// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CHARACTER_SUMMARY_H #define CHARACTER_SUMMARY_H #include "nel/misc/ucstring.h" #include "player_visual_properties.h" #include "people.h" #include "roles.h" #include "character_title.h" #include "far_position.h" /** * CCharacterSummary * * \author Stephane Coutelas * \author Nevrax France * \date 2001 */ struct CCharacterSummary { CCharacterSummary() { Mainland = TSessionId(0); Name.erase(); Location = 0; VisualPropA = 0; VisualPropB = 0; VisualPropC = 0; People = EGSPD::CPeople::Unknown; Title = CHARACTER_TITLE::NB_CHARACTER_TITLE; CharacterSlot = 255; InRingSession = false; HasEditSession = false; InNewbieland = false; } /// mainland TSessionId Mainland; /// name ucstring Name; /// Localisation uint32 Location; /// visual property for appearance SPropVisualA VisualPropA; SPropVisualB VisualPropB; SPropVisualC VisualPropC; EGSPD::CPeople::TPeople People; NLMISC::CSheetId SheetId; CHARACTER_TITLE::ECharacterTitle Title; uint8 CharacterSlot; bool InRingSession; bool HasEditSession; bool InNewbieland; /// serialisation coming from a stream (net message) void serial(class NLMISC::IStream &f) throw (NLMISC::EStream); }; #endif