// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#if !defined(AFX_SCHEME_BANK_DLG_H__C3639E36_1266_4D32_9CC3_5B9E3CD79F93__INCLUDED_)
#define AFX_SCHEME_BANK_DLG_H__C3639E36_1266_4D32_9CC3_5B9E3CD79F93__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif 

namespace NL3D
{
	class CPSAttribMakerBase;
}

class CSchemeBankDlg : public CDialog
{
// Construction
public:
	CSchemeBankDlg(const std::string &type, CWnd* pParent = NULL);   // standard constructor


	// get the scheme that has been selected, or NULL if none
	NL3D::CPSAttribMakerBase  *getSelectedScheme() { return _CurrScheme; }

	void buildList();


// Dialog Data
	//{{AFX_DATA(CSchemeBankDlg)
	enum { IDD = IDD_SCHEME_BANK_DLG };
	CListBox	m_SchemeList;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSchemeBankDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	std::string				  _Type;
	NL3D::CPSAttribMakerBase  *_CurrScheme;
	// Generated message map functions
	//{{AFX_MSG(CSchemeBankDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeSchemeList();
	afx_msg void OnSaveBank();
	afx_msg void OnLoadBank();
	afx_msg void OnRemove();
	afx_msg void OnRename();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCHEME_BANK_DLG_H__C3639E36_1266_4D32_9CC3_5B9E3CD79F93__INCLUDED_)