// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "server.h" #include "configfile.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif const CServer NoServer; QString CServer::getDirectory() const { return CConfigFile::getInstance()->getInstallationDirectory() + "/" + id; } QString CServer::getClientFullPath() const { if (clientFilename.isEmpty()) return ""; return getDirectory() + "/" + clientFilename; } QString CServer::getConfigurationFullPath() const { if (configurationFilename.isEmpty()) return ""; return getDirectory() + "/" + configurationFilename; } QString CServer::getDefaultClientConfigFullPath() const { return getDirectory() + "/client_default.cfg"; }