////////////////////////// ////////////////////////// /// CLIENT CONFIG FILE /// ////////////////////////// ////////////////////////// // If you set this variable to 1, your client.cfg will be overwritten when you quit the client. // You will loose all the comments and identation in this file. SaveConfig = 1; /////////////////// // WINDOW CONFIG // /////////////////// Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" // "Auto" will choose the best suited driver depending on hardware FullScreen = 1; Width = 0; Height = 0; PositionX = 0; PositionY = 0; Frequency = 0; Depth = 32; Sleep = -1; ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time Contrast = 0.0; // -1.0 ~ 1.0 Luminosity = 0.0; // -1.0 ~ 1.0 Gamma = 0.0; // -1.0 ~ 1.0 Contrast_min = -1.0; Luminosity_min = -1.0; Gamma_min = -1.0; Contrast_max = 1.0; Luminosity_max = 1.0; Gamma_max = 1.0; ///////////// // NETWORK // ///////////// Application = { "ryzom_live", "./client_ryzom_r.exe", "./" }; BackgroundDownloader = 0; StartupHost = "shard.ryzom.com:40916"; StartupPage = "/login/r2_login.php"; ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1"; LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1"; NamingPolicyURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148784=en#3"; //////////////// // INTERFACES // //////////////// // the language to use as in ISO 639-2 LanguageCode = "en"; // english XMLInputFile = "input_config_v3.xml"; XMLLoginInterfaceFiles = { "login_config.xml", "login_widgets.xml", "login_main.xml", "login_keys.xml", }; XMLOutGameInterfaceFiles = { "out_v2_config.xml", "out_v2_widgets.xml", "out_v2_connect.xml", "out_v2_intro.xml", "out_v2_select.xml", "out_v2_appear.xml", "out_v2_location.xml", "out_v2_crash.xml", "out_v2_hierarchy.xml", "out_v2_keys.xml", }; // The ligo primitive class file LigoPrimitiveClass = "world_editor_classes.xml"; VerboseLog = 1; /////////// // MOUSE // /////////// HardwareCursor = 1; CursorSpeed = 1.0; // In pixels per mickey CursorSpeed_min = 0.5; CursorSpeed_max = 2.0; CursorAcceleration = 40; // Threshold in mickey CursorAcceleration_min = 20; CursorAcceleration_max = 80; FreeLookSpeed = 0.004; // In radian per mickey FreeLookSpeed_min = 0.0001; FreeLookSpeed_max = 0.01; FreeLookAcceleration = 40; // Threshold in mickey FreeLookAcceleration_min = 20; FreeLookAcceleration_max = 80; FreeLookInverted = 0; AutomaticCamera = 0; DblClickMode = 1; AutoEquipTool = 1; /////////////////// // RENDER CONFIG // /////////////////// // NB: thoses variables configure also the InGameConfigurator: // _min and _max define the bounds // _step defines the step (NB: take care of _min and _max!!) // _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one // *** LANDSCAPE LandscapeTileNear = 50.000000; LandscapeTileNear_min = 20.000000; LandscapeTileNear_max = 100.000000; LandscapeTileNear_step = 10.0; LandscapeTileNear_ps0 = 20.0; LandscapeTileNear_ps1 = 40.0; LandscapeTileNear_ps2 = 50.0; LandscapeTileNear_ps3 = 80.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible LandscapeThreshold = 1000.0; LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold LandscapeThreshold_step = 100.0; LandscapeThreshold_ps0 = 100.0; LandscapeThreshold_ps1 = 500.0; LandscapeThreshold_ps2 = 1000.0; LandscapeThreshold_ps3 = 2000.0; Vision = 500.000000; Vision_min = 200.000000; Vision_max = 800.000000; Vision_step = 100.000000; Vision_ps0 = 200.0; Vision_ps1 = 400.0; Vision_ps2 = 500.0; Vision_ps3 = 800.0; MicroVeget = 1; // Enable/Disable MicroVeget. MicroVeget_ps0 = 0; MicroVeget_ps1 = 1; MicroVeget_ps2 = 1; MicroVeget_ps3 = 1; MicroVegetDensity = 80.0; MicroVegetDensity_min = 10.0; MicroVegetDensity_max = 