// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
/////////////
// INCLUDE //
/////////////
// Misc.
#include "nel/misc/path.h"
#include "nel/misc/debug.h"
// 3D Interface.
#include "nel/3d/u_driver.h"
#include "nel/3d/u_scene.h"
// Net.
#include "nel/net/unitime.h"
// Client.
#include "ig_client.h"
#include "entity_fx.h"
#include "misc.h"
// std.
#include
#include
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NL3D;
using namespace NLNET;
using namespace std;
////////////
// GLOBAL //
////////////
map IGCity;
map IGLoaded;
CLandscapeIGManager LandscapeIGManager;
////////////
// EXTERN //
////////////
extern UDriver *Driver;
extern UScene *Scene;
//-----------------------------------------------
// initIG :
// Initialize Instances Group
//-----------------------------------------------
void initIG()
{
// Initialize lightmaps colors for the fireworks.
// Fireworks is group 5
Scene->setLightGroupColor (LightGroupFireworks, CRGBA(0,0,0));
}// initIG //