<?php error_reporting( E_ALL ^ E_NOTICE ); ini_set( "display_errors", "1" ); define( 'APP_NAME', 'app_achievements' ); require_once( '../config.php' ); include_once( '../lang.php' ); include_once( 'lang.php' ); require_once( 'conf.php' ); require_once( "class/RyzomUser_class.php" ); require_once( "include/ach_render_common.php" ); require_once( "class/DLL_class.php" ); // require_once("class/InDev_trait.php"); require_once( "class/Node_abstract.php" ); require_once( "class/AVLTree_class.php" ); require_once( "class/Parentum_abstract.php" ); require_once( "class/AchList_abstract.php" ); require_once( "class/Tieable_inter.php" ); require_once( "class/NodeIterator_class.php" ); require_once( "class/AchMenu_class.php" ); require_once( "class/AchMenuNode_class.php" ); require_once( "class/AchSummary_class.php" ); require_once( "class/AchCategory_class.php" ); require_once( "class/AchAchievement_class.php" ); require_once( "class/AchTask_class.php" ); require_once( "class/AchObjective_class.php" ); // Update user acces on Db // $DBc = ryDB::getInstance(APP_NAME."_test"); $DBc = ryDB :: getInstance( APP_NAME ); // if getting request using REST if ( isset( $_GET['search'] ) && isset( $_GET['format'] ) ) { // if the format is json if ( $_GET['format'] == 'json' ) { // getting the headers when the request is sent $header = getallheaders(); // this block is to get the posted data $fp = fopen( 'php://input', 'r' ); $rawData = stream_get_contents( $fp ); $userd = json_decode( $rawData, true ); // authenticate the user using data we get from server appAuthenticateRest( $user, $userd ); // create a ryzom user object whose achievements we have to send in response $_USER = new RyzomUser( $user ); require_once( "include/ach_render_web.php" ); $c .= ach_render(); $response = $c; // sending the response echo( $response ); die(); } } else { echo 'Invalid response'; die(); } // Ask to authenticate user (using ingame or session method) and fill $user with all information ryzom_app_authenticate( $user, true ); // echo var_export($user,true); // $user['id'] = $user['char_id']; // $user['name'] = $user['char_name']; /** * $user = array(); * $user['cid'] = 1; * $user['lang'] = 'en'; * $user['name'] = 'Talvela'; * $user['race'] = "r_matis"; * $user['civilization'] = "c_neutral"; * $user['cult'] = "c_neutral"; * $user['ig'] = ($_REQUEST['ig']==1); * #$user['ig'] = true; */ $_USER = new RyzomUser( $user ); if ( $_USER -> isIG() ) { require_once( "include/ach_render_ig.php" ); } else { require_once( "include/ach_render_web.php" ); } // require_once("fb/facebook.php"); $c = ""; if ( !$_USER -> isIG() ) { /** * $facebook = new Facebook(array( * 'appId' => $_CONF['fb_id'], * 'secret' => $_CONF['fb_secret'], * 'cookie' => true * )); * * #code taken from facebook tutorial * * // Get the url to redirect for login to facebook * // and request permission to write on the user's wall. * $login_url = $facebook->getLoginUrl( * array('scope' => 'publish_stream') * ); * * // If not authenticated, redirect to the facebook login dialog. * // The $login_url will take care of redirecting back to us * // after successful login. * if (! $facebook->getUser()) { * $c .= '<script type="text/javascript"> * top.location.href = "'.$login_url.'"; * </script>;'; * } * else { * $DBc->sqlQuery("INSERT INTO ach_fb_token (aft_player,aft_token,aft_date,aft_allow) VALUES ('".$_USER->getID()."','".$DBc->sqlEscape($facebook->getAccessToken())."','".time()."','1') ON DUPLICATE KEY UPDATE aft_token='".$DBc->sqlEscape($facebook->getAccessToken())."', aft_date='".time()."'"); * } */ } if ( !$_USER -> isIG && $_CONF['enable_webig'] == false ) { $c .= ach_render_forbidden( false ); } elseif ( $_USER -> isIG && $_CONF['enable_offgame'] == false ) { $c .= ach_render_forbidden( true ); } else { $c .= ach_render(); } echo ryzom_app_render( strtoupper( get_translation( 'ach_app_name', $_USER -> getLang() ) ), $c, $_USER -> isIG() ); ?>