100.0; MicroVegetDensity_step = 10.0; MicroVegetDensity_ps0 = 10.0; // not used since disabled! MicroVegetDensity_ps1 = 30.0; MicroVegetDensity_ps2 = 80.0; MicroVegetDensity_ps3 = 100.0; // *** FX FxNbMaxPoly = 20000; FxNbMaxPoly_min = 2000; FxNbMaxPoly_max = 50000; FxNbMaxPoly_step= 2000; FxNbMaxPoly_ps0 = 2000; FxNbMaxPoly_ps1 = 10000; FxNbMaxPoly_ps2 = 20000; FxNbMaxPoly_ps3 = 50000; Cloud = 1; Cloud_ps0 = 0 ; Cloud_ps1 = 1 ; Cloud_ps2 = 1 ; Cloud_ps3 = 1 ; CloudQuality = 160.0; CloudQuality_min = 80.0; CloudQuality_max = 320.0; CloudQuality_step = 20.0; CloudQuality_ps0 = 80.0; // not used since disabled! CloudQuality_ps1 = 80.0; CloudQuality_ps2 = 160.0; CloudQuality_ps3 = 320.0; CloudUpdate = 1; CloudUpdate_min = 1; CloudUpdate_max = 8; CloudUpdate_step= 1; CloudUpdate_ps0 = 1; // not used since disabled! CloudUpdate_ps1 = 1; CloudUpdate_ps2 = 1; CloudUpdate_ps3 = 3; Shadows = 1; Shadows_ps0 = 0; Shadows_ps1 = 1; Shadows_ps2 = 1; Shadows_ps3 = 1; FXAA = 1; FXAA_ps0 = 0; FXAA_ps1 = 1; FXAA_ps2 = 1; FXAA_ps3 = 1; AnisotropicFilter = 0; Bloom = 1; Bloom_ps0 = 0; Bloom_ps1 = 1; Bloom_ps2 = 1; Bloom_ps3 = 1; SquareBloom = 1; SquareBloom_ps0 = 0; SquareBloom_ps1 = 1; SquareBloom_ps2 = 1; SquareBloom_ps3 = 1; DensityBloom = 255.0; DensityBloom_min = 0.0; DensityBloom_max = 255.0; DensityBloom_step = 1.0; DensityBloom_ps0 = 255.0; DensityBloom_ps1 = 255.0; DensityBloom_ps2 = 255.0; DensityBloom_ps3 = 255.0; // *** CHARACTERS SkinNbMaxPoly = 100000; SkinNbMaxPoly_min = 5000; SkinNbMaxPoly_max = 250000; SkinNbMaxPoly_step = 5000; SkinNbMaxPoly_ps0 = 10000; SkinNbMaxPoly_ps1 = 70000; SkinNbMaxPoly_ps2 = 100000; SkinNbMaxPoly_ps3 = 200000; NbMaxSkeletonNotCLod = 125; NbMaxSkeletonNotCLod_min = 5; NbMaxSkeletonNotCLod_max = 255; NbMaxSkeletonNotCLod_step = 5; NbMaxSkeletonNotCLod_ps0 = 10; NbMaxSkeletonNotCLod_ps1 = 50; NbMaxSkeletonNotCLod_ps2 = 125; NbMaxSkeletonNotCLod_ps3 = 255; CharacterFarClip = 200.0; CharacterFarClip_min = 50.0; CharacterFarClip_max = 500.0; CharacterFarClip_step = 10.0; CharacterFarClip_ps0 = 50.0; CharacterFarClip_ps1 = 100.0; CharacterFarClip_ps2 = 200.0; CharacterFarClip_ps3 = 500.0; EnableRacialAnimation = 1; // *** MISC // This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance ScreenAspectRatio = 0.0; ForceDXTC = 1; // Enable/Disable DXTC. DivideTextureSizeBy2= 0; // Divide texture size DisableVtxProgram = 0; // Disable Hardware Vertex Program. DisableVtxAGP = 0; // Disable Hardware Vertex AGP. DisableTextureShdr = 0; // Disable Hardware Texture Shader. HDEntityTexture = 1; HDTextureInstalled = 1; WaitVBL = 0; // 0 or 1 to wait Vertical Sync. ////////////////// // GAME OPTIONS // ////////////////// SelectWithRClick = 1; DisplayWeapons = 1; RotKeySpeedMax = 2.0; RotKeySpeedMax_min = 1.0; RotKeySpeedMax_max = 4.0; RotKeySpeedMin = 1.0; RotKeySpeedMin_min = 0.5; RotKeySpeedMin_max = 2.0; RotAccel = 3.0; FollowOnAtk = 0; AtkOnSelect = 0; ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; ///////////////// // PREFERENCES // ///////////////// FPV = 0; // FPV(First Person View) : default is false (Third Person View). CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View). CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View). CameraDistStep = 1.0; CameraDistMin = 1.0; CameraDistMax = 25.0; CameraAccel = 5.0; CameraSpeedMin = 2.0; CameraSpeedMax = 100.0; CameraResetSpeed = 10.0; // Speed in radian/s ////////////////// // SOUND CONFIG // ////////////////// SoundForceSoftwareBuffer= 1; SoundOn = 1; UseEax = 0; MaxTrack = 32; MaxTrack_min = 4; MaxTrack_max = 32; MaxTrack_step = 4; // This is the volume for "InGame" sound FXs SoundSFXVolume = 1.0; SoundSFXVolume_min = 0.0; SoundSFXVolume_max = 1.0; SoundSFXVolume_step = 0.001; // This is volume for "InGame" music. Does not affect the MP3 player SoundGameMusicVolume = 0.5; SoundGameMusicVolume_min = 0.0; SoundGameMusicVolume_max = 1.0; SoundGameMusicVolume_step = 0.001; // MISC PreDataPath = { "user", "patch", "data", "examples" }; NeedComputeVS = 0; NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" }; NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" }; NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" }; // Big screen shot ScreenShotWidth = 0; ScreenShotHeight = 0; ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots) // Read : "ID", "R G B A MODE [FX]" SystemInfoColors = { // OLD STUFF Here for compatibility "RG", "0 0 0 255 normal", // Black to see when there is an error "BC", "0 0 0 255 normal", // Black to see when there is an error "JA", "0 0 0 255 normal", // Black to see when there is an error "BL", "0 0 0 255 normal", // Black to see when there is an error "VE", "0 0 0 255 normal", // Black to see when there is an error "VI", "0 0 0 255 normal", // Black to see when there is an error // NEW System Info Categories "SYS", "255 255 255 255 normal", // Default system messages "BC", "255 255 255 255 centeraround", // Broadcast messages "TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged "XP", "255 255 64 255 over", // XP Gain "SP", "255 255 64 255 over", // SP Gain "TTL", "255 255 64 255 over", // Title "TSK", "255 255 255 255 over", // Task "ZON", "255 255 255 255 center", // Zone "DG", "255 0 0 255 normal", // Damage to me "DMG", "255 0 0 255 normal", // Damage to me "DGP", "200 0 0 255 normal", // Damage to me from player "DGM", "255 128 64 255 normal", // Damage from me "MIS", "150 150 150 255 normal", // The opponent misses "MISM", "255 255 255 255 normal", // I miss "ITM", "0 200 0 255 over", // Item "ITMO", "170 170 255 255 overonly", // Item other in group "ITMF", "220 0 220 255 over", // Item failed "SPL", "50 50 250 255 normal", // Spell to me "SPLM", "50 150 250 255 normal", // Spell from me "EMT", "255 150 150 255 normal", // Emote "MTD", "255 255 0 255 over", // Message Of The Day "FORLD","64 255 64 255 overonly", // Forage Locate Deposit "CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition "CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.) "PVPTM","255 120 60 255 overonly", // PVP timer "THM", "255 255 64 255 over misc_levelup.ps", // Thema finished "AMB", "255 255 64 255 center", // Ambiance "ISE", "192 208 255 255 normal", // Item special effect "ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text) "OSM", "128 160 255 255 center", // Outpost state message "AROUND","255 255 0 255 around", // Only in around channel "R2_INVITE","0 255 0 255 around", // Ring invitation }; PrintfCommands = { "52", "15", "55 55 0 255", "28", "uiChapterV", "624", "428", "0 0 0 255", "18", "", "624", "378", "0 0 0 255", "14", "", "644", "278", "0 0 0 255", "18", "", "52", "17", "255 255 255 255", "28", "uiChapterV", "622", "430", "255 255 255 255", "18", "", "622", "380", "255 255 255 255", "14", "", "642", "280", "255 255 255 255", "18", "" }; PrintfCommandsFreeTrial = { "52", "15", "55 55 0 255", "28", "uiChapterV", "624", "428", "0 0 0 255", "18", "", "624", "378", "0 0 0 255", "14", "", "644", "278", "0 0 0 255", "18", "", "52", "17", "255 255 255 255", "28", "uiChapterV", "622", "430", "255 255 255 255", "18", "", "622", "380", "255 255 255 255", "14", "", "642", "280", "255 255 255 255", "18", "" }; DisplayMissingAnimFile = 0; LoadingStringCount = 54; // Some R2 parameters ... R2Mode = 1; R2EDEnabled = 1; R2EDExtendedDebug = 0; R2EDLightPalette = 0; R2ClientGw = "r2linux01"; LoadLuaDebugger = 0; CheckR2ScenarioMD5 = 1; LevelDesignEnabled = 0; DmCameraDistMax = 25; DmRun = 20; DmWalk = 6; R2EDReloadFiles = { "r2ed.xml", "r2_basic_bricks.lua", "r2_components.lua", "r2_core.lua", "r2_features_default.lua", "r2_features_fauna.lua", "r2_features_npc_groups.lua", "r2_palette.lua", "r2_scenario.lua", "r2_ui.lua" }; XMLInterfaceFiles = { "config.xml", "widgets.xml", "webig_widgets.xml", "appzone.xml", "player.xml", "inventory.xml", "interaction.xml", "phrase.xml", "harvest.xml", "macros.xml", "info_player.xml", "outpost.xml", "guild.xml", "taskbar.xml", "game_config.xml", "game_context_menu.xml", "player_trade.xml", "bot_chat_v4.xml", "compass.xml", "map.xml", "hierarchy.xml", "reset.xml", "actions.xml", "help.xml", "encyclopedia.xml", "commands.xml", "commands2.xml", "ring_access_point_filter.xml", "ring_window.xml", "bg_downloader.xml", "ryzhome_toolbar.xml" }; XMLR2EDInterfaceFiles = { "r2ed.xml", "r2_triggers.xml", "r2_logic_entities.xml", "r2ed_acts.xml", "r2ed_scenario.xml", "r2ed_connect.xml" }; FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth // Hardware cursor textures // These will be extracted from the corresponding packed ui .tga files when they are loaded // * // * individual .tga files for hardware cursor bitmap not looked for, and not supported yet HardwareCursors = { "curs_can_pan.tga", "curs_can_pan_dup.tga", "curs_create.tga", "curs_create_multi.tga", "curs_create_vertex_invalid.tga", "curs_default.tga", "curs_dup.tga", "curs_L.tga", "curs_M.tga", "curs_pan.tga", "curs_pan_dup.tga", "curs_pick.tga", "curs_pick_dup.tga", "curs_R.tga", "curs_resize_BL_TR.tga", "curs_resize_BR_TL.tga", "curs_resize_LR.tga", "curs_resize_TB.tga", "curs_rotate.tga", "curs_scale.tga", "curs_stop.tga", "text_cursor.tga", "r2_hand_can_pan.tga", "r2_hand_pan.tga", "r2ed_tool_can_pick.tga", "r2ed_tool_can_rotate.tga", "r2ed_tool_pick.tga", "r2ed_tool_rotate.tga", "r2ed_tool_rotating.tga" }; Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file. Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file. TeleportKami_BG = "new_teleport_kami_bg.tga"; TeleportKaravan_BG = "new_teleport_caravan_bg.tga"; Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file. ResurectKami_BG = "new_resurect_kami_bg.tga"; ResurectKaravan_BG = "new_resurect_caravane_bg.tga"; End_BG = "end_bg.tga"; // Default name for the last background file. ScenarioSavePath = "./my_scenarios/"; // list ofpredefined keyset // name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id // tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id // 'bi.' stands for built-in // note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name BuiltInKeySets = { "", // default ryzom keyboard layout "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian) "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian) "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring) }; // "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other" ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"}; ScenarioLanguages = {"fr","de","en","other_lang"}; // Map each language to a forum help page HelpPages = { "fr=http://forums.ryzom.com/forum/showthread.php?t=29130", "en=http://forums.ryzom.com/forum/showthread.php?t=29129", "wk=http://forums.ryzom.com/forum/showthread.php?t=29129", "de=http://forums.ryzom.com/forum/showthread.php?t=29131", "es=http://forums.ryzom.com/forum/showthread.php?t=29129", "ru=http://forums.ryzom.com/forum/showthread.php?t=29129" }; WebIgMainDomain = "app.ryzom.com"; WebIgTrustedDomains = { "api.ryzom.com", "app.ryzom.com" }; PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload"; SelectedSlot = 0; BuildName = "RELEASE_HEAD";