// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_PEN_H #define CL_PEN_H ///////////// // Include // ///////////// //Misc #include "nel/misc/types_nl.h" #include "nel/misc/rgba.h" /////////// // Using // /////////// using NLMISC::CRGBA; /** * Class to manage a Pen. * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CPen { protected: uint32 _FontSize; CRGBA _Color; bool _Shadow; public: /// Constructor CPen(); CPen(uint32 fontSize, CRGBA color, bool shadow); /// Get the font size. uint32 fontSize() const; /// Set the font size. void fontSize(uint32 fs); /// Get the pen color. CRGBA color() const; /// Set the pen color. void color(CRGBA color); /// Get the shadow state. bool shadow() const; /// Set the shadow state. void shadow(bool s); }; #endif // CL_PEN_H /* End of pen.h */