// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . //{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by master.rc // #define IDOK2 2 #define IDOK3 3 #define IDOK4 4 #define IDD_ABOUTBOX 100 #define IDR_MAINFRAME 128 #define IDR_MASTERTYPE 129 #define IDD_MASTERTREE 130 #define IDI_FOLDER 131 #define IDI_FILE 132 #define IDD_NEWREGION 133 #define IDI_CONTINENTS 134 #define IDI_BACKUP 135 #define IDI_TRASH 136 #define IDD_CHOOSETAG 137 #define IDD_CHOOSEDIR 138 #define IDD_PRIMNAME 139 #define IDD_GEORGESFORM 140 #define IDD_EXPORTOPT 141 #define IDD_EXPORTCB 142 #define IDD_REGION_PROPERTIES 143 #define IDD_NAME_EDIT 143 #define IDD_CONTINENT_PROPERTIES 148 #define IDC_EDIT1 1001 #define IDC_LIST 1002 #define IDC_EDIT_CONTINENT_NAME 1002 #define IDC_GENERATE_LANDSCAPE 1004 #define IDC_GENERATE_VEGETABLE 1005 #define IDC_OUT_LANDSCAPE_DIR 1006 #define IDC_EXPLORE_LANDSCAPE 1007 #define IDC_OUT_VEGETABLE_DIR 1008 #define IDC_EXPLORE_VEGETABLE 1009 #define IDC_CONTINENTLIST 1010 #define IDC_LAND_BANK_FILE 1011 #define IDC_EXPLORE_LAND_BANK_FILE 1012 #define IDC_LAND_FAR_BANK_FILE 1013 #define IDC_EDIT_REGION_NAME 1013 #define IDC_EDIT_NAME 1013 #define IDC_EXPLORE_LAND_FAR_BANK_FILE 1014 #define IDC_COMMENT 1014 #define IDC_LAND_TILE_NOISE_DIR 1015 #define IDC_EXPLORE_LAND_TILE_NOISE_DIR 1016 #define IDC_BUTTON_LANDDIR 1017 #define IDC_EDIT_DFNDIR 1018 #define IDC_BUTTON_DFNDIR 1019 #define IDC_EDIT_GAMEELEMDIR 1020 #define IDC_BUTTON_GAMEELEMDIR 1021 #define IDC_PASS 1111 #define IDC_PROGRESS1 1112 #define IDC_EDIT_LANDFILE 1114 #define IDC_BUTTON_LANDFILE 1115 #define IDC_EDIT_LANDDIR 1116 #define ID_CONTINENT_NEW 32771 #define ID_CONTINENT_SAVE 32773 #define ID_OPTIONS_TREELOCK 32774 #define ID_WINDOWS_WORLDEDITOR 32775 #define ID_OPTIONS_SETROOT 32776 #define ID_OPTIONS_SETCONTINENTSDIR 32776 #define ID_CONTINENT_EMPTY_TRASH 32777 #define ID_CONTINENT_EMPTY_BACKUP 32778 #define ID_CONTINENT_CONTINENT_BACKUP_ALL 32779 #define ID_CONTINENT_TRASH_CONTINENTS 32780 #define ID_CONTINENT_RESTORE_TAG 32781 #define ID_CONTINENT_DELETE_IN_TRASH 32782 #define ID_CONTINENT_DELETE_IN_BACKUP 32783 #define ID_CONTINENT_DELETE 32784 #define ID_CONTINENT_RESTORE_FROM_TRASH 32785 #define ID_CONTINENT_RESTORE_FROM_BACKUP 32786 #define ID_CONTINENT_BACKUP 32787 #define ID_WINDOWS_GEORGES 32788 #define ID_WINDOWS_LOGICEDITOR 32789 #define ID_CONTINENT_EXPORT 32790 #define ID_WINDOWS_RESET 32791 #define ID_OPTIONS_SETBACKUPDIR 32792 #define ID_OPTIONS_SETTRASHDIR 32793 #define ID_OPTIONS_SETDEFAULTDFNDIR 32794 #define ID_OPTIONS_SETDEFAULTGAMEELEMDIR 32795 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 144 #define _APS_NEXT_COMMAND_VALUE 32796 #define _APS_NEXT_CONTROL_VALUE 1015 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif