// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_PALETTE_NODE_H #define R2_PALETTE_NODE_H /* //#include "interface_user_data.h" #include "group_tree.h" #include "lua_object.h" // #include "nel/misc/smart_ptr.h" namespace R2 { /** * A palette node, to be attached to a CInterfaceElement. Makes a reference to a lua table describing the instance to be copied */ /* class CPaletteNode : public NLMISC::CRefCount { public: typedef NLMISC::CSmartPtr TSmartPtr; // virtual ~CPaletteNode() {} // Set the instance for this palette node void setInstance(CLuaObject &instance) { _Instance = instance; } // Retrieve instance const CLuaObject &getInstance() const { return _Instance; } // Retrieve lua class definition for that object const CLuaObject getClass() const; private: CLuaObject _Instance; }; } // R2 */ #endif