// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_SKILLS_BUILD_H
#define CL_SKILLS_BUILD_H
/////////////
// CLASSES //
/////////////
namespace NLGEORGES
{
class UFormElm;
}
/** Summary of a skill, contains just the ID of a skill and its value
*/
struct CSkillSummary
{
CSkillSummary() {}
CSkillSummary(uint16 id, uint16 value) : ID(id), Value(value) {}
uint16 ID; /* see enum ESkills in skills.h */
uint16 Value;
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(ID, Value);
}
};
/** Helper function to load a set of skills summaries from a georges sheet
* This can be used with sheets such as .player or .starting_role
* \param item The georges item from which to load the skills.
* \param prefix The prefix to get infos in georges sheet. It must be terminated by a dot (Ex : "Basic Player.").
* \param dest A vector that will be filled with skills summaries.
*/
void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item, const std::string &prefix, std::vector &dest);
#endif