// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MESH_CAMERA_COL_MANAGER_H #define NL_MESH_CAMERA_COL_MANAGER_H #include "nel/misc/types_nl.h" #include "ig_enum.h" #include #include // *************************************************************************** /** * Manager to Add Mesh to the collision manager for camera collision * \author Lionel Berenguier * \author Nevrax France * \date 2003 */ class CMeshCameraColManager : public IIGObserver { public: /// Constructor CMeshCameraColManager(); ~CMeshCameraColManager(); private: virtual void instanceGroupLoaded(NL3D::UInstanceGroup *ig); virtual void instanceGroupAdded(NL3D::UInstanceGroup *ig); virtual void instanceGroupRemoved(NL3D::UInstanceGroup *ig); // A collection of collision mesh class CMeshGroup { public: std::vector Meshs; }; // mesh added to the collision manager per instance group typedef std::map TIgMap; TIgMap _IgMap; }; // The instance extern CMeshCameraColManager MeshCameraColManager; #endif // NL_MESH_CAMERA_COL_MANAGER_H /* End of mesh_camera_col_manager.h */