ********************************* static bool setupEXTSecondaryColor(const char *glext) { H_AUTO_OGL(setupEXTSecondaryColor); CHECK_EXT("GL_EXT_secondary_color"); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DVEXTPROC, glSecondaryColor3dvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IEXTPROC, glSecondaryColor3iEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IVEXTPROC, glSecondaryColor3ivEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SEXTPROC, glSecondaryColor3sEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SVEXTPROC, glSecondaryColor3svEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIEXTPROC, glSecondaryColor3uiEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC, glSecondaryColor3uivEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); return true; } // ********************************* static bool setupWGLARBPBuffer(const char *glext) { H_AUTO_OGL(setupWGLARBPBuffer); CHECK_EXT("WGL_ARB_pbuffer"); #ifdef NL_OS_WINDOWS CHECK_ADDRESS(PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB); CHECK_ADDRESS(PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB); CHECK_ADDRESS(PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB); CHECK_ADDRESS(PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB); CHECK_ADDRESS(PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB); #endif return true; } #ifdef NL_OS_WINDOWS // ********************************* static bool setupWGLARBPixelFormat (const char *glext) { H_AUTO_OGL(setupWGLARBPixelFormat); CHECK_EXT("WGL_ARB_pixel_format"); CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB); CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB); CHECK_ADDRESS(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB); return true; } #endif // ********************************* static bool setupNVTextureShader(const char *glext) { H_AUTO_OGL(setupNVTextureShader); // reenabled to allow bloom on mac, TODO: cleanly fix the water issue // i think this issue was mtp target related - is this the case in ryzom too? // #ifdef NL_OS_MAC // // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled // return false; // #endif CHECK_EXT("GL_NV_texture_shader"); return true; } // ********************************* static bool setupEXTBlendColor(const char *glext) { H_AUTO_OGL(setupEXTBlendColor); CHECK_EXT("GL_EXT_blend_color"); CHECK_ADDRESS(NEL_PFNGLBLENDCOLOREXTPROC, glBlendColorEXT); return true; } // ********************************* static bool setupNVVertexArrayRange2(const char *glext) { H_AUTO_OGL(setupNVVertexArrayRange2); CHECK_EXT("GL_NV_vertex_array_range2"); return true; } // ********************************* static bool setupATIVertexArrayObject(const char *glext) { H_AUTO_OGL(setupATIVertexArrayObject); CHECK_EXT("GL_ATI_vertex_array_object"); CHECK_ADDRESS(NEL_PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERFVATIPROC, glGetObjectBufferfvATI); CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERIVATIPROC, glGetObjectBufferivATI); nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglDeleteObjectBufferATI"); if(!nglDeleteObjectBufferATI) { // seems that on matrox parhelia driver, this procedure is named nglFreeObjectBufferATI !! nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglFreeObjectBufferATI"); if(!nglDeleteObjectBufferATI) return false; } CHECK_ADDRESS(NEL_PFNGLARRAYOBJECTATIPROC, glArrayObjectATI); CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTFVATIPROC, glGetArrayObjectfvATI); CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTIVATIPROC, glGetArrayObjectivATI); if(strstr(glext, "GL_EXT_vertex_shader") != NULL) { // the following exist only if ext vertex shader is present CHECK_ADDRESS(NEL_PFNGLVARIANTARRAYOBJECTATIPROC, glVariantArrayObjectATI); CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI); CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI); } return true; } static bool setupATIMapObjectBuffer(const char *glext) { H_AUTO_OGL(setupATIMapObjectBuffer); CHECK_EXT("GL_ATI_map_object_buffer"); CHECK_ADDRESS(NEL_PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI); return true; } // ********************************* static bool setupATIFragmentShader(const char *glext) { H_AUTO_OGL(setupATIFragmentShader); CHECK_EXT("GL_ATI_fragment_shader"); CHECK_ADDRESS(NEL_PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI); CHECK_ADDRESS(NEL_PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLBEGINFRAGMENTSHADERATIPROC, glBeginFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLENDFRAGMENTSHADERATIPROC, glEndFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLPASSTEXCOORDATIPROC, glPassTexCoordATI); CHECK_ADDRESS(NEL_PFNGLSAMPLEMAPATIPROC, glSampleMapATI); CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP1ATIPROC, glColorFragmentOp1ATI); CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP2ATIPROC, glColorFragmentOp2ATI); CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP3ATIPROC, glColorFragmentOp3ATI); CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP1ATIPROC, glAlphaFragmentOp1ATI); CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI); CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI); CHECK_ADDRESS(NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI); return true; } // ********************************* static bool setupATIVertexAttribArrayObject(const char *glext) { H_AUTO_OGL(setupATIVertexAttribArrayObject); CHECK_EXT("GL_ATI_vertex_attrib_array_object"); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI); return true; } // ********************************* static bool setupARBFragmentProgram(const char *glext) { H_AUTO_OGL(setupARBFragmentProgram); CHECK_EXT("GL_ARB_fragment_program"); CHECK_ADDRESS(NEL_PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMARBPROC, glBindProgramARB); CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); CHECK_ADDRESS(NEL_PFNGLISPROGRAMARBPROC, glIsProgramARB); return true; } // *************************************************************************** static bool setupARBVertexBufferObject(const char *glext) { H_AUTO_OGL(setupARBVertexBufferObject); CHECK_EXT("GL_ARB_vertex_buffer_object"); CHECK_ADDRESS(PFNGLBINDBUFFERARBPROC, glBindBufferARB); CHECK_ADDRESS(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB); CHECK_ADDRESS(PFNGLGENBUFFERSARBPROC, glGenBuffersARB); CHECK_ADDRESS(PFNGLISBUFFERARBPROC, glIsBufferARB); CHECK_ADDRESS(PFNGLBUFFERDATAARBPROC, glBufferDataARB); CHECK_ADDRESS(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB); CHECK_ADDRESS(PFNGLGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB); CHECK_ADDRESS(PFNGLMAPBUFFERARBPROC, glMapBufferARB); CHECK_ADDRESS(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB); CHECK_ADDRESS(PFNGLGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB); CHECK_ADDRESS(PFNGLGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB); return true; } // *************************************************************************** static bool setupARBVertexProgram(const char *glext) { H_AUTO_OGL(setupARBVertexProgram); CHECK_EXT("GL_ARB_vertex_program"); CHECK_ADDRESS(PFNGLVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB); CHECK_ADDRESS(PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); CHECK_ADDRESS(PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); CHECK_ADDRESS(PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); CHECK_ADDRESS(PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); CHECK_ADDRESS(PFNGLBINDPROGRAMARBPROC, glBindProgramARB); CHECK_ADDRESS(PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); CHECK_ADDRESS(PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB); CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB); CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB); CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB); CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB); CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB); CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB); CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB); CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB); CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB); CHECK_ADDRESS(PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); CHECK_ADDRESS(PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBDVARBPROC, glGetVertexAttribdvARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBFVARBPROC, glGetVertexAttribfvARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBIVARBPROC, glGetVertexAttribivARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glGetVertexAttribPointervARB); CHECK_ADDRESS(PFNGLISPROGRAMARBPROC, glIsProgramARB); return true; } // *************************************************************************** static bool setupNVOcclusionQuery(const char *glext) { H_AUTO_OGL(setupNVOcclusionQuery); CHECK_EXT("GL_NV_occlusion_query"); CHECK_ADDRESS(NEL_PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV); CHECK_ADDRESS(NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV); CHECK_ADDRESS(NEL_PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV); CHECK_ADDRESS(NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC, glBeginOcclusionQueryNV); CHECK_ADDRESS(NEL_PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV); CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV); CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV); return true; } // *************************************************************************** static bool setupNVTextureRectangle(const char *glext) { H_AUTO_OGL(setupNVTextureRectangle); CHECK_EXT("GL_NV_texture_rectangle"); return true; } // *************************************************************************** static bool setupEXTTextureRectangle(const char *glext) { H_AUTO_OGL(setupEXTTextureRectangle); CHECK_EXT("GL_EXT_texture_rectangle"); return true; } // *************************************************************************** static bool setupARBTextureRectangle(const char *glext) { H_AUTO_OGL(setupARBTextureRectangle); CHECK_EXT("GL_ARB_texture_rectangle"); return true; } // *************************************************************************** static bool setupFrameBufferObject(const char *glext) { H_AUTO_OGL(setupFrameBufferObject); CHECK_EXT("GL_EXT_framebuffer_object"); CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); CHECK_ADDRESS(NEL_PFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); CHECK_ADDRESS(NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); CHECK_ADDRESS(NEL_PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); CHECK_ADDRESS(NEL_PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); CHECK_ADDRESS(NEL_PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); CHECK_ADDRESS(NEL_PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); CHECK_ADDRESS(NEL_PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); return true; } // *************************************************************************** static bool setupPackedDepthStencil(const char *glext) { H_AUTO_OGL(setupPackedDepthStencil); CHECK_EXT("GL_EXT_packed_depth_stencil"); return true; } // *************************************************************************** // Extension Check. void registerGlExtensions(CGlExtensions &ext) { H_AUTO_OGL(registerGlExtensions); // OpenGL 1.2 ?? const char *nglVersion= (const char *)glGetString (GL_VERSION); sint a=0, b=0; // 1.2*** ??? sscanf(nglVersion, "%d.%d", &a, &b); ext.Version1_2= (a==1 && b>=2) || (a>=2); // Extensions. const char *glext= (const char*)glGetString(GL_EXTENSIONS); GLint ntext; nldebug("3D: Available OpenGL Extensions:"); if (DebugLog) { vector exts; explode(string(glext), string(" "), exts); for(uint i = 0; i < exts.size(); i++) { if(i%5==0) DebugLog->displayRaw("3D: "); DebugLog->displayRaw(string(exts[i]+" ").c_str()); if(i%5==4) DebugLog->displayRaw("\n"); } DebugLog->displayRaw("\n"); } // Check ARBMultiTexture ext.ARBMultiTexture= setupARBMultiTexture(glext); if(ext.ARBMultiTexture) { glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &ntext); // We could have more than IDRV_MAT_MAXTEXTURES but the interface only // support IDRV_MAT_MAXTEXTURES texture stages so take min ext.NbTextureStages= (ntext<((GLint)IDRV_MAT_MAXTEXTURES)?ntext:IDRV_MAT_MAXTEXTURES); } // Check EXTTextureEnvCombine ext.EXTTextureEnvCombine= setupEXTTextureEnvCombine(glext); // Check ARBTextureCompression ext.ARBTextureCompression= setupARBTextureCompression(glext); // Check ARBTextureNonPowerOfTwo ext.ARBTextureNonPowerOfTwo= setupARBTextureNonPowerOfTwo(glext); // Check NVVertexArrayRange // Disable feature ??? if(!ext.DisableHardwareVertexArrayAGP) ext.NVVertexArrayRange= setupNVVertexArrayRange(glext); if(ext.NVVertexArrayRange) { GLint nverts; glGetIntegerv((GLenum)GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &nverts); ext.NVVertexArrayRangeMaxVertex= nverts; } // Compression S3TC OK iff ARBTextureCompression. ext.EXTTextureCompressionS3TC= (ext.ARBTextureCompression && setupEXTTextureCompressionS3TC(glext)); // Check if NVidia GL_EXT_vertex_weighting is available. ext.EXTVertexWeighting= setupEXTVertexWeighting(glext); // Check EXTSeparateSpecularColor. ext.EXTSeparateSpecularColor= setupEXTSeparateSpecularColor(glext); // Check NVTextureEnvCombine4. ext.NVTextureEnvCombine4= setupNVTextureEnvCombine4(glext); // Check for cube mapping ext.ARBTextureCubeMap = setupARBTextureCubeMap(glext); // Check vertex program // Disable feature ??? if(!ext.DisableHardwareVertexProgram) { ext.NVVertexProgram = setupNVVertexProgram(glext); ext.EXTVertexShader = setupEXTVertexShader(glext); ext.ARBVertexProgram= setupARBVertexProgram(glext); } else { ext.NVVertexProgram = false; ext.EXTVertexShader = false; ext.ARBVertexProgram = false; } // Check texture shaders // Disable feature ??? if(!ext.DisableHardwareTextureShader) { ext.NVTextureShader = setupNVTextureShader(glext); ext.ATIEnvMapBumpMap = setupATIEnvMapBumpMap(glext); ext.ATIFragmentShader = setupATIFragmentShader(glext); ext.ARBFragmentProgram = setupARBFragmentProgram(glext); } else { ext.ATIEnvMapBumpMap = false; ext.NVTextureShader = false; ext.ATIFragmentShader = false; ext.ARBFragmentProgram = false; } // For now, the only way to know if emulation, is to test some extension which exist only on GeForce3. // if GL_NV_texture_shader is not here, then we are not on GeForce3. ext.NVVertexProgramEmulated= ext.NVVertexProgram && (strstr(glext, "GL_NV_texture_shader")==NULL); // Check EXTSecondaryColor ext.EXTSecondaryColor= setupEXTSecondaryColor(glext); // Check EXTBlendColor ext.EXTBlendColor= setupEXTBlendColor(glext); // Check NVVertexArrayRange2 ext.NVVertexArrayRange2= setupNVVertexArrayRange2(glext); // if supported if(ext.NVVertexArrayRange2) // VBHard swap without flush of the VAR. ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV; else // VBHard with unuseful flush of the VAR. ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV; // Check NV_occlusion_query ext.NVOcclusionQuery = setupNVOcclusionQuery(glext); // Check GL_NV_texture_rectangle ext.NVTextureRectangle = setupNVTextureRectangle(glext); // Check GL_EXT_texture_rectangle ext.EXTTextureRectangle = setupEXTTextureRectangle(glext); // Check GL_ARB_texture_rectangle ext.ARBTextureRectangle = setupARBTextureRectangle(glext); // Check GL_EXT_framebuffer_object ext.FrameBufferObject = setupFrameBufferObject(glext); // Check GL_EXT_packed_depth_stencil ext.PackedDepthStencil = setupPackedDepthStencil(glext); // ATI extensions // ------------- // Check ATIVertexArrayObject // Disable feature ??? if(!ext.DisableHardwareVertexArrayAGP) { ext.ATIVertexArrayObject= setupATIVertexArrayObject(glext); ext.ATIMapObjectBuffer= setupATIMapObjectBuffer(glext); ext.ATIVertexAttribArrayObject = setupATIVertexAttribArrayObject(glext); } // Check ATIXTextureEnvCombine3. ext.ATITextureEnvCombine3= setupATITextureEnvCombine3(glext); // Check ATIXTextureEnvRoute ext.ATIXTextureEnvRoute= setupATIXTextureEnvRoute(glext); if (ext.ATITextureEnvCombine3) { ext.IsATI9500OrAbove = setupARBFragmentProgram(glext); } // ARB extensions // ------------- if(!ext.DisableHardwareVertexArrayAGP) { ext.ARBVertexBufferObject = setupARBVertexBufferObject(glext); } // In my tries ATI_fragment_shader doesn't like to be used With ARB_fragment_program (maybe a driver bug, display become corrupted) if (ext.IsATI9500OrAbove) { ext.ATIFragmentShader = false; } ext.IsGeforceFXOrAbove = setupNVVertexProgram(glext) && setupARBFragmentProgram(glext); // fix for radeon 7200 -> disable agp if (ext.NbTextureStages == 3 && (ext.ATIVertexArrayObject || ext.ARBVertexBufferObject)) { ext.ATIVertexArrayObject = false; ext.ARBVertexBufferObject = false; ext.ATIMapObjectBuffer = false; ext.ATIVertexAttribArrayObject = false; } } // ********************************* static bool setupWGLEXTSwapControl(const char *glext) { H_AUTO_OGL(setupWGLEXTSwapControl); CHECK_EXT("WGL_EXT_swap_control"); #ifdef NL_OS_WINDOWS CHECK_ADDRESS(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT); CHECK_ADDRESS(PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT); #endif return true; } #ifdef NL_OS_WINDOWS // *************************************************************************** bool registerWGlExtensions(CGlExtensions &ext, HDC hDC) { H_AUTO_OGL(registerWGlExtensions); // Get proc address CHECK_ADDRESS(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB); // Get extension string const char *glext = nwglGetExtensionsStringARB (hDC); if (glext == NULL) { nlwarning ("nwglGetExtensionsStringARB failed"); return false; } nldebug("3D: Available WGL Extensions:"); if (DebugLog) { vector exts; explode(string(glext), string(" "), exts); for(uint i = 0; i < exts.size(); i++) { if(i%5==0) DebugLog->displayRaw("3D: "); DebugLog->displayRaw(string(exts[i]+" ").c_str()); if(i%5==4) DebugLog->displayRaw("\n"); } DebugLog->displayRaw("\n"); } // Check for pbuffer ext.WGLARBPBuffer= setupWGLARBPBuffer(glext); // Check for pixel format ext.WGLARBPixelFormat= setupWGLARBPixelFormat(glext); // Check for swap control ext.WGLEXTSwapControl= setupWGLEXTSwapControl(glext); return true; } #endif // NL_OS_WINDOWS }