// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_BITMAP_H #define CL_BITMAP_H ////////////// // Includes // ////////////// // Misc. #include "nel/misc/types_nl.h" // Client. #include "control.h" #include "bitmap_base.h" #include "osd.h" /** * Manages "Bitmap" control in Interface. * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CBitm : public CControl, public CBitmapBase { private: /// Initialize the button (1 function called for all constructors -> easier). inline void init(); public: /// Constructor CBitm(uint id = 0); CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, const CBitmapBase &bitmapBase); CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint texture, const CRGBA &rgba); /// Display the Bitmap. virtual void display(); }; #endif // CL_BITMAP_H /* End of bitmap.h */