// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // DayNightDlg.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "day_night_dlg.h" #include "nel/3d/water_pool_manager.h" #include "nel/3d/nelu.h" ///////////////////////////////////////////////////////////////////////////// // CDayNightDlg dialog CDayNightDlg::CDayNightDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/) : CDialog(CDayNightDlg::IDD, pParent), _ObjView(viewer) { nlassert(viewer); //{{AFX_DATA_INIT(CDayNightDlg) //}}AFX_DATA_INIT } void CDayNightDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDayNightDlg) DDX_Control(pDX, IDC_SCROLLBAR1, m_DayNightCtrl); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDayNightDlg, CDialog) //{{AFX_MSG_MAP(CDayNightDlg) ON_WM_HSCROLL() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDayNightDlg message handlers void CDayNightDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { if (nSBCode == SB_THUMBPOSITION || nSBCode == SB_THUMBTRACK) { UpdateData(TRUE); if (pScrollBar == &m_DayNightCtrl) { _ObjView->getWaterPoolManager().setBlendFactor(NL3D::CNELU::Driver, nPos * (1.f / 255.f) ); m_DayNightCtrl.SetScrollPos(nPos) ; } } UpdateData(FALSE) ; CDialog::OnHScroll(nSBCode, nPos, pScrollBar); } BOOL CDayNightDlg::OnInitDialog() { CDialog::OnInitDialog(); m_DayNightCtrl.SetScrollRange(0, 255); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }