// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef MANAGER_PARENT_H
#define MANAGER_PARENT_H
class CAIInstance;
class CCellZone;
//class IBot;
class CGroup;
class CManager;
class IManagerParent : public NLMISC::CDbgRefCount
{
public:
// define some virtual to be implemented by parent
/// Return a reference to the ai instance that contains this manager (directly or indirectly)
virtual CAIInstance * getAIInstance() const = 0;
/** Return a pointeur to the cell zone that contain this mananger.
* Can be null if the manager is is a AIInstance object.
*/
virtual CCellZone * getCellZone() = 0;
/// return a display index string
virtual std::string getIndexString() const =0;
/// child manager ask parent to build is index string (the one for the manager, not for the parent)
virtual std::string getManagerIndexString(const CManager *manager) const =0;
virtual void addEnergy (uint32 energy) {}
virtual void removeEnergy (uint32 energy) {}
/// Signal that a group is now dead (no more bots spawned)
virtual void groupDead(CGroup *grp) = 0;
};
#endif // MANAGER_PARENT_H