// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_SABRINA_PHRASE_MODEL_MAGIC_H
#define RY_SABRINA_PHRASE_MODEL_MAGIC_H
#include "sabrina_phrase_model.h"
/**
* Base virtual class for all Sabrina phrases
* \author David Fleury
* \author Nevrax France
* \date 2003
*/
class CSabrinaPhraseModelMagic : public ISabrinaPhraseModel
{
public:
//--------------------------------------------------------------------
// specialisation of virtual methods from ISabrinaPhraseModel
virtual bool addBrick( const CStaticBrick* brick )
{
return true; // TODO
}
virtual bool isValid( )
{
return true; // TODO
}
virtual SABRINA::TEventCode evaluate(const CSabrinaPhraseInstance* phraseInstance, CEvalReturnInfos* msg = NULL)
{
return SABRINA::SuccessNormal; // TODO
}
virtual bool requiresTarget()
{
return true; // TODO
}
virtual SABRINA::TEventCode validate(const CSabrinaPhraseInstance* phraseInstance)
{
return SABRINA::SuccessNormal; // TODO
}
virtual uint32 calculatePreExecutionDelay(const CSabrinaPhraseInstance* phraseInstance)
{
return 10; // TODO
}
virtual SABRINA::TEventCode executeAndApplyResults(const CSabrinaPhraseInstance* phraseInstance)
{
return SABRINA::SuccessNormal; // TODO
}
virtual uint32 calculatePostExecutionDelay(const CSabrinaPhraseInstance* phraseInstance)
{
return 0; // TODO
}
};
#endif