// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpacs.h" #include "move_cell.h" #include "move_element.h" #include "move_primitive.h" namespace NLPACS { // *************************************************************************** CMoveCell::CMoveCell() { _FirstX=NULL; _LastX=NULL; /*_FirstY=NULL; _LastY=NULL;*/ } // *************************************************************************** void CMoveCell::unlinkX (CMoveElement *element) { // Check first last if (_FirstX==element) _FirstX=element->NextX; if (_LastX==element) _LastX=element->PreviousX; // Relink to others if (element->NextX) element->NextX->PreviousX=element->PreviousX; if (element->PreviousX) element->PreviousX->NextX=element->NextX; } // *************************************************************************** /*void CMoveCell::unlinkY (CMoveElement *element) { // Linked in list ? // Check first / last if (_FirstY==element) _FirstY=element->NextY; if (_LastY==element) _LastY=element->PreviousY; // Relink to others if (element->NextY) element->NextY->PreviousY=element->PreviousY; if (element->PreviousY) element->PreviousY->NextY=element->NextY; }*/ // *************************************************************************** void CMoveCell::linkX (CMoveElement *previous, CMoveElement *element, CMoveElement *next) { // Link the element element->NextX=next; element->PreviousX=previous; // Link to others if (previous) previous->NextX=element; if (next) next->PreviousX=element; // Check first / last if (previous==NULL) _FirstX=element; if (next==NULL) _LastX=element; } // *************************************************************************** /*void CMoveCell::linkY (CMoveElement *previous, CMoveElement *element, CMoveElement *next) { // Link the element element->NextY=next; element->PreviousY=previous; // Link to others if (previous) previous->NextY=element; if (next) next->PreviousY=element; // Check first / last if (previous==NULL) _FirstY=element; if (next==NULL) _LastY=element; }*/ // *************************************************************************** void CMoveCell::updateSortedLists (CMoveElement *element, uint8 worldImage) { // ** Update sorted list on X // Primitive pointer CMovePrimitive *primitive=element->Primitive; // Get the world image CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage); // Test if we will go to the right CMoveElement *ptr=element->NextX; if (ptr && (wI->getBBXMin() > ptr->Primitive->getWorldImage (worldImage)->getBBXMin()) ) { // Unlink unlinkX (element); // Adjust the list localisation while (ptr->NextX && (wI->getBBXMin() > ptr->NextX->Primitive->getWorldImage (worldImage)->getBBXMin()) ) { // Next ptr ptr=ptr->NextX; } // Here we go linkX (ptr, element, ptr->NextX); } else { // Test if we will go to the left ptr=element->PreviousX; if (ptr && (ptr->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) ) { // Unlink unlinkX (element); // Adjust the list localisation while (ptr->PreviousX && (ptr->PreviousX->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) ) { // Next ptr ptr=ptr->PreviousX; } // Here we go linkX (ptr->PreviousX, element, ptr); } } /* // ** Update sorted list on Y // Test if we will go to the right ptr=element->NextY; if (ptr && (primitive->getBBYMin() > ptr->Primitive->getBBYMin()) ) { // Unlink unlinkY (element); // Adjust the list localisation while (ptr->NextY && (primitive->getBBYMin() > ptr->NextY->Primitive->getBBYMin()) ) { // Next ptr ptr=ptr->NextY; } // Here we go linkY (ptr, element, ptr->NextY); } else { // Test if we will go to the left ptr=element->PreviousY; if (ptr && (ptr->Primitive->getBBYMin() > primitive->getBBYMin()) ) { // Unlink unlinkY (element); // Adjust the list localisation while (ptr->PreviousY && (ptr->PreviousY->Primitive->getBBYMin() > primitive->getBBYMin()) ) { // Next ptr ptr=ptr->PreviousY; } // Here we go linkY (ptr->PreviousY, element, ptr); } }*/ } // *************************************************************************** } // NLPACS