// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/3d/u_instance.h" #include "fix_season_data.h" #include "game_share/time_weather_season/time_and_season.h" #include "game_share/season_file_ext.h" using namespace std; using namespace NLMISC; // *************************************************************************** void SeasonPostfixTextureFilename (string &filename, EGSPD::CSeason::TSeason season) { string ext = CFile::getExtension(filename); string name = CFile::getFilenameWithoutExtension(filename); filename = CFile::getPath (filename); filename += name; filename += CSeasonFileExt::getExtension (season); filename += "."; filename += ext; } // ***************************************************************************