/** \file network.h * Network interface between the game and NeL */ /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX SNOWBALLS. * NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NETWORK_H #define NETWORK_H // // Includes // #include #include #include "entities.h" // // External definitions // namespace NLMISC { class CVector; } namespace NLNET { class CCallbackClient; } namespace SBCLIENT { // // External variables // // Pointer to the connection to the server extern NLNET::CCallbackClient *Connection; // // External functions // // Return true if the client is online bool isOnline (); // Send the new entity (the player) void sendAddEntity (uint32 id, std::string &name, uint8 race); // Send a chat line to the server void sendChatLine (std::string Line); // Send the user entity position to the server void sendEntityPos (CEntity &entity); // Send a new snowball to the server void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius); void initNetwork (const std::string &lc, const std::string &addr); void updateNetwork (); void releaseNetwork (); } /* namespace SBCLIENT */ #endif // NETWORK_H /* End of network.h